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DSA Rustprogramming~20 mins

Activity Selection Problem in DSA Rust - Practice Problems & Challenges

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Challenge - 5 Problems
🎖️
Activity Selection Master
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❓ Predict Output
intermediate
2:00remaining
Output of Greedy Activity Selection
What is the output of the following Rust code that selects the maximum number of non-overlapping activities?
DSA Rust
fn activity_selection(start: &[i32], finish: &[i32]) -> Vec<usize> {
    let n = start.len();
    let mut selected = vec![0];
    let mut last_finish = finish[0];
    for i in 1..n {
        if start[i] >= last_finish {
            selected.push(i);
            last_finish = finish[i];
        }
    }
    selected
}

fn main() {
    let start = [1, 3, 0, 5, 8, 5];
    let finish = [2, 4, 6, 7, 9, 9];
    let result = activity_selection(&start, &finish);
    println!("{:?}", result);
}
A[0, 1, 4]
B[0, 2, 3, 5]
C[1, 3, 4]
D[0, 1, 3, 4]
Attempts:
2 left
💡 Hint
Remember the activities are selected based on earliest finish time and non-overlapping start times.
🧠 Conceptual
intermediate
1:30remaining
Key Idea Behind Activity Selection Problem
Which of the following best describes the main idea behind the greedy solution to the Activity Selection Problem?
AAlways pick the activity with the earliest start time.
BAlways pick the activity with the shortest duration.
CAlways pick the activity that finishes earliest and is compatible with previously selected activities.
DAlways pick the activity that starts latest.
Attempts:
2 left
💡 Hint
Think about how to leave room for as many activities as possible.
🔧 Debug
advanced
2:00remaining
Identify the Bug in Activity Selection Code
What error will the following Rust code produce when run?
DSA Rust
fn activity_selection(start: &[i32], finish: &[i32]) -> Vec<usize> {
    let n = start.len();
    let mut selected = Vec::new();
    let mut last_finish = finish[0];
    for i in 1..n {
        if start[i] > last_finish {
            selected.push(i);
            last_finish = finish[i];
        }
    }
    selected
}

fn main() {
    let start = [1, 3, 0, 5, 8, 5];
    let finish = [2, 4, 6, 7, 9, 9];
    let result = activity_selection(&start, &finish);
    println!("{:?}", result);
}
AOutput is missing the first activity index
BPanic due to accessing finish[0] when vector is empty
CCompilation error due to missing semicolon
DOutput includes overlapping activities
Attempts:
2 left
💡 Hint
Check if the first activity is added to the selected list.
❓ Predict Output
advanced
2:00remaining
Output of Activity Selection with Unsorted Input
What is the output of this Rust code that attempts activity selection without sorting activities by finish time?
DSA Rust
fn activity_selection_unsorted(start: &mut [i32], finish: &mut [i32]) -> Vec<usize> {
    let n = start.len();
    let mut selected = vec![0];
    let mut last_finish = finish[0];
    for i in 1..n {
        if start[i] >= last_finish {
            selected.push(i);
            last_finish = finish[i];
        }
    }
    selected
}

fn main() {
    let mut start = [5, 1, 3, 0, 8, 5];
    let mut finish = [7, 2, 4, 6, 9, 9];
    let result = activity_selection_unsorted(&mut start, &mut finish);
    println!("{:?}", result);
}
A[0, 4]
B[0, 2, 4]
C[1, 2, 4]
D[0, 1, 3, 4]
Attempts:
2 left
💡 Hint
The input is not sorted by finish time, so the greedy approach may fail.
🧠 Conceptual
expert
1:30remaining
Why Sorting by Finish Time is Crucial in Activity Selection
Why must activities be sorted by their finish times before applying the greedy activity selection algorithm?
ATo minimize the total duration of selected activities.
BTo guarantee the selection of the maximum number of compatible activities.
CTo ensure the activities are processed in the order they start.
DTo avoid runtime errors during selection.
Attempts:
2 left
💡 Hint
Think about how the earliest finishing activity affects the remaining time.

Practice

(1/5)
1. What is the main goal of the Activity Selection Problem?
easy
A. Calculate the total duration of all activities
B. Select the maximum number of activities that don't overlap in time
C. Sort activities by their start time
D. Find the activity with the longest duration

Solution

  1. Step 1: Understand the problem objective

    The Activity Selection Problem aims to choose the largest set of activities that do not overlap in their time intervals.
  2. Step 2: Identify the correct goal

    Among the options, only selecting the maximum number of non-overlapping activities matches the problem's goal.
  3. Final Answer:

    Select the maximum number of activities that don't overlap in time -> Option B
  4. Quick Check:

    Goal = Max non-overlapping activities [OK]
Hint: Focus on maximizing non-overlapping activities [OK]
Common Mistakes:
  • Confusing longest duration with maximum count
  • Sorting by start time only
  • Summing durations instead of counting activities
2. Which Rust code snippet correctly sorts a vector of activities by their finish time? Assume each activity is a tuple (start: i32, finish: i32).
easy
A. activities.sort_by_key(|a| a.1);
B. activities.sort_by_key(|a| a.0);
C. activities.sort_unstable_by(|a, b| b.1.cmp(&a.1));
D. activities.sort_by(|a, b| a.0.cmp(&b.0));

Solution

  1. Step 1: Identify sorting key for finish time

    Each activity is a tuple (start, finish). The finish time is at index 1.
  2. Step 2: Choose correct sorting method

    Sorting by finish time ascending uses sort_by_key(|a| a.1). activities.sort_by_key(|a| a.1); matches this.
  3. Final Answer:

    activities.sort_by_key(|a| a.1); -> Option A
  4. Quick Check:

    Sort by finish time = a.1 [OK]
Hint: Sort activities by finish time using .sort_by_key(|a| a.1) [OK]
Common Mistakes:
  • Sorting by start time instead of finish time
  • Sorting in descending order incorrectly
  • Using unstable sort unnecessarily
3. What is the output of the following Rust code that implements the activity selection logic?
let mut activities = vec![(1, 4), (3, 5), (0, 6), (5, 7), (8, 9), (5, 9)];
activities.sort_by_key(|a| a.1);
let mut selected = vec![activities[0]];
let mut last_finish = activities[0].1;
for &activity in &activities[1..] {
    if activity.0 >= last_finish {
        selected.push(activity);
        last_finish = activity.1;
    }
}
println!("{:?}", selected);
medium
A. [(1, 4), (3, 5), (5, 7), (8, 9)]
B. [(0, 6), (5, 7), (8, 9)]
C. [(1, 4), (5, 7), (8, 9)]
D. [(1, 4), (5, 9)]

Solution

  1. Step 1: Sort activities by finish time

    Sorted activities: [(1,4), (3,5), (0,6), (5,7), (8,9), (5,9)]
  2. Step 2: Select activities greedily

    Start with (1,4). Next, (3,5) starts before 4, skip. (0,6) starts before 4, skip. (5,7) starts at 5 ≥ 4, select. (8,9) starts at 8 ≥ 7, select. (5,9) starts at 5 < 7, skip.
  3. Final Answer:

    [(1, 4), (5, 7), (8, 9)] -> Option C
  4. Quick Check:

    Greedy selection = [(1,4),(5,7),(8,9)] [OK]
Hint: Pick earliest finishing activities that start after last finish [OK]
Common Mistakes:
  • Selecting overlapping activities
  • Not sorting by finish time first
  • Including activities starting before last finish
4. Identify the bug in this Rust code snippet for the Activity Selection Problem:
let mut activities = vec![(1, 3), (2, 5), (4, 7)];
activities.sort_by_key(|a| a.0);
let mut selected = vec![activities[0]];
let mut last_finish = activities[0].1;
for &activity in &activities[1..] {
    if activity.0 > last_finish {
        selected.push(activity);
        last_finish = activity.1;
    }
}
println!("{:?}", selected);
medium
A. Using > instead of >= in the if condition
B. Not pushing the first activity into selected
C. Not initializing last_finish correctly
D. Sorting by start time instead of finish time

Solution

  1. Step 1: Check sorting criteria

    The code sorts activities by start time (a.0), but the greedy approach requires sorting by finish time.
  2. Step 2: Understand impact of sorting

    Sorting by start time breaks the greedy logic, causing incorrect selection of activities.
  3. Final Answer:

    Sorting by start time instead of finish time -> Option D
  4. Quick Check:

    Sort by finish time needed, not start time [OK]
Hint: Always sort activities by finish time, not start time [OK]
Common Mistakes:
  • Sorting by start time
  • Using strict > instead of >= (less critical)
  • Incorrect initialization of last_finish
5. Given a list of activities with start and finish times, how would you modify the standard Activity Selection Problem to select activities that maximize total duration instead of count? Which approach is correct?
hard
A. Use dynamic programming to consider all subsets and maximize total duration
B. Sort activities by start time and greedily pick those with longest duration
C. Sort by finish time and pick activities with shortest duration first
D. Select activities randomly and check total duration

Solution

  1. Step 1: Understand difference in optimization goal

    Maximizing total duration is different from maximizing count; greedy approach fails here.
  2. Step 2: Choose correct algorithmic approach

    Dynamic programming can consider all subsets to find the maximum total duration without overlaps.
  3. Final Answer:

    Use dynamic programming to consider all subsets and maximize total duration -> Option A
  4. Quick Check:

    Max total duration needs DP, not greedy [OK]
Hint: Max duration needs DP, not greedy selection [OK]
Common Mistakes:
  • Trying greedy for max duration
  • Sorting by start time only
  • Random selection without logic
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