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DSA Rustprogramming~5 mins

Search in Rotated Sorted Array in DSA Rust - Time & Space Complexity

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Time Complexity: Search in Rotated Sorted Array
O(log n)
Understanding Time Complexity

We want to understand how fast we can find a number in a rotated sorted list.

How does the search time grow when the list gets bigger?

Scenario Under Consideration

Analyze the time complexity of the following code snippet.


fn search(nums: &[i32], target: i32) -> i32 {
    let mut left = 0;
    let mut right = nums.len() as i32 - 1;
    while left <= right {
        let mid = left + (right - left) / 2;
        if nums[mid as usize] == target {
            return mid;
        }
        if nums[left as usize] <= nums[mid as usize] {
            if nums[left as usize] <= target && target < nums[mid as usize] {
                right = mid - 1;
            } else {
                left = mid + 1;
            }
        } else {
            if nums[mid as usize] < target && target <= nums[right as usize] {
                left = mid + 1;
            } else {
                right = mid - 1;
            }
        }
    }
    -1
}
    

This code searches for a target number in a rotated sorted array using a modified binary search.

Identify Repeating Operations

Identify the loops, recursion, array traversals that repeat.

  • Primary operation: The while loop that halves the search range each time.
  • How many times: The loop runs until the search range is empty, roughly log base 2 of the array size.
How Execution Grows With Input

Each step cuts the search area in half, so the number of steps grows slowly as the list grows.

Input Size (n)Approx. Operations
10About 4 steps
100About 7 steps
1000About 10 steps

Pattern observation: Doubling the list size adds only one extra step.

Final Time Complexity

Time Complexity: O(log n)

This means the search time grows slowly, adding just a few more steps even if the list gets much bigger.

Common Mistake

[X] Wrong: "Because the array is rotated, we must check every element one by one."

[OK] Correct: The modified binary search still works by deciding which half is sorted, so we don't need to check all elements.

Interview Connect

Understanding this search shows you can adapt classic methods to tricky situations, a skill valued in problem solving.

Self-Check

"What if the array was not rotated but contained duplicates? How would the time complexity change?"

Practice

(1/5)
1. What is the main challenge when searching for a target in a rotated sorted array compared to a normal sorted array?
easy
A. The array size is unknown
B. The array contains duplicate elements
C. The array is sorted in descending order
D. The array is split into two sorted parts, making direct binary search tricky

Solution

  1. Step 1: Understand the array structure

    A rotated sorted array is originally sorted but then rotated at some pivot, splitting it into two sorted parts.
  2. Step 2: Impact on search

    This split means a normal binary search can't be applied directly because the order is disrupted at the pivot.
  3. Final Answer:

    The array is split into two sorted parts, making direct binary search tricky -> Option D
  4. Quick Check:

    Rotated array = two sorted parts [OK]
Hint: Look for the pivot splitting the array into two sorted halves [OK]
Common Mistakes:
  • Assuming the array is fully sorted without rotation
  • Ignoring the pivot point in the array
  • Thinking duplicates cause the main challenge
  • Confusing descending order with rotation
2. Which Rust code snippet correctly declares a function signature to search a target in a rotated sorted array?
easy
A. fn search(nums: &[i32], target: i32) -> Option<usize>
B. fn search(nums: Vec<i32>, target: i32) -> usize
C. fn search(nums: &Vec<i32>, target: i32) -> bool
D. fn search(nums: &[i32], target: i32) -> i32

Solution

  1. Step 1: Analyze parameter types

    Using a slice &[i32] is efficient and idiomatic for read-only array input in Rust.
  2. Step 2: Analyze return type

    Returning Option<usize> allows indicating if the target was found (Some(index)) or not (None).
  3. Final Answer:

    fn search(nums: &[i32], target: i32) -> Option<usize> -> Option A
  4. Quick Check:

    Slice input + Option return = fn search(nums: &[i32], target: i32) -> Option<usize> [OK]
Hint: Use &[i32] for input and Option<usize> for index result [OK]
Common Mistakes:
  • Using Vec<i32> unnecessarily copies data
  • Returning usize without Option loses 'not found' info
  • Returning bool loses index information
  • Returning i32 index can be ambiguous
3. Given the Rust function below, what is the output when searching for target 3?
fn search(nums: &[i32], target: i32) -> Option<usize> {
    let mut left = 0;
    let mut right = nums.len() - 1;
    while left <= right {
        let mid = (left + right) / 2;
        if nums[mid] == target {
            return Some(mid);
        }
        if nums[left] <= nums[mid] {
            if nums[left] <= target && target < nums[mid] {
                right = mid - 1;
            } else {
                left = mid + 1;
            }
        } else {
            if nums[mid] < target && target <= nums[right] {
                left = mid + 1;
            } else {
                right = mid - 1;
            }
        }
    }
    None
}

let arr = [4,5,6,7,0,1,2];
println!("{:?}", search(&arr, 3));
medium
A. None
B. Some(2)
C. Some(4)
D. Some(0)

Solution

  1. Step 1: Understand the array and target

    The array is [4,5,6,7,0,1,2], target is 3 which is not present in the array.
  2. Step 2: Trace the search logic

    The function performs binary search on rotated array but since 3 is missing, the loop ends returning None.
  3. Final Answer:

    None -> Option A
  4. Quick Check:

    3 not in array = None [OK]
Hint: If target missing, function returns None [OK]
Common Mistakes:
  • Assuming target 3 is present and returning wrong index
  • Confusing mid calculation causing infinite loop
  • Ignoring rotation logic in conditions
  • Returning Some with wrong index
4. Identify the bug in the following Rust code for searching a target in a rotated sorted array:
fn search(nums: &[i32], target: i32) -> Option<usize> {
    let mut left = 0;
    let mut right = nums.len() - 1;
    while left < right {
        let mid = (left + right) / 2;
        if nums[mid] == target {
            return Some(mid);
        }
        if nums[left] <= nums[mid] {
            if nums[left] <= target && target < nums[mid] {
                right = mid - 1;
            } else {
                left = mid + 1;
            }
        } else {
            if nums[mid] < target && target <= nums[right] {
                left = mid + 1;
            } else {
                right = mid - 1;
            }
        }
    }
    None
}
medium
A. The function should return bool instead of Option<usize>
B. The mid calculation should use floating division
C. The loop condition should be while left <= right, not while left < right
D. The array should be mutable

Solution

  1. Step 1: Analyze loop condition

    The loop uses while left < right, which misses checking when left == right, possibly skipping the last element.
  2. Step 2: Correct loop condition

    Changing to while left <= right ensures all elements are checked, including when left equals right.
  3. Final Answer:

    The loop condition should be while left <= right, not while left < right -> Option C
  4. Quick Check:

    Loop must cover all indices [OK]
Hint: Use while left <= right to cover all elements [OK]
Common Mistakes:
  • Using < instead of <= causing missed checks
  • Trying floating division for mid index
  • Changing return type unnecessarily
  • Making array mutable without need
5. You have a rotated sorted array with possible duplicates: [2,2,2,3,4,2]. How would you modify the search algorithm to correctly find target 3?
hard
A. Sort the array before searching
B. Add extra checks to skip duplicates when nums[left] == nums[mid] == nums[right]
C. Use linear search instead of binary search
D. Ignore duplicates and apply normal rotated search

Solution

  1. Step 1: Understand duplicates impact

    Duplicates can make it unclear which side is sorted because nums[left], nums[mid], nums[right] may be equal.
  2. Step 2: Modify algorithm to skip duplicates

    When nums[left] == nums[mid] == nums[right], increment left and decrement right to skip duplicates and continue search.
  3. Step 3: Avoid sorting or linear search

    Sorting changes array order; linear search is inefficient. Proper duplicate handling keeps binary search efficient.
  4. Final Answer:

    Add extra checks to skip duplicates when nums[left] == nums[mid] == nums[right] -> Option B
  5. Quick Check:

    Skip duplicates to maintain binary search [OK]
Hint: Skip duplicates at edges when equal to mid [OK]
Common Mistakes:
  • Sorting array losing rotation info
  • Using linear search losing efficiency
  • Ignoring duplicates causing wrong results
  • Assuming duplicates don't affect logic
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