Right Side View of Binary Tree in DSA Rust - Time & Space Complexity
We want to understand how the time needed to find the right side view of a binary tree changes as the tree grows.
How does the number of nodes affect the work done to see the tree from the right side?
Analyze the time complexity of the following code snippet.
fn right_side_view(root: Option>) -> Vec {
let mut result = Vec::new();
let mut queue = std::collections::VecDeque::new();
if root.is_some() {
queue.push_back(root.unwrap());
}
while !queue.is_empty() {
let level_size = queue.len();
for i in 0..level_size {
let node = queue.pop_front().unwrap();
if i == level_size - 1 {
result.push(node.val);
}
if let Some(left) = node.left {
queue.push_back(left);
}
if let Some(right) = node.right {
queue.push_back(right);
}
}
}
result
}
This code visits each node level by level and collects the last node's value at each level to form the right side view.
Identify the loops, recursion, array traversals that repeat.
- Primary operation: Visiting each node once in a breadth-first manner.
- How many times: Each node is processed exactly one time.
As the number of nodes grows, the code visits each node once, so the work grows directly with the number of nodes.
| Input Size (n) | Approx. Operations |
|---|---|
| 10 | About 10 visits |
| 100 | About 100 visits |
| 1000 | About 1000 visits |
Pattern observation: The work grows linearly as the tree size increases.
Time Complexity: O(n)
This means the time to find the right side view grows directly with the number of nodes in the tree.
[X] Wrong: "Since we only want the right side nodes, we only visit a few nodes, so it's faster than visiting all."
[OK] Correct: Even to find the rightmost node at each level, we must look at all nodes at that level because the rightmost node depends on the entire level's nodes.
Understanding this helps you explain how breadth-first search works and how to analyze tree traversal costs, a common skill in interviews.
"What if we changed the traversal to depth-first search instead of breadth-first? How would the time complexity change?"
Practice
Solution
Step 1: Understand the view perspective
The right side view shows nodes visible when looking at the tree from the right side only.Step 2: Differentiate from other views
Unlike left side or leaf views, it only includes the rightmost nodes at each level.Final Answer:
Nodes visible when the tree is viewed from the right side -> Option AQuick Check:
Right side view = rightmost nodes [OK]
- Confusing right side view with left side view
- Including all leaf nodes instead of rightmost nodes
- Thinking it shows all nodes at the deepest level
Solution
Step 1: Check ownership and optional children
Rust needs Option for nullable child nodes with ownership.Step 2: Validate correct struct syntax
Option allows recursive tree structure safely.Final Answer:
struct TreeNode { val: i32, left: Option, right: Option } -> Option BQuick Check:
Use Option for children [OK]
- Using direct TreeNode type causing infinite size error
- Using references without lifetimes
- Using Option<TreeNode> without Box causing compile error
1
/ \
2 3
\ \
5 4
Assuming the function returns a vector of node values visible from the right side.Solution
Step 1: Identify rightmost nodes at each level
Level 0: 1, Level 1: 3 (right child), Level 2: 4 (right child of 3)Step 2: Collect these nodes in order
Right side view vector is [1, 3, 4]Final Answer:
[1, 3, 4] -> Option CQuick Check:
Rightmost nodes per level = [1, 3, 4] [OK]
- Choosing left child nodes instead of rightmost
- Including nodes not visible from right side
- Mixing order of nodes in output
fn right_side_view(root: Option) -> Vec<i32> {
let mut result = Vec::new();
let mut queue = Vec::new();
if root.is_some() {
queue.push(root.unwrap());
}
while !queue.is_empty() {
let level_size = queue.len();
for i in 0..level_size {
let node = queue.remove(0);
if i == level_size - 1 {
result.push(node.val);
}
if node.left.is_some() {
queue.push(node.left.unwrap());
}
if node.right.is_some() {
queue.push(node.right.unwrap());
}
}
}
result
}
Solution
Step 1: Analyze use of unwrap() on Option
Calling unwrap() moves the value out, so subsequent uses cause ownership errors.Step 2: Identify correct approach
Use references or cloning to avoid moving ownership when pushing children into queue.Final Answer:
Using unwrap() consumes the Option, causing ownership errors -> Option DQuick Check:
unwrap() moves ownership, causing errors [OK]
- Ignoring ownership rules in Rust
- Thinking vector is wrong data structure here
- Misunderstanding loop direction relevance
Solution
Step 1: Understand level order traversal direction
Standard level order goes left to right per level.Step 2: Identify which node to record
Recording the last node at each level gives the rightmost visible node.Final Answer:
Traverse each level left to right, record last node's value per level -> Option AQuick Check:
Last node per level in left-to-right traversal = right side view [OK]
- Recording first node instead of last
- Changing traversal direction unnecessarily
- Confusing left and right side views
Ready to prove it?
Pass the test and this pattern moves unknown
