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DSA Rustprogramming~5 mins

Check if Binary Tree is Balanced in DSA Rust - Cheat Sheet & Quick Revision

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Recall & Review
beginner
What does it mean for a binary tree to be balanced?
A binary tree is balanced if for every node, the height difference between its left and right subtrees is at most 1.
Click to reveal answer
beginner
Why is checking balance important in binary trees?
Balanced trees ensure operations like search, insert, and delete run efficiently, typically in O(log n) time.
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intermediate
What is the main idea behind the efficient algorithm to check if a binary tree is balanced?
Use a bottom-up approach that returns the height of subtrees and checks balance at the same time, stopping early if imbalance is found.
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beginner
In Rust, what type is commonly used to represent a binary tree node?
Option is commonly used, where TreeNode is a struct with value and left/right children as Options.
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beginner
What does the function return if the tree is balanced in the Rust example?
It returns true, indicating the tree is balanced; otherwise, false.
Click to reveal answer
What is the maximum allowed height difference between left and right subtrees for a node to be balanced?
A3
B2
C1
D0
Which approach is more efficient to check if a binary tree is balanced?
ABottom-up checking height and balance simultaneously
BTop-down checking height repeatedly
COnly checking leaf nodes
DCounting total nodes
In Rust, what does Option represent?
AA vector of tree nodes
BA nullable pointer to a tree node
CAn integer value
DA string value
If a subtree is unbalanced, what should the checking function do?
AReturn immediately indicating imbalance
BContinue checking all nodes
CIgnore imbalance
DRebuild the tree
What is the time complexity of the efficient balanced tree check algorithm?
AO(log n)
BO(n^2)
CO(1)
DO(n)
Explain how to check if a binary tree is balanced using a bottom-up approach.
Think about returning height and balance status together.
You got /4 concepts.
    Describe how a binary tree node is represented in Rust and how to handle optional children.
    Focus on Option and Box usage in Rust.
    You got /4 concepts.

      Practice

      (1/5)
      1. What does it mean for a binary tree to be balanced?
      easy
      A. The height difference between left and right subtrees of every node is at most 1
      B. All nodes have two children
      C. The tree has the same number of nodes on left and right
      D. The tree is sorted in ascending order

      Solution

      1. Step 1: Understand balance condition

        A balanced binary tree means for every node, the height difference between its left and right subtrees is at most 1.
      2. Step 2: Eliminate incorrect options

        All nodes having two children describes a full tree. Equal number of nodes in subtrees does not define balance. Sorted order defines a BST. None match the balance definition.
      3. Final Answer:

        The height difference between left and right subtrees of every node is at most 1 -> Option A
      4. Quick Check:

        Balance means height difference ≤ 1 [OK]
      Hint: Balance means subtree heights differ by no more than 1 [OK]
      Common Mistakes:
      • Confusing balanced with complete or full tree
      • Thinking balance means equal number of nodes
      • Assuming sorted order means balanced
      2. Which Rust function signature correctly represents a function that checks if a binary tree is balanced?
      easy
      A. fn is_balanced(root: Option) -> bool
      B. fn is_balanced(root: Option<TreeNode>) -> bool
      C. fn is_balanced(root: &Option) -> bool
      D. fn is_balanced(root: TreeNode) -> bool

      Solution

      1. Step 1: Understand Rust ownership and references

        Binary trees are usually represented with Option<Box<TreeNode>>. Passing by reference (&Option<Box<TreeNode>>) avoids moving ownership.
      2. Step 2: Analyze the signatures

        Passing Option<Box<TreeNode>> moves ownership. Option<TreeNode> is invalid due to infinite size. TreeNode directly ignores None roots. &Option<Box<TreeNode>> correctly borrows the tree.
      3. Final Answer:

        fn is_balanced(root: &Option<Box<TreeNode>>) -> bool -> Option C
      4. Quick Check:

        Use reference to Option<Box<TreeNode>> [OK]
      Hint: Use &Option to avoid ownership moves [OK]
      Common Mistakes:
      • Passing TreeNode directly instead of boxed option
      • Not using references causing ownership errors
      • Using Option<TreeNode> instead of Option
      3. Given the following Rust code snippet, what will be the output?
      struct TreeNode {
          val: i32,
          left: Option,
          right: Option,
      }
      
      fn height(node: &Option) -> i32 {
          match node {
              None => 0,
              Some(n) => 1 + i32::max(height(&n.left), height(&n.right)),
          }
      }
      
      fn is_balanced(root: &Option) -> bool {
          match root {
              None => true,
              Some(n) => {
                  let lh = height(&n.left);
                  let rh = height(&n.right);
                  (lh - rh).abs() <= 1 && is_balanced(&n.left) && is_balanced(&n.right)
              }
          }
      }
      
      fn main() {
          let tree = Some(Box::new(TreeNode {
              val: 1,
              left: Some(Box::new(TreeNode {
                  val: 2,
                  left: None,
                  right: None,
              })),
              right: None,
          }));
          println!("{}", is_balanced(&tree));
      }
      medium
      A. true
      B. false
      C. Compilation error
      D. Runtime panic

      Solution

      1. Step 1: Analyze tree structure

        The tree has root 1, left child 2, and no right child. Left subtree height = 1, right subtree height = 0.
      2. Step 2: Check balance condition

        Height difference is 1 which is ≤ 1. Both left and right subtrees are leaves or None, so balanced. So overall tree is balanced.
      3. Final Answer:

        true -> Option A
      4. Quick Check:

        Height difference ≤ 1 means balanced [OK]
      Hint: Check subtree heights and recursive balance [OK]
      Common Mistakes:
      • Assuming missing right child means unbalanced
      • Confusing height calculation logic
      • Ignoring recursive balance checks
      4. Identify the bug in this Rust function that checks if a binary tree is balanced:
      fn is_balanced(root: &Option) -> bool {
          if root.is_none() {
              return true;
          }
          let node = root.as_ref().unwrap();
          let lh = height(&node.left);
          let rh = height(&node.right);
          if (lh - rh).abs() > 1 {
              return false;
          }
          is_balanced(&node.left);
          is_balanced(&node.right);
          true
      }
      medium
      A. Using unwrap() causes panic on None
      B. Incorrect height calculation function used
      C. Wrong type used for root parameter
      D. Missing return of recursive calls results in ignoring their results

      Solution

      1. Step 1: Review recursive calls

        The recursive calls to is_balanced(&node.left) and is_balanced(&node.right) are made but their results are not used or returned.
      2. Step 2: Understand impact

        Ignoring recursive results means function always returns true if root is not None and height difference ≤ 1, missing unbalanced deeper nodes.
      3. Final Answer:

        Missing return of recursive calls results in ignoring their results -> Option D
      4. Quick Check:

        Return recursive results to propagate balance status [OK]
      Hint: Always return recursive call results in boolean checks [OK]
      Common Mistakes:
      • Not returning recursive call results
      • Assuming unwrap() always safe without check
      • Confusing parameter types
      5. You want to optimize the balance check to avoid repeated height calculations in Rust. Which approach is best?
      hard
      A. Calculate height first, then check balance separately in another traversal
      B. Calculate height and balance in one recursive function returning Option<i32> height or None if unbalanced
      C. Use a global variable to store heights of nodes
      D. Only check balance at root node

      Solution

      1. Step 1: Understand repeated height calculation problem

        Calculating height separately for each node causes repeated work, increasing time complexity.
      2. Step 2: Use combined recursive function

        Returning height if balanced or None if unbalanced lets us stop early and avoid repeated height calls.
      3. Step 3: Analyze other options

        Separate height and balance traversals is less efficient. Global variables introduce unsafe state. Root-only check misses subtree imbalances.
      4. Final Answer:

        Calculate height and balance in one recursive function returning Option<i32> height or None if unbalanced -> Option B
      5. Quick Check:

        Combine height and balance check for efficiency [OK]
      Hint: Return height or None to detect imbalance early [OK]
      Common Mistakes:
      • Doing separate height and balance traversals
      • Using global variables for tree state
      • Checking balance only at root
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