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DSA Rustprogramming~5 mins

Bottom View of Binary Tree in DSA Rust - Cheat Sheet & Quick Revision

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Recall & Review
beginner
What is the bottom view of a binary tree?
The bottom view of a binary tree is the set of nodes visible when the tree is seen from the bottom. It shows the last node at each horizontal distance from the root.
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beginner
How do we assign horizontal distances to nodes in a binary tree for bottom view?
The root node is assigned horizontal distance 0. For any node, its left child has horizontal distance -1 from it, and the right child has horizontal distance +1.
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intermediate
Which data structure is commonly used to track nodes for bottom view during traversal?
A map (like a hash map or BTreeMap) is used to store the latest node at each horizontal distance. A queue is used for level order traversal.
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intermediate
Why do we use level order traversal for bottom view instead of preorder or inorder?
Level order traversal visits nodes level by level, ensuring that the bottom-most node at each horizontal distance overwrites previous nodes in the map.
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intermediate
In Rust, which collection is best to maintain sorted keys for horizontal distances in bottom view?
BTreeMap is best because it keeps keys sorted, which helps print the bottom view nodes from left to right.
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What horizontal distance is assigned to the root node in bottom view calculation?
ADepends on tree height
B1
C0
D-1
Which traversal method is used to find the bottom view of a binary tree?
ALevel order
BInorder
CPreorder
DPostorder
In bottom view, if two nodes share the same horizontal distance, which one is visible?
AThe top node
BThe left node
CThe right node
DThe bottom node
Which Rust collection keeps keys sorted and is useful for bottom view?
ABTreeMap
BHashMap
CVec
DLinkedList
What is the horizontal distance of the right child relative to its parent?
A0
B+1
C-1
DDepends on tree depth
Explain how to compute the bottom view of a binary tree step-by-step.
Think about horizontal distances and level order traversal.
You got /5 concepts.
    Describe why level order traversal is preferred over preorder or inorder for bottom view.
    Consider the order nodes are visited and overwritten.
    You got /4 concepts.

      Practice

      (1/5)
      1. What does the bottom view of a binary tree represent?
      easy
      A. Nodes visible when the tree is viewed from the left side
      B. Nodes visible when the tree is viewed from the top
      C. Nodes visible when the tree is viewed from the bottom
      D. Nodes visible when the tree is viewed from the right side

      Solution

      1. Step 1: Understand the bottom view concept

        The bottom view shows nodes visible when looking at the tree from below, meaning the lowest nodes at each horizontal distance.
      2. Step 2: Compare with other views

        Top view shows nodes from above, left and right views show nodes from sides, so bottom view is unique for bottom perspective.
      3. Final Answer:

        Nodes visible when the tree is viewed from the bottom -> Option C
      4. Quick Check:

        Bottom view = nodes visible from below [OK]
      Hint: Bottom view shows lowest nodes at each horizontal distance [OK]
      Common Mistakes:
      • Confusing bottom view with top view
      • Thinking bottom view is left or right side view
      • Assuming all nodes are visible in bottom view
      2. Which Rust data structure is best suited to store nodes by their horizontal distance when computing bottom view?
      easy
      A. Vec<Node>
      B. HashMap
      C. LinkedList<Node>
      D. BinaryHeap<Node>

      Solution

      1. Step 1: Identify the need for horizontal distance mapping

        We need to map horizontal distances (integers) to nodes, so a key-value structure is required.
      2. Step 2: Choose appropriate Rust data structure

        HashMap allows storing nodes with horizontal distance keys efficiently.
      3. Final Answer:

        HashMap<i32, Node> -> Option B
      4. Quick Check:

        Use HashMap for horizontal distance mapping [OK]
      Hint: Use HashMap to map horizontal distance to nodes [OK]
      Common Mistakes:
      • Using Vec which doesn't map keys to values
      • Using LinkedList which is sequential, not key-based
      • Using BinaryHeap which is for priority, not mapping
      3. Given the following Rust code snippet for bottom view, what is the printed output?
      struct Node {
          val: i32,
          left: Option,
          right: Option,
      }
      
      // Tree:
      //       1
      //      / \
      //     2   3
      //      \   \
      //       4   5
      
      // Bottom view expected: 2 -> 4 -> 3 -> 5
      
      fn main() {
          // Assume bottom_view function returns Vec<i32> of bottom view nodes
          let bottom = vec![2, 4, 3, 5];
          for val in bottom {
              print!("{} -> ", val);
          }
          print!("null\n");
      }
      medium
      A. 2 -> 3 -> 4 -> 5 -> null
      B. 1 -> 2 -> 3 -> 4 -> 5 -> null
      C. 4 -> 2 -> 5 -> 3 -> null
      D. 2 -> 4 -> 3 -> 5 -> null

      Solution

      1. Step 1: Understand the tree structure and bottom view

        The tree has nodes 2,4,3,5 visible from bottom at horizontal distances -1,0,1,2 respectively.
      2. Step 2: Trace the printed output from the vector

        The vector contains [2,4,3,5], printed with arrows and ending with null.
      3. Final Answer:

        2 -> 4 -> 3 -> 5 -> null -> Option D
      4. Quick Check:

        Bottom view print matches vector [OK]
      Hint: Match printed output with bottom view vector [OK]
      Common Mistakes:
      • Confusing node order in bottom view
      • Printing all nodes instead of bottom view nodes
      • Missing the final 'null' in output
      4. Identify the bug in this Rust snippet for bottom view calculation:
      fn bottom_view(root: Option) -> Vec<i32> {
          let mut map = std::collections::HashMap::new();
          let mut queue = std::collections::VecDeque::new();
          queue.push_back((root.unwrap(), 0));
      
          while let Some((node, hd)) = queue.pop_front() {
              map.insert(hd, node.val);
              if let Some(left) = node.left {
                  queue.push_back((left, hd - 1));
              }
              if let Some(right) = node.right {
                  queue.push_back((right, hd + 1));
              }
          }
      
          let mut keys: Vec<_> = map.keys().cloned().collect();
          keys.sort();
          keys.iter().map(|k| map[k]).collect()
      }
      medium
      A. Using unwrap() on root without checking if it's None
      B. Not updating map with bottom-most node at each horizontal distance
      C. Incorrect horizontal distance calculation for left child
      D. Not sorting keys before collecting bottom view nodes

      Solution

      1. Step 1: Check root unwrap usage

        Calling unwrap() on root without checking if root is None can cause panic if tree is empty.
      2. Step 2: Verify other logic correctness

        Horizontal distances and map updates are correct; keys are sorted before collecting nodes.
      3. Final Answer:

        Using unwrap() on root without checking if it's None -> Option A
      4. Quick Check:

        unwrap() on None causes panic [OK]
      Hint: Check unwrap() usage on Option before unwrapping [OK]
      Common Mistakes:
      • Ignoring possibility of empty tree causing panic
      • Assuming map updates only once per horizontal distance
      • Forgetting to sort keys before output
      5. You have a binary tree where multiple nodes share the same horizontal distance and depth. How should you modify the bottom view algorithm in Rust to ensure the node with the greatest depth is shown in the bottom view?
      hard
      A. Store (node value, depth) in the map and update only if new depth >= stored depth
      B. Store only node values and overwrite map entry whenever a node is visited
      C. Use a stack instead of queue to traverse nodes
      D. Sort nodes by value before inserting into the map

      Solution

      1. Step 1: Understand the need to track depth

        Bottom view requires the lowest node at each horizontal distance, so depth must be tracked.
      2. Step 2: Modify map to store node value and depth

        Store tuple (value, depth) and update map only if new node's depth is greater or equal to existing depth.
      3. Step 3: Ignore other options

        Overwriting blindly loses depth info; stack changes traversal order; sorting by value doesn't solve depth issue.
      4. Final Answer:

        Store (node value, depth) in the map and update only if new depth >= stored depth -> Option A
      5. Quick Check:

        Track depth to keep bottom-most node [OK]
      Hint: Track depth and update map only if deeper node found [OK]
      Common Mistakes:
      • Ignoring node depth leading to wrong bottom view
      • Overwriting map entries without depth check
      • Changing traversal method without addressing depth
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      10 questions~5 mineasy hard