Bird
Raised Fist0
DSA Rustprogramming~10 mins

Trapping Rain Water Using Stack in DSA Rust - Interactive Practice

Choose your learning style10 modes available
Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to initialize an empty stack for indices.

DSA Rust
let mut stack: Vec<usize> = [1];
Drag options to blanks, or click blank then click option'
AVec::new()
Bvec![]
CVec::with_capacity(10)
DVec::default()
Attempts:
3 left
💡 Hint
Common Mistakes
Using vec![] works but is less explicit in this context.
Using Vec::with_capacity(10) preallocates but is not necessary here.
2fill in blank
medium

Complete the code to pop the top index from the stack safely.

DSA Rust
if let Some(top) = stack.[1]() {
Drag options to blanks, or click blank then click option'
Atake
Bremove
Cpop_back
Dpop
Attempts:
3 left
💡 Hint
Common Mistakes
remove() requires an index and is not used for stack pop.
pop_back() does not exist for Vec in Rust.
3fill in blank
hard

Fix the error in the condition to check if current height is greater than height at stack top.

DSA Rust
while !stack.is_empty() && height[i] > height[[1]] {
Drag options to blanks, or click blank then click option'
Astack[stack.len()]
Bstack[stack.len() - 1]
Cstack.last()
Dstack.first()
Attempts:
3 left
💡 Hint
Common Mistakes
stack.last() returns an Option, not an index.
stack[stack.len()] is out of bounds and causes panic.
4fill in blank
hard

Fill both blanks to calculate the distance and bounded height for trapped water.

DSA Rust
let distance = i - [1] - 1;
let bounded_height = std::cmp::min(height[i], height[[2]]) - height[top];
Drag options to blanks, or click blank then click option'
Astack[stack.len() - 1]
Bstack.last().copied().unwrap()
Cstack[stack.len() - 2]
Dstack[0]
Attempts:
3 left
💡 Hint
Common Mistakes
Using stack[stack.len() - 2] for distance accesses the index before the new top.
Using stack[0] does not represent the new top.
5fill in blank
hard

Fill all three blanks to push current index and update total trapped water.

DSA Rust
stack.[1](i);
total_water += distance * [2];
let top = [3];
Drag options to blanks, or click blank then click option'
Apush
Bbounded_height
Cstack.pop().unwrap()
Dpop
Attempts:
3 left
💡 Hint
Common Mistakes
Using pop instead of push to add index causes logic error.
Not unwrapping pop() causes type mismatch.

Practice

(1/5)
1. What is the main purpose of using a stack in the Trapping Rain Water Using Stack algorithm?
easy
A. To reverse the order of the bars
B. To store the total amount of trapped water
C. To keep track of bars that are not yet processed for water trapping
D. To sort the heights of bars in ascending order

Solution

  1. Step 1: Understand the role of stack in the algorithm

    The stack stores indices of bars that are waiting to find a right boundary to trap water.
  2. Step 2: Clarify what the stack does not do

    The stack does not store water amount or sort bars; it helps find boundaries for trapped water.
  3. Final Answer:

    To keep track of bars that are not yet processed for water trapping -> Option C
  4. Quick Check:

    Stack tracks bars for trapping water = D [OK]
Hint: Stack holds bars waiting for right boundary [OK]
Common Mistakes:
  • Thinking stack stores water amount
  • Assuming stack sorts the bars
  • Believing stack reverses bar order
2. Which of the following Rust code snippets correctly declares an empty stack to use in the trapping rain water algorithm?
easy
A. let stack = Vec::with_capacity(10);
B. let mut stack: Vec<usize> = Vec::new();
C. let stack = vec![0];
D. let mut stack: Vec<i32> = Vec::new();

Solution

  1. Step 1: Identify correct stack declaration for indices

    Indices are usize type, so stack must be Vec<usize> and mutable to push/pop.
  2. Step 2: Check each option

    let mut stack: Vec<usize> = Vec::new(); correctly declares mutable Vec<usize> empty stack. let stack = Vec::with_capacity(10); is immutable and no mut keyword. let stack = vec![0]; initializes with one element, not empty. let mut stack: Vec<i32> = Vec::new(); uses i32 instead of usize for indices.
  3. Final Answer:

    let mut stack: Vec<usize> = Vec::new(); -> Option B
  4. Quick Check:

    Mutable Vec<usize> empty stack = A [OK]
Hint: Use mutable Vec<usize> for stack of indices [OK]
Common Mistakes:
  • Using wrong type like i32 for indices
  • Not making stack mutable
  • Initializing stack with elements instead of empty
3. What is the output of the following Rust code snippet that calculates trapped rain water using stack?
fn trap(height: Vec<i32>) -> i32 {
    let mut stack: Vec<usize> = Vec::new();
    let mut water = 0;
    for i in 0..height.len() {
        while !stack.is_empty() && height[i] > height[*stack.last().unwrap()] {
            let top = stack.pop().unwrap();
            if stack.is_empty() {
                break;
            }
            let distance = i - *stack.last().unwrap() - 1;
            let bounded_height = height[i].min(height[*stack.last().unwrap()]) - height[top];
            water += (distance as i32) * bounded_height;
        }
        stack.push(i);
    }
    water
}

let heights = vec![0,1,0,2,1,0,1,3,2,1,2,1];
println!("{}", trap(heights));
medium
A. 6
B. 5
C. 4
D. 7

Solution

  1. Step 1: Understand the input and algorithm

    The input heights represent bars: [0,1,0,2,1,0,1,3,2,1,2,1]. The stack-based algorithm calculates trapped water by finding bounded areas.
  2. Step 2: Calculate trapped water step-by-step

    The known trapped water for this input is 6 units, as the algorithm sums water trapped between bars correctly.
  3. Final Answer:

    6 -> Option A
  4. Quick Check:

    Trapped water for given heights = 6 [OK]
Hint: Known test case result is 6 units trapped water [OK]
Common Mistakes:
  • Miscounting trapped water units
  • Ignoring boundary conditions
  • Incorrectly calculating distance or height
4. Identify the bug in the following Rust code snippet for trapping rain water using stack and select the fix:
fn trap(height: Vec<i32>) -> i32 {
    let mut stack: Vec<usize> = Vec::new();
    let mut water = 0;
    for i in 0..height.len() {
        while !stack.is_empty() && height[i] > height[*stack.last().unwrap()] {
            let top = stack.pop().unwrap();
            if stack.is_empty() {
                break;
            }
            let distance = i - *stack.last().unwrap() - 1;
            let bounded_height = height[i].min(height[*stack.last().unwrap()]) - height[top];
            water += distance * bounded_height;
        }
        stack.push(i);
    }
    water
}
medium
A. Change height[i] > height[stack.last().unwrap()] to height[i] >= height[stack.last().unwrap()]
B. Change stack.pop().unwrap() to stack.pop();
C. Remove the if stack.is_empty() { break; } check
D. Change water += distance * bounded_height; to water += (distance as i32) * bounded_height;

Solution

  1. Step 1: Identify type mismatch in multiplication

    distance is usize, bounded_height is i32; multiplying usize * i32 causes type error in Rust.
  2. Step 2: Fix by casting distance to i32 before multiplication

    Cast distance as i32: (distance as i32) * bounded_height to fix type mismatch.
  3. Final Answer:

    Change water += distance * bounded_height; to water += (distance as i32) * bounded_height; -> Option D
  4. Quick Check:

    Cast usize to i32 before multiply = C [OK]
Hint: Cast usize to i32 before multiplying [OK]
Common Mistakes:
  • Ignoring type mismatch errors
  • Removing necessary empty stack check
  • Changing comparison operator incorrectly
5. Given the heights array [4, 2, 0, 3, 2, 5], what is the total trapped rain water calculated by the stack-based algorithm?
hard
A. 9
B. 8
C. 6
D. 7

Solution

  1. Step 1: Visualize the bars and trapped water

    Bars heights: 4, 2, 0, 3, 2, 5. Water trapped between bars is calculated by stack algorithm using boundaries.
  2. Step 2: Calculate trapped water stepwise

    Using min(left_max, right_max) - height[i] for each i:
    - i=1: min(4,5)-2=2
    - i=2: min(4,5)-0=4
    - i=3: min(4,5)-3=1
    - i=4: min(4,5)-2=2
    Total trapped water = 9 units.
  3. Final Answer:

    9 -> Option A
  4. Quick Check:

    Sum trapped water units = 9 [OK]
Hint: Sum water trapped between boundaries carefully [OK]
Common Mistakes:
  • Miscounting water units between bars
  • Ignoring zero height bars
  • Not considering both left and right boundaries
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard