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DSA Rustprogramming~20 mins

Trapping Rain Water Using Stack in DSA Rust - Practice Problems & Challenges

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Challenge - 5 Problems
🎖️
Stack Rain Water Master
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Test your skills under time pressure!
❓ Predict Output
intermediate
2:00remaining
Output of trapping rain water calculation
What is the output of the following Rust code that calculates trapped rain water using a stack approach?
DSA Rust
fn trap(height: Vec<i32>) -> i32 {
    let mut stack: Vec<usize> = Vec::new();
    let mut water = 0;
    for i in 0..height.len() {
        while !stack.is_empty() && height[i] > height[*stack.last().unwrap()] {
            let top = stack.pop().unwrap();
            if stack.is_empty() {
                break;
            }
            let distance = i - stack.last().unwrap() - 1;
            let bounded_height = std::cmp::min(height[i], height[*stack.last().unwrap()]) - height[top];
            water += (distance as i32) * bounded_height;
        }
        stack.push(i);
    }
    water
}

fn main() {
    let height = vec![0,1,0,2,1,0,1,3,2,1,2,1];
    println!("{}", trap(height));
}
A7
B5
C8
D6
Attempts:
2 left
💡 Hint
Think about how the stack helps find boundaries to trap water between bars.
🧠 Conceptual
intermediate
1:30remaining
Stack role in trapping rain water algorithm
In the stack-based trapping rain water algorithm, what does the stack primarily store during execution?
AIndices of bars in non-increasing height order
BHeights of bars in increasing order
CIndices of bars in non-decreasing height order
DHeights of bars in random order
Attempts:
2 left
💡 Hint
Consider how the algorithm finds boundaries to trap water.
🔧 Debug
advanced
2:00remaining
Identify the error in this trapping rain water stack code
What error will this Rust code produce when calculating trapped rain water using a stack?
DSA Rust
fn trap(height: Vec<i32>) -> i32 {
    let mut stack: Vec<usize> = Vec::new();
    let mut water = 0;
    for i in 0..height.len() {
        while !stack.is_empty() && height[i] >= height[*stack.last().unwrap()] {
            let top = stack.pop().unwrap();
            if stack.is_empty() {
                break;
            }
            let distance = i - stack.last().unwrap() - 1;
            let bounded_height = std::cmp::min(height[i], height[*stack.last().unwrap()]) - height[top];
            water += (distance as i32) * bounded_height;
        }
        stack.push(i);
    }
    water
}

fn main() {
    let height = vec![4,2,0,3,2,5];
    println!("{}", trap(height));
}
AThe code runs and outputs 8
BThe code runs and outputs 10
CThe code panics due to unwrap on empty stack
DThe code runs and outputs 9
Attempts:
2 left
💡 Hint
Check the comparison operator in the while condition.
❓ Predict Output
advanced
1:00remaining
Output of modified trapping rain water code with empty input
What is the output of this Rust code when the input height vector is empty?
DSA Rust
fn trap(height: Vec<i32>) -> i32 {
    let mut stack: Vec<usize> = Vec::new();
    let mut water = 0;
    for i in 0..height.len() {
        while !stack.is_empty() && height[i] > height[*stack.last().unwrap()] {
            let top = stack.pop().unwrap();
            if stack.is_empty() {
                break;
            }
            let distance = i - stack.last().unwrap() - 1;
            let bounded_height = std::cmp::min(height[i], height[*stack.last().unwrap()]) - height[top];
            water += (distance as i32) * bounded_height;
        }
        stack.push(i);
    }
    water
}

fn main() {
    let height = vec![];
    println!("{}", trap(height));
}
Apanic at unwrap on empty stack
B0
C1
DCompilation error
Attempts:
2 left
💡 Hint
Consider what happens when the input vector is empty.
🧠 Conceptual
expert
1:30remaining
Why does the stack-based trapping rain water algorithm run in O(n) time?
Choose the best explanation for why the stack-based trapping rain water algorithm has linear time complexity.
AThe algorithm uses recursion that divides the problem in half each time, resulting in O(log n) complexity
BThe algorithm uses nested loops that run n times each, resulting in O(n^2) complexity
CEach bar is pushed and popped from the stack at most once, so total operations scale linearly with input size
DThe stack operations are constant time but the algorithm sorts the input, causing O(n log n) complexity
Attempts:
2 left
💡 Hint
Think about how many times each index is processed in the stack.

Practice

(1/5)
1. What is the main purpose of using a stack in the Trapping Rain Water Using Stack algorithm?
easy
A. To reverse the order of the bars
B. To store the total amount of trapped water
C. To keep track of bars that are not yet processed for water trapping
D. To sort the heights of bars in ascending order

Solution

  1. Step 1: Understand the role of stack in the algorithm

    The stack stores indices of bars that are waiting to find a right boundary to trap water.
  2. Step 2: Clarify what the stack does not do

    The stack does not store water amount or sort bars; it helps find boundaries for trapped water.
  3. Final Answer:

    To keep track of bars that are not yet processed for water trapping -> Option C
  4. Quick Check:

    Stack tracks bars for trapping water = D [OK]
Hint: Stack holds bars waiting for right boundary [OK]
Common Mistakes:
  • Thinking stack stores water amount
  • Assuming stack sorts the bars
  • Believing stack reverses bar order
2. Which of the following Rust code snippets correctly declares an empty stack to use in the trapping rain water algorithm?
easy
A. let stack = Vec::with_capacity(10);
B. let mut stack: Vec<usize> = Vec::new();
C. let stack = vec![0];
D. let mut stack: Vec<i32> = Vec::new();

Solution

  1. Step 1: Identify correct stack declaration for indices

    Indices are usize type, so stack must be Vec<usize> and mutable to push/pop.
  2. Step 2: Check each option

    let mut stack: Vec<usize> = Vec::new(); correctly declares mutable Vec<usize> empty stack. let stack = Vec::with_capacity(10); is immutable and no mut keyword. let stack = vec![0]; initializes with one element, not empty. let mut stack: Vec<i32> = Vec::new(); uses i32 instead of usize for indices.
  3. Final Answer:

    let mut stack: Vec<usize> = Vec::new(); -> Option B
  4. Quick Check:

    Mutable Vec<usize> empty stack = A [OK]
Hint: Use mutable Vec<usize> for stack of indices [OK]
Common Mistakes:
  • Using wrong type like i32 for indices
  • Not making stack mutable
  • Initializing stack with elements instead of empty
3. What is the output of the following Rust code snippet that calculates trapped rain water using stack?
fn trap(height: Vec<i32>) -> i32 {
    let mut stack: Vec<usize> = Vec::new();
    let mut water = 0;
    for i in 0..height.len() {
        while !stack.is_empty() && height[i] > height[*stack.last().unwrap()] {
            let top = stack.pop().unwrap();
            if stack.is_empty() {
                break;
            }
            let distance = i - *stack.last().unwrap() - 1;
            let bounded_height = height[i].min(height[*stack.last().unwrap()]) - height[top];
            water += (distance as i32) * bounded_height;
        }
        stack.push(i);
    }
    water
}

let heights = vec![0,1,0,2,1,0,1,3,2,1,2,1];
println!("{}", trap(heights));
medium
A. 6
B. 5
C. 4
D. 7

Solution

  1. Step 1: Understand the input and algorithm

    The input heights represent bars: [0,1,0,2,1,0,1,3,2,1,2,1]. The stack-based algorithm calculates trapped water by finding bounded areas.
  2. Step 2: Calculate trapped water step-by-step

    The known trapped water for this input is 6 units, as the algorithm sums water trapped between bars correctly.
  3. Final Answer:

    6 -> Option A
  4. Quick Check:

    Trapped water for given heights = 6 [OK]
Hint: Known test case result is 6 units trapped water [OK]
Common Mistakes:
  • Miscounting trapped water units
  • Ignoring boundary conditions
  • Incorrectly calculating distance or height
4. Identify the bug in the following Rust code snippet for trapping rain water using stack and select the fix:
fn trap(height: Vec<i32>) -> i32 {
    let mut stack: Vec<usize> = Vec::new();
    let mut water = 0;
    for i in 0..height.len() {
        while !stack.is_empty() && height[i] > height[*stack.last().unwrap()] {
            let top = stack.pop().unwrap();
            if stack.is_empty() {
                break;
            }
            let distance = i - *stack.last().unwrap() - 1;
            let bounded_height = height[i].min(height[*stack.last().unwrap()]) - height[top];
            water += distance * bounded_height;
        }
        stack.push(i);
    }
    water
}
medium
A. Change height[i] > height[stack.last().unwrap()] to height[i] >= height[stack.last().unwrap()]
B. Change stack.pop().unwrap() to stack.pop();
C. Remove the if stack.is_empty() { break; } check
D. Change water += distance * bounded_height; to water += (distance as i32) * bounded_height;

Solution

  1. Step 1: Identify type mismatch in multiplication

    distance is usize, bounded_height is i32; multiplying usize * i32 causes type error in Rust.
  2. Step 2: Fix by casting distance to i32 before multiplication

    Cast distance as i32: (distance as i32) * bounded_height to fix type mismatch.
  3. Final Answer:

    Change water += distance * bounded_height; to water += (distance as i32) * bounded_height; -> Option D
  4. Quick Check:

    Cast usize to i32 before multiply = C [OK]
Hint: Cast usize to i32 before multiplying [OK]
Common Mistakes:
  • Ignoring type mismatch errors
  • Removing necessary empty stack check
  • Changing comparison operator incorrectly
5. Given the heights array [4, 2, 0, 3, 2, 5], what is the total trapped rain water calculated by the stack-based algorithm?
hard
A. 9
B. 8
C. 6
D. 7

Solution

  1. Step 1: Visualize the bars and trapped water

    Bars heights: 4, 2, 0, 3, 2, 5. Water trapped between bars is calculated by stack algorithm using boundaries.
  2. Step 2: Calculate trapped water stepwise

    Using min(left_max, right_max) - height[i] for each i:
    - i=1: min(4,5)-2=2
    - i=2: min(4,5)-0=4
    - i=3: min(4,5)-3=1
    - i=4: min(4,5)-2=2
    Total trapped water = 9 units.
  3. Final Answer:

    9 -> Option A
  4. Quick Check:

    Sum trapped water units = 9 [OK]
Hint: Sum water trapped between boundaries carefully [OK]
Common Mistakes:
  • Miscounting water units between bars
  • Ignoring zero height bars
  • Not considering both left and right boundaries
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