What if you could add new time slots perfectly without worrying about overlaps or order?
Why Insert Interval into Sorted List in DSA Rust?
Imagine you have a list of booked meeting times sorted by start time. You want to add a new meeting without messing up the order or overlapping times.
Manually checking where to put the new meeting and merging overlapping times is slow and confusing. You might forget to merge intervals or place the new one in the wrong spot, causing scheduling errors.
Using the "Insert Interval into Sorted List" method, you can quickly find the right place for the new meeting and merge any overlaps automatically. This keeps the list sorted and clean without mistakes.
let mut intervals = vec![(1,3), (6,9)]; // Manually find place and merge intervals.push((2,5)); // Need to sort and merge manually
let mut intervals = vec![(1,3), (6,9)]; let new_interval = (2,5); insert_interval(&mut intervals, new_interval);
This lets you manage schedules or ranges efficiently, ensuring no overlaps and always keeping the list sorted.
Adding a new booked time to a calendar app without breaking existing appointments or causing conflicts.
Manual insertion and merging is error-prone and slow.
Insert Interval method automates placement and merging.
Keeps intervals sorted and non-overlapping easily.
Practice
Solution
Step 1: Understand the problem context
We have a sorted list of intervals and want to insert a new interval without breaking the order.Step 2: Identify the required operation
We must insert the new interval and merge any intervals that overlap with it to keep the list sorted and non-overlapping.Final Answer:
To add the new interval and merge any overlapping intervals -> Option DQuick Check:
Insert and merge intervals = To add the new interval and merge any overlapping intervals [OK]
- Replacing all intervals instead of merging
- Sorting intervals in descending order
- Removing intervals before the new one
Solution
Step 1: Identify correct Rust tuple and vector syntax
Rust uses (i32, i32) for tuple of two integers and Vec for vector type.Step 2: Check each option
let intervals: Vec<(i32, i32)> = vec![(1, 3), (6, 9)]; uses Vec<(i32, i32)> with vec! macro and tuples correctly. let intervals = [(1, 3), (6, 9)]; is an array, not a vector. let intervals: Vec<[i32; 2]> = vec![[1, 3], [6, 9]]; uses arrays inside vector, which is valid but different type. let intervals: Vec<(int, int)> = vec![(1, 3), (6, 9)]; uses 'int' which is invalid in Rust.Final Answer:
let intervals: Vec<(i32, i32)> = vec![(1, 3), (6, 9)]; -> Option AQuick Check:
Correct Rust tuple vector syntax = let intervals: Vec<(i32, i32)> = vec![(1, 3), (6, 9)]; [OK]
- Using 'int' instead of 'i32'
- Confusing arrays and tuples
- Not using vec! macro for vectors
vec![(1, 3), (6, 9)] and a new interval (2, 5), what is the resulting list after insertion and merging?Solution
Step 1: Insert new interval and find overlaps
The new interval (2, 5) overlaps with (1, 3) because 2 <= 3.Step 2: Merge overlapping intervals
Merge (1, 3) and (2, 5) into (1, 5). The interval (6, 9) remains unchanged.Final Answer:
[(1, 5), (6, 9)] -> Option CQuick Check:
Merged intervals = [(1, 5), (6, 9)] [OK]
- Not merging overlapping intervals
- Inserting without sorting
- Merging all intervals incorrectly
fn insert_interval(intervals: &mut Vec<(i32, i32)>, new_interval: (i32, i32)) {
let mut i = 0;
while i < intervals.len() {
if intervals[i].1 < new_interval.0 {
i += 1;
} else if intervals[i].0 > new_interval.1 {
intervals.insert(i, new_interval);
return;
} else {
intervals[i].0 = intervals[i].0.min(new_interval.0);
intervals[i].1 = intervals[i].1.max(new_interval.1);
intervals.remove(i + 1);
}
}
intervals.push(new_interval);
}
What is the main bug in this code?Solution
Step 1: Examine the else branch for merging
The code updates intervals[i] by merging the new interval but never increments the index i inside the else block.Step 2: Identify infinite loop cause
Because i is not incremented after merging and removing intervals[i+1], the loop can get stuck processing the same index repeatedly, causing an infinite loop.Final Answer:
It never increments index i inside the else block causing infinite loop -> Option AQuick Check:
Missing i increment in else block = infinite loop [OK]
- Forgetting to increment index after removal
- Assuming insert always works without checks
- Ignoring empty vector edge case
vec![(1, 2), (3, 5), (6, 7), (8, 10), (12, 16)]. Insert the new interval (4, 8) and return the updated list after merging all overlapping intervals.Solution
Step 1: Identify intervals overlapping with (4, 8)
Intervals (3, 5), (6, 7), and (8, 10) overlap with (4, 8) because their ranges intersect.Step 2: Merge all overlapping intervals
Merge (3, 5), (6, 7), (8, 10), and (4, 8) into one interval (3, 10). The intervals (1, 2) and (12, 16) remain unchanged.Final Answer:
[(1, 2), (3, 10), (12, 16)] -> Option BQuick Check:
Merged intervals after insertion = [(1, 2), (3, 10), (12, 16)] [OK]
- Merging only partially overlapping intervals
- Not merging intervals that touch at boundaries
- Replacing intervals incorrectly
Ready to prove it?
Pass the test and this pattern moves unknown
