Bird
Raised Fist0
DSA Rustprogramming~20 mins

Hash Map vs Array vs Linked List for Lookup in DSA Rust - Compare & Choose

Choose your learning style10 modes available
Challenge - 5 Problems
🎖️
Master of Lookup Structures
Get all challenges correct to earn this badge!
Test your skills under time pressure!
❓ Predict Output
intermediate
2:00remaining
Lookup time complexity in different data structures

Consider these three data structures holding 1 million integers: a hash map, an array, and a linked list. Which one will generally provide the fastest lookup for a specific value?

AHash map, because it uses hashing to find elements in near constant time.
BArray, because it stores elements contiguously and supports binary search.
CLinked list, because it allows sequential access to elements.
DAll have the same lookup speed since they store the same data.
Attempts:
2 left
💡 Hint

Think about how each data structure finds an element and the time it takes.

❓ Predict Output
intermediate
2:00remaining
Output of lookup simulation in Rust

What will be the output of this Rust code simulating lookup in different data structures?

DSA Rust
use std::collections::HashMap;

fn main() {
    let mut map = HashMap::new();
    let array = [10, 20, 30, 40, 50];
    let linked_list = vec![10, 20, 30, 40, 50]; // simulate linked list with Vec

    map.insert(1, 10);
    map.insert(2, 20);
    map.insert(3, 30);
    map.insert(4, 40);
    map.insert(5, 50);

    let key = 3;
    let map_lookup = map.get(&key);
    let array_lookup = array.iter().find(|&&x| x == 30);
    let list_lookup = linked_list.iter().find(|&&x| x == 30);

    println!("Map lookup: {:?}", map_lookup);
    println!("Array lookup: {:?}", array_lookup);
    println!("Linked list lookup: {:?}", list_lookup);
}
A
Map lookup: None
Array lookup: Some(30)
Linked list lookup: None
B
Map lookup: Some(30)
Array lookup: None
Linked list lookup: Some(30)
C
Map lookup: Some(30)
Array lookup: Some(30)
Linked list lookup: Some(30)
D
Map lookup: None
Array lookup: None
Linked list lookup: None
Attempts:
2 left
💡 Hint

Check how the key and values are matched in each lookup.

🧠 Conceptual
advanced
2:00remaining
Why linked lists have slower lookup than arrays

Why does a linked list generally have slower lookup times compared to an array?

ABecause linked lists use hashing internally which is slower than arrays.
BBecause linked lists use binary search which is slower than linear search.
CBecause linked lists store elements contiguously, causing cache misses.
DBecause linked lists store elements non-contiguously, requiring traversal from the head to find an element.
Attempts:
2 left
💡 Hint

Think about how memory layout affects access speed.

❓ Predict Output
advanced
2:00remaining
Output of Rust code comparing lookup times

What is the output of this Rust code that measures lookup times in a vector and a hash map?

DSA Rust
use std::collections::HashMap;
use std::time::Instant;

fn main() {
    let size = 1000000;
    let mut vec = Vec::new();
    let mut map = HashMap::new();

    for i in 0..size {
        vec.push(i);
        map.insert(i, i);
    }

    let target = size - 1;

    let start_vec = Instant::now();
    let found_vec = vec.iter().find(|&&x| x == target);
    let duration_vec = start_vec.elapsed();

    let start_map = Instant::now();
    let found_map = map.get(&target);
    let duration_map = start_map.elapsed();

    println!("Vector lookup found: {:?} in {:?}", found_vec, duration_vec);
    println!("HashMap lookup found: {:?} in {:?}", found_map, duration_map);
}
A
Vector lookup found: Some(999999) in longer time
HashMap lookup found: Some(999999) in shorter time
B
Vector lookup found: Some(999999) in shorter time
HashMap lookup found: Some(999999) in longer time
C
Vector lookup found: None
HashMap lookup found: Some(999999)
D
Vector lookup found: Some(999999)
HashMap lookup found: None
Attempts:
2 left
💡 Hint

Consider the time complexity of searching in a vector vs a hash map.

🧠 Conceptual
expert
2:00remaining
Choosing data structure for frequent lookups and insertions

You need a data structure for a program that does frequent lookups and insertions of unique keys. Which data structure is best and why?

ABinary tree, because it guarantees constant time lookups and insertions.
BHash map, because it offers average constant time for both lookups and insertions.
CArray, because it stores elements contiguously and allows fast insertions at the end.
DLinked list, because it allows fast insertions anywhere and constant time lookups.
Attempts:
2 left
💡 Hint

Think about average time complexity for lookup and insertion in each data structure.

Practice

(1/5)
1. Which data structure provides the fastest average lookup time for a key-value pair in Rust?
easy
A. Array
B. Vector
C. Linked List
D. Hash Map

Solution

  1. Step 1: Understand lookup times for data structures

    Hash Map uses hashing to find keys quickly, usually in constant time O(1).
  2. Step 2: Compare with Array and Linked List

    Array and Linked List require searching elements linearly, which is slower (O(n)).
  3. Final Answer:

    Hash Map -> Option D
  4. Quick Check:

    Fastest lookup = Hash Map [OK]
Hint: Hash Map uses hashing for O(1) lookup, arrays and lists are slower [OK]
Common Mistakes:
  • Thinking arrays have O(1) lookup for keys (only for indices)
  • Confusing linked list traversal with direct access
  • Assuming vector is same as hash map for lookup
2. Which Rust syntax correctly declares a mutable HashMap named map with String keys and i32 values?
easy
A. let map: HashMap = HashMap::new();
B. let mut map: HashMap = HashMap::new();
C. let mut map = HashMap::new();
D. let map = HashMap::new();

Solution

  1. Step 1: Check correct syntax for mutable HashMap declaration

    In Rust, let mut declares a mutable variable. The type is HashMap<String, i32>. The constructor is HashMap::new().
  2. Step 2: Identify errors in other options

    let map = HashMap::new(); misses mut. let mut map = HashMap::new(); has wrong generic syntax. let map: HashMap = HashMap::new(); swaps key and value types.
  3. Final Answer:

    let mut map: HashMap = HashMap::new(); -> Option B
  4. Quick Check:

    Mutable HashMap syntax = let mut map: HashMap = HashMap::new(); [OK]
Hint: Use let mut with HashMap::new() and correct generics [OK]
Common Mistakes:
  • Forgetting mut keyword for mutable map
  • Wrong generic syntax with new()
  • Swapping key and value types
3. What is the output of this Rust code snippet?
use std::collections::HashMap;

fn main() {
    let mut map = HashMap::new();
    map.insert("apple", 3);
    map.insert("banana", 2);
    map.insert("orange", 5);

    let lookup = map.get("banana");
    println!("{:?}", lookup);
}
medium
A. None
B. 2
C. Some(2)
D. banana

Solution

  1. Step 1: Understand HashMap get method return type

    The get method returns an Option type: Some(&value) if key exists, else None.
  2. Step 2: Check if key "banana" exists and its value

    Key "banana" exists with value 2, so get("banana") returns Some(&2). Printing with {:?} shows Some(2).
  3. Final Answer:

    Some(2) -> Option C
  4. Quick Check:

    HashMap get returns Option = Some(2) [OK]
Hint: HashMap get returns Option; Some(value) if found, else None [OK]
Common Mistakes:
  • Expecting direct value instead of Option
  • Confusing None with Some
  • Printing key instead of value
4. Identify the error in this Rust code that tries to find a value in a linked list:
struct Node {
    value: i32,
    next: Option,
}

fn find(head: &Option, target: i32) -> bool {
    let mut current = head;
    while current.is_some() {
        if current.as_ref().unwrap().value == target {
            return true;
        }
        current = current.unwrap().next;
    }
    false
}
medium
A. Using unwrap() twice causes ownership error
B. Missing mutable keyword for current
C. Incorrect comparison operator in if statement
D. next field should be a reference, not Box

Solution

  1. Step 1: Analyze ownership in while loop

    Calling unwrap() on current moves ownership, so current cannot be used again.
  2. Step 2: Identify why unwrap() causes error

    Using unwrap() twice consumes current, causing ownership error. Instead, use references or pattern matching.
  3. Final Answer:

    Using unwrap() twice causes ownership error -> Option A
  4. Quick Check:

    Ownership error due to unwrap() usage [OK]
Hint: unwrap() moves ownership; use references to avoid errors [OK]
Common Mistakes:
  • Ignoring ownership rules with unwrap()
  • Thinking mutable needed for current here
  • Confusing Box with reference types
5. You need to store a large collection of user IDs (integers) and quickly check if a user ID exists. Which data structure is best and why? Choose the best option considering lookup speed and memory efficiency.
hard
A. Hash Map, because it offers average constant time lookup for keys
B. Array, because it provides constant time lookup for any integer key
C. Linked List, because it uses less memory and is easy to implement
D. Vector, because it automatically resizes and supports fast lookup

Solution

  1. Step 1: Consider lookup speed for large collections

    Linked List has O(n) lookup, which is slow. Array lookup by index is O(1), but only if keys are indices, not arbitrary integers.
  2. Step 2: Evaluate Hash Map and Vector

    Hash Map provides average O(1) lookup for arbitrary keys like user IDs. Vector lookup by index is O(1), but user IDs may not be continuous indices.
  3. Final Answer:

    Hash Map, because it offers average constant time lookup for keys -> Option A
  4. Quick Check:

    Best lookup for arbitrary keys = Hash Map [OK]
Hint: Use Hash Map for fast lookup of arbitrary keys like user IDs [OK]
Common Mistakes:
  • Assuming array lookup works for arbitrary keys
  • Choosing linked list for speed
  • Confusing vector with hash map for key lookup
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard