Trie Node Design and Initialization in DSA Javascript - Time & Space Complexity
We want to understand how much work it takes to create a single node in a trie.
This helps us see how the trie grows as we add words.
Analyze the time complexity of the following code snippet.
class TrieNode {
constructor() {
this.children = {};
this.isEndOfWord = false;
}
}
This code creates a trie node with an empty children map and a flag for word end.
Look for any loops or repeated steps inside the constructor.
- Primary operation: Creating an empty object and setting a boolean.
- How many times: This happens once per node creation.
Each node creation takes the same small amount of work, no matter what.
| Input Size (n) | Approx. Operations |
|---|---|
| 1 node | 2 simple steps |
| 10 nodes | 20 simple steps |
| 100 nodes | 200 simple steps |
Pattern observation: The work grows directly with the number of nodes created.
Time Complexity: O(1)
This means creating one trie node always takes the same small amount of time, no matter what.
[X] Wrong: "Creating a trie node takes longer if the trie is big already."
[OK] Correct: Each node is made fresh with no loops, so its creation time does not depend on trie size.
Knowing that node creation is quick helps you focus on where the real work happens when adding or searching words.
"What if the children were stored in an array of fixed size instead of an object? How would the time complexity change?"
Practice
Solution
Step 1: Understand Trie node role
A Trie node stores a character and links to child nodes that represent possible next characters in words.Step 2: Compare options
Only To store characters and links to child nodes representing prefixes correctly describes storing characters and child links for prefixes.Final Answer:
To store characters and links to child nodes representing prefixes -> Option DQuick Check:
Trie node = character + child links [OK]
- Thinking nodes store whole words
- Confusing Trie nodes with array elements
- Assuming nodes only store last characters
isEndOfWord set to false?Solution
Step 1: Identify correct children type
Children should be an object to map characters to nodes, so {} is correct.Step 2: Check isEndOfWord initial value
Initially, isEndOfWord should be false because the node does not end a word yet.Final Answer:
const node = { children: {}, isEndOfWord: false }; -> Option CQuick Check:
Empty object + false flag = correct initialization [OK]
- Using array instead of object for children
- Setting isEndOfWord true at initialization
- Setting children to null
class TrieNode {
constructor() {
this.children = {};
this.isEndOfWord = false;
}
}
const node = new TrieNode();
console.log(node.isEndOfWord);
console.log(Object.keys(node.children).length);
What will be the output?Solution
Step 1: Check isEndOfWord value after construction
Constructor sets isEndOfWord to false, so console.log prints false.Step 2: Check children keys count
Children is an empty object, so Object.keys(node.children).length is 0.Final Answer:
false 0 -> Option AQuick Check:
isEndOfWord = false, children keys = 0 [OK]
- Assuming isEndOfWord is true by default
- Expecting children keys length to be undefined
- Confusing object keys count with children length
function TrieNode() {
this.children = [];
this.isEndOfWord = false;
}
What is the main problem with this code?Solution
Step 1: Analyze children data type
Children must be an object to map characters to nodes, not an array.Step 2: Check other parts
isEndOfWord false is correct; function constructors do not need explicit return; semicolons are optional in JS.Final Answer:
children should be an object, not an array -> Option AQuick Check:
Children = object, not array [OK]
- Thinking arrays can map characters
- Expecting function constructors to return explicitly
- Focusing on semicolon errors
isEndOfWord to false. Which of the following implementations correctly achieves this and allows adding child nodes dynamically?Solution
Step 1: Check children data structure for Unicode support
Using Map allows any string keys including Unicode, better than plain objects.Step 2: Verify isEndOfWord initialization and addChild method
isEndOfWord is false initially, and addChild adds new TrieNode only if missing, correctly updating children Map.Step 3: Compare other options
class TrieNode { constructor() { this.children = {}; this.isEndOfWord = true; } addChild(char) { this.children[char] = new TrieNode(); } } sets isEndOfWord true initially (wrong). class TrieNode { constructor() { this.children = []; this.isEndOfWord = false; } addChild(char) { this.children.push(char); } } uses array which can't map chars to nodes. class TrieNode { constructor() { this.children = new Set(); this.isEndOfWord = false; } addChild(char) { this.children.add(char); } } uses Set which stores chars but not nodes.Final Answer:
Implementation using Map with isEndOfWord false and addChild method -> Option BQuick Check:
Map + false flag + dynamic addChild = correct Trie node [OK]
- Using array or Set instead of Map or object
- Setting isEndOfWord true at start
- Not checking if child exists before adding
Ready to prove it?
Pass the test and this pattern moves unknown
