What if you could always know the smallest item instantly without searching?
Why Min Stack Design in DSA Go?
Imagine you have a stack of books and you want to quickly find the smallest book without removing all the books one by one.
Checking each book manually every time to find the smallest one is slow and tiring. It wastes time and can cause mistakes if you lose track.
A Min Stack keeps track of the smallest book at every step, so you can instantly know the smallest without searching through all books.
func getMin(stack []int) int {
min := stack[0]
for _, value := range stack {
if value < min {
min = value
}
}
return min
}type MinStack struct {
stack []int
minStack []int
}
func (ms *MinStack) Push(value int) {
ms.stack = append(ms.stack, value)
if len(ms.minStack) == 0 || value <= ms.minStack[len(ms.minStack)-1] {
ms.minStack = append(ms.minStack, value)
}
}You can get the smallest value instantly at any time, making your program faster and simpler.
In a game, quickly knowing the lowest score so far helps decide who is winning without checking all scores repeatedly.
Manual search for minimum is slow and error-prone.
Min Stack keeps track of minimum values efficiently.
Instant access to minimum improves performance and ease.
Practice
Min Stack data structure?Solution
Step 1: Understand Min Stack functionality
A Min Stack is designed to keep track of the minimum element efficiently.Step 2: Identify the key feature
It allows retrieving the minimum element in constant time, unlike a normal stack.Final Answer:
To retrieve the minimum element in constant time -> Option AQuick Check:
Min Stack = Fast minimum retrieval [OK]
- Thinking it sorts elements
- Confusing with queue behavior
- Assuming it reverses elements
Solution
Step 1: Check struct fields for Min Stack
Min Stack needs slices to store all values and track minimums at each push.Step 2: Validate field types
Bothvaluesandminsshould be slices of int for stack behavior.Final Answer:
type MinStack struct { values []int; mins []int } -> Option CQuick Check:
Two int slices = correct Min Stack struct [OK]
- Using map instead of slice for values
- Using int instead of slice for mins
- Mixing types between fields
ms := MinStack{}
ms.Push(3)
ms.Push(5)
ms.Push(2)
ms.Push(1)
ms.Pop()
fmt.Println(ms.GetMin())Solution
Step 1: Trace Push operations and minimums
Push 3 (min=3), Push 5 (min=3), Push 2 (min=2), Push 1 (min=1).Step 2: Pop removes last pushed (1), so min updates to previous min (2)
After pop, minimum is 2.Final Answer:
2 -> Option AQuick Check:
Pop last min 1, new min = 2 [OK]
- Assuming min stays 1 after pop
- Confusing push order
- Not updating min stack on pop
Pop method:
func (ms *MinStack) Pop() {
ms.values = ms.values[:len(ms.values)-1]
ms.mins = ms.mins[:len(ms.mins)]
}Solution
Step 1: Analyze slice operations in Pop
Values slice is shortened by one element correctly.Step 2: Check mins slice operation
Mins slice is sliced to full length, so it is not shortened, causing mismatch.Final Answer:
The mins slice is not shortened on pop -> Option DQuick Check:
mins slice must shrink with values [OK]
- Forgetting to shrink mins slice
- Assuming Pop returns value
- Clearing slices fully on pop
Push, Pop, Top, and GetMin all in O(1) time. Which approach below correctly handles the minimum tracking when pushing a new element x?Solution
Step 1: Understand min tracking logic
Each push must record the minimum so far to allow O(1) GetMin.Step 2: Compare new element with current min
Push the smaller of x and current min onto mins slice to keep track.Final Answer:
Push x to values; push min(x, current min) to mins -> Option BQuick Check:
Always push min(x, current min) to mins [OK]
- Pushing x only if smaller causes missing mins
- Not updating mins on every push
- Ignoring mins slice updates
Ready to prove it?
Pass the test and this pattern moves unknown
