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HashMap Implementation from Scratch in DSA C# - Time & Space Complexity

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Time Complexity: HashMap Implementation from Scratch
O(1) average, O(n) worst
Understanding Time Complexity

When building a HashMap from scratch, it is important to understand how fast it can add, find, or remove items as the data grows.

We want to know how the time to do these operations changes when the number of stored items increases.

Scenario Under Consideration

Analyze the time complexity of the following code snippet.


public class SimpleHashMap {
    private readonly LinkedList>[] buckets;
    private readonly int size = 10;

    public SimpleHashMap() {
        buckets = new LinkedList>[size];
    }

    public void Put(int key, string value) {
        int index = key % size;
        if (buckets[index] == null) buckets[index] = new LinkedList>();
        buckets[index].AddLast(new KeyValuePair(key, value));
    }
}
    

This code creates a simple HashMap that stores key-value pairs in buckets based on a hash function. It adds items to a linked list in the bucket.

Identify Repeating Operations

Identify the loops, recursion, array traversals that repeat.

  • Primary operation: Adding an item to a linked list inside a bucket after computing the bucket index.
  • How many times: Each Put operation does a constant time hash calculation and then adds to the linked list. But if many keys collide, the linked list grows and searching it takes longer.
How Execution Grows With Input

Explain the growth pattern intuitively.

Input Size (n)Approx. Operations
10About 1 operation per insert (small linked lists)
100Operations grow if many keys collide, linked lists get longer
1000Longer linked lists cause more operations per insert or search

Pattern observation: If keys spread evenly, operations stay close to constant. If many collide, operations grow linearly with number of items in a bucket.

Final Time Complexity

Time Complexity: O(1) on average, O(n) in worst case

On average, adding or finding an item takes constant time, but if many keys collide, it can take time proportional to the number of items.

Common Mistake

[X] Wrong: "HashMap operations always take the same fixed time no matter what."

[OK] Correct: If many keys end up in the same bucket, operations slow down because the linked list grows and must be searched.

Interview Connect

Understanding how hash functions and collisions affect speed shows you know the real behavior of HashMaps beyond theory. This skill helps you explain trade-offs clearly in interviews.

Self-Check

"What if we replaced the linked list with a balanced tree in each bucket? How would the time complexity change?"

Practice

(1/5)
1. What is the main purpose of a HashMap in data structures?
easy
A. To store data sequentially like a list
B. To store key-value pairs for fast data retrieval
C. To store data in a sorted order
D. To perform mathematical calculations

Solution

  1. Step 1: Understand the role of HashMap

    A HashMap stores data as key-value pairs, allowing quick access to values using keys.
  2. Step 2: Compare with other data structures

    Unlike lists or arrays, HashMaps do not store data sequentially or sorted but focus on fast lookup.
  3. Final Answer:

    To store key-value pairs for fast data retrieval -> Option B
  4. Quick Check:

    HashMap = key-value fast access [OK]
Hint: HashMap = fast key to value lookup [OK]
Common Mistakes:
  • Confusing HashMap with sorted structures
  • Thinking HashMap stores data sequentially
  • Assuming HashMap is for calculations
2. Which of the following is the correct way to declare a simple HashMap in C# using generics?
easy
A. Hashtable map = new Hashtable();
B. HashMap map = new HashMap();
C. Map map = new Map();
D. Dictionary map = new Dictionary();

Solution

  1. Step 1: Recall C# standard HashMap equivalent

    In C#, Dictionary<K,V> is the built-in generic collection similar to HashMap.
  2. Step 2: Check syntax correctness

    Dictionary map = new Dictionary(); correctly declares a Dictionary with int keys and string values.
  3. Final Answer:

    Dictionary map = new Dictionary(); -> Option D
  4. Quick Check:

    C# HashMap = Dictionary [OK]
Hint: Use Dictionary for HashMap in C# [OK]
Common Mistakes:
  • Using non-existent HashMap class in C#
  • Confusing Hashtable with generic Dictionary
  • Wrong generic syntax
3. Consider this simple HashMap implementation snippet in C#:
class SimpleHashMap {
  private int[] keys = new int[5];
  private string[] values = new string[5];

  public void Put(int key, string value) {
    int index = key % 5;
    keys[index] = key;
    values[index] = value;
  }

  public string Get(int key) {
    int index = key % 5;
    if (keys[index] == key) return values[index];
    return null;
  }
}

SimpleHashMap map = new SimpleHashMap();
map.Put(1, "One");
map.Put(6, "Six");
string result = map.Get(1);
What is the value of result after this code runs?
medium
A. null
B. "One"
C. "Six"
D. Runtime error

Solution

  1. Step 1: Calculate index for key 1

    Index = 1 % 5 = 1. So keys[1] = 1, values[1] = "One".
  2. Step 2: Calculate index for key 6

    Index = 6 % 5 = 1. This overwrites keys[1] = 6, values[1] = "Six".
  3. Step 3: Get value for key 1

    Index = 1 % 5 = 1. keys[1] is now 6, not 1, so Get returns null.
  4. Final Answer:

    null -> Option A
  5. Quick Check:

    Collision overwrites key 1, so Get(1) = null [OK]
Hint: Check key collision and overwrite in simple hash arrays [OK]
Common Mistakes:
  • Ignoring key collision overwrite
  • Assuming values are stored separately
  • Expecting 'One' despite collision
4. Identify the bug in this simple HashMap Put method and choose the correct fix:
public void Put(int key, string value) {
  int index = key % 5;
  if (keys[index] != key) {
    keys[index] = key;
    values[index] = value;
  }
}
medium
A. Change modulus to key % 10 for bigger array
B. Remove the if check to always overwrite key and value
C. Add linear probing to handle collisions
D. Use keys[index] == key instead of != in if condition

Solution

  1. Step 1: Understand current behavior

    The if (keys[index] != key) inserts only if the existing key differs: overwrites on collisions (data loss for previous keys) and skips updates for matching keys.
  2. Step 2: Identify collision handling

    Without collision handling like linear probing, new keys that hash to occupied slots overwrite existing data.
  3. Step 3: Fix by adding linear probing

    Linear probing searches next slots to find an empty or matching key slot, preventing overwrites.
  4. Final Answer:

    Add linear probing to handle collisions -> Option C
  5. Quick Check:

    Collision fix = linear probing [OK]
Hint: Handle collisions with probing, not just overwrite [OK]
Common Mistakes:
  • Removing if causes overwrites
  • Changing modulus without resizing array
  • Wrong if condition logic
5. You want to implement a HashMap from scratch in C# that supports storing string keys and integer values. Which approach correctly handles collisions and allows retrieval of values?
class MyHashMap {
  private List>[] buckets;
  private int size = 10;

  public MyHashMap() {
    buckets = new List>[size];
    for (int i = 0; i < size; i++) buckets[i] = new List>();
  }

  private int GetBucketIndex(string key) {
    return Math.Abs(key.GetHashCode()) % size;
  }

  public void Put(string key, int value) {
    int index = GetBucketIndex(key);
    var bucket = buckets[index];
    for (int i = 0; i < bucket.Count; i++) {
      if (bucket[i].Key == key) {
        bucket[i] = new KeyValuePair(key, value);
        return;
      }
    }
    bucket.Add(new KeyValuePair(key, value));
  }

  public int? Get(string key) {
    int index = GetBucketIndex(key);
    var bucket = buckets[index];
    foreach (var kvp in bucket) {
      if (kvp.Key == key) return kvp.Value;
    }
    return null;
  }
}

MyHashMap map = new MyHashMap();
map.Put("apple", 5);
map.Put("banana", 3);
map.Put("apple", 10);
int? val = map.Get("apple");
What is the value of val after this code runs?
hard
A. 10
B. 5
C. 3
D. null

Solution

  1. Step 1: Understand Put method behavior

    When inserting "apple" the second time, the code finds the existing key and updates its value to 10.
  2. Step 2: Understand Get method behavior

    Get("apple") searches the bucket and returns the updated value 10.
  3. Final Answer:

    10 -> Option A
  4. Quick Check:

    Updated value for "apple" = 10 [OK]
Hint: Update existing key value, else add new pair [OK]
Common Mistakes:
  • Returning old value instead of updated
  • Ignoring collision handling with buckets
  • Returning null if key exists
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