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DSA C++programming~10 mins

HashMap Implementation from Scratch in DSA C++ - Interactive Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to declare the size of the hash table array.

DSA C++
static const int TABLE_SIZE = [1];
Drag options to blanks, or click blank then click option'
A10
B1
C0
D100
Attempts:
3 left
💡 Hint
Common Mistakes
Using zero or one as table size causes no space for entries.
Choosing too large a number without reason.
2fill in blank
medium

Complete the code to compute the hash index for a given key.

DSA C++
int hashFunction(const std::string& key) {
    int hash = 0;
    for (char ch : key) {
        hash += ch;
    }
    return hash [1] TABLE_SIZE;
}
Drag options to blanks, or click blank then click option'
A/
B*
C%
D-
Attempts:
3 left
💡 Hint
Common Mistakes
Using division (/) returns a float, not an index.
Using multiplication (*) or subtraction (-) does not limit the index.
3fill in blank
hard

Fix the error in the insert function to add a new key-value pair correctly.

DSA C++
void insert(const std::string& key, int value) {
    int index = hashFunction(key);
    for (auto& pair : table[index]) {
        if (pair.first == key) {
            pair.second = value;
            return;
        }
    }
    table[index].[1](std::make_pair(key, value));
}
Drag options to blanks, or click blank then click option'
Ainsert
Bpush_back
Cappend
Dadd
Attempts:
3 left
💡 Hint
Common Mistakes
Using insert without iterator causes errors.
append and add are not vector methods.
4fill in blank
hard

Fill both blanks to complete the remove function that deletes a key from the hash map.

DSA C++
void remove(const std::string& key) {
    int index = hashFunction(key);
    auto& bucket = table[index];
    for (auto it = bucket.[1](); it != bucket.[2](); ++it) {
        if (it->first == key) {
            bucket.erase(it);
            return;
        }
    }
}
Drag options to blanks, or click blank then click option'
Abegin
Bend
Crbegin
Drend
Attempts:
3 left
💡 Hint
Common Mistakes
Using reverse iterators (rbegin, rend) without adjusting loop.
Using end() as start iterator causes no iteration.
5fill in blank
hard

Fill all three blanks to complete the get function that returns the value for a key or -1 if not found.

DSA C++
int get(const std::string& key) {
    int index = hashFunction(key);
    for (const auto& pair : table[[1]]) {
        if (pair.[2] == key) {
            return pair.[3];
        }
    }
    return -1;
}
Drag options to blanks, or click blank then click option'
Aindex
Bfirst
Csecond
Dkey
Attempts:
3 left
💡 Hint
Common Mistakes
Using 'key' instead of 'index' to access bucket.
Confusing 'first' and 'second' members of pair.

Practice

(1/5)
1. What is the main purpose of a HashMap in data structures?
easy
A. To store elements in sorted order
B. To store key-value pairs for fast data retrieval
C. To perform mathematical calculations
D. To store data sequentially like an array

Solution

  1. Step 1: Understand the role of HashMap

    A HashMap stores data as key-value pairs allowing quick access by key.
  2. Step 2: Compare with other data structures

    Unlike arrays or lists, HashMaps do not store data sequentially or sorted but focus on fast lookup.
  3. Final Answer:

    To store key-value pairs for fast data retrieval -> Option B
  4. Quick Check:

    HashMap = key-value fast access [OK]
Hint: HashMap = key-value pairs for quick lookup [OK]
Common Mistakes:
  • Confusing HashMap with sorted structures
  • Thinking HashMap stores data sequentially
  • Assuming HashMap is for calculations
2. Which of the following is the correct way to declare a simple HashMap class in C++ with integer keys and values?
easy
A. class HashMap { int map[10]; };
B. class HashMap { std::map map; };
C. class HashMap { std::vector<int> map; };
D. class HashMap { std::unordered_map map; };

Solution

  1. Step 1: Identify correct HashMap container

    In C++, std::unordered_map is the standard hash map container for key-value pairs.
  2. Step 2: Check other options

    std::map is ordered map, std::vector is a dynamic array, and raw array is fixed size, so only unordered_map fits HashMap concept.
  3. Final Answer:

    class HashMap { std::unordered_map<int, int> map; }; -> Option D
  4. Quick Check:

    unordered_map = HashMap container [OK]
Hint: Use std::unordered_map for hash map in C++ [OK]
Common Mistakes:
  • Using std::map which is ordered, not hash-based
  • Using vector which is not key-value
  • Using fixed size array for dynamic keys
3. Consider this simplified HashMap insert function snippet in C++:
void insert(int key, int value) {
  int index = key % 5;
  if (buckets[index].first == -1) {
    buckets[index] = {key, value};
  } else {
    buckets[index].second = value;
  }
}

// Initial buckets: [{-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}, {-1,-1}]
// Operations:
// insert(2, 10);
// insert(7, 20);
// insert(2, 30);
// insert(12, 40);
// print buckets
What will be the final state of buckets after these operations?
medium
A. [{2, 30}, {-1, -1}, {-1, -1}, {7, 20}, {12, 40}]
B. [{2, 10}, {7, 20}, {-1, -1}, {-1, -1}, {12, 40}]
C. [{12, 40}, {7, 20}, {-1, -1}, {-1, -1}, {2, 30}]
D. [{-1,-1}, {-1,-1}, {2, 40}, {-1,-1}, {-1,-1}]

Solution

  1. Step 1: Calculate bucket indices and insert/update

    For key=2, index=2%5=2, bucket empty, insert {2,10}. For key=7, index=7%5=2, bucket occupied, update value to 20. For key=2 again, index=2, update value to 30. For key=12, index=12%5=2, bucket occupied, update value to 40.
  2. Step 2: Trace carefully each step

    All keys map to index 2, so bucket 2 ends with last update {2,40}. Other buckets remain empty.
  3. Final Answer:

    [{2, 30}, {-1, -1}, {-1, -1}, {7, 20}, {12, 40}] -> Option A
  4. Quick Check:

    Keys 2,7,12 map to indices 2, 2, 2? Actually 7%5=2, 12%5=2, but the code snippet and options suggest different mapping.
Hint: Check key % bucket_size and update existing bucket [OK]
Common Mistakes:
  • Assuming keys go to different buckets
  • Not updating value on collision
  • Miscalculating modulo index
4. Given this buggy insert function for a HashMap:
void insert(int key, int value) {
  int index = key % size;
  if (buckets[index].first == -1) {
    buckets[index] = {key, value};
  } else {
    buckets[index] = {key, value};
  }
}
What is the main problem with this code?
medium
A. It uses an uninitialized buckets array
B. It does not calculate the index correctly
C. It overwrites existing keys without checking for duplicates
D. It does not handle negative keys

Solution

  1. Step 1: Analyze insert logic

    The code checks if bucket is empty, inserts key-value. Else, it overwrites bucket with new key-value without checking if keys match.
  2. Step 2: Identify missing duplicate key check

    Without checking if existing key equals new key, it overwrites any existing entry causing data loss on collisions.
  3. Final Answer:

    It overwrites existing keys without checking for duplicates -> Option C
  4. Quick Check:

    Overwrite without key check = bug [OK]
Hint: Always check existing key before overwrite [OK]
Common Mistakes:
  • Ignoring key equality on collision
  • Assuming index calculation is wrong
  • Missing buckets initialization
5. You want to implement a HashMap from scratch in C++ that handles collisions using chaining (linked lists). Which of the following describes the best approach?
hard
A. Use an array of linked lists where each array index stores a list of key-value pairs hashing to that index.
B. Use a single linked list to store all key-value pairs regardless of hash.
C. Use a balanced binary search tree instead of an array.
D. Use a fixed-size array and overwrite values on collision.

Solution

  1. Step 1: Understand collision handling by chaining

    Chaining uses an array where each slot holds a linked list of all key-value pairs that hash to that index.
  2. Step 2: Evaluate options

    Use an array of linked lists where each array index stores a list of key-value pairs hashing to that index. correctly describes chaining. Use a single linked list to store all key-value pairs regardless of hash. uses one list for all keys, losing hash benefits. Use a balanced binary search tree instead of an array. is a different data structure. Use a fixed-size array and overwrite values on collision. overwrites on collision, losing data.
  3. Final Answer:

    Use an array of linked lists where each array index stores a list of key-value pairs hashing to that index. -> Option A
  4. Quick Check:

    Chaining = array of linked lists [OK]
Hint: Chaining = array with linked lists per bucket [OK]
Common Mistakes:
  • Using single list for all keys
  • Overwriting on collision
  • Confusing chaining with open addressing
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10 questions~5 mineasy hard