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DSA Cprogramming~10 mins

Greedy vs DP How to Know Which to Apply in DSA C - Interactive Comparison Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to check if the problem has optimal substructure property.

DSA C
if (problem_has_optimal_substructure == [1]) {
    printf("Use DP\n");
} else {
    printf("Use Greedy\n");
}
Drag options to blanks, or click blank then click option'
A0
Btrue
C1
Dfalse
Attempts:
3 left
💡 Hint
Common Mistakes
Confusing optimal substructure with greedy choice property.
Using false instead of true for optimal substructure.
2fill in blank
medium

Complete the code to check if the problem has greedy choice property.

DSA C
if (problem_has_greedy_choice_property == [1]) {
    printf("Use Greedy\n");
} else {
    printf("Use DP\n");
}
Drag options to blanks, or click blank then click option'
A0
Bfalse
C1
Dtrue
Attempts:
3 left
💡 Hint
Common Mistakes
Assuming greedy choice property is always true.
Using false instead of true for greedy choice property.
3fill in blank
hard

Fix the error in the code that decides which algorithm to apply based on properties.

DSA C
if (has_optimal_substructure && [1]) {
    printf("Use DP\n");
} else if (has_greedy_choice_property) {
    printf("Use Greedy\n");
} else {
    printf("No simple solution\n");
}
Drag options to blanks, or click blank then click option'
A!has_greedy_choice_property
Bhas_greedy_choice_property
Ctrue
Dfalse
Attempts:
3 left
💡 Hint
Common Mistakes
Using has_greedy_choice_property instead of its negation.
Confusing the conditions for DP and greedy.
4fill in blank
hard

Fill both blanks to complete the function that decides algorithm type based on problem properties.

DSA C
const char* choose_algorithm(bool has_optimal_substructure, bool has_greedy_choice_property) {
    if (has_optimal_substructure && [1]) {
        return "DP";
    } else if ([2]) {
        return "Greedy";
    } else {
        return "No simple solution";
    }
}
Drag options to blanks, or click blank then click option'
A!has_greedy_choice_property
Bhas_greedy_choice_property
Chas_optimal_substructure
D!has_optimal_substructure
Attempts:
3 left
💡 Hint
Common Mistakes
Mixing up the conditions for DP and greedy.
Using wrong negations.
5fill in blank
hard

Fill all three blanks to complete the code that prints the recommended algorithm based on problem properties.

DSA C
void print_algorithm(bool has_optimal_substructure, bool has_greedy_choice_property) {
    if (has_optimal_substructure && [1]) {
        printf("Use DP\n");
    } else if ([2]) {
        printf("Use Greedy\n");
    } else if ([3]) {
        printf("No simple solution\n");
    }
}
Drag options to blanks, or click blank then click option'
A!has_greedy_choice_property
Bhas_greedy_choice_property
C!has_optimal_substructure
Dtrue
Attempts:
3 left
💡 Hint
Common Mistakes
Not negating greedy choice property for DP condition.
Missing the always true condition for the last else if.