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Denoframework~10 mins

WebSocket server and client in Deno - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a WebSocket server that listens on port 8080.

Deno
import { serve } from "https://deno.land/std@0.177.0/http/server.ts";

serve(async (req) => {
  const { socket, response } = Deno.upgradeWebSocket(req);
  socket.onopen = () => console.log("[1] connected");
  return response;
}, { port: 8080 });
Drag options to blanks, or click blank then click option'
ABrowser
BServer
CClient
DSocket
Attempts:
3 left
💡 Hint
Common Mistakes
Writing 'Server connected' instead of 'Client connected'.
Using an undefined variable in the message.
2fill in blank
medium

Complete the code to send a message back to the client when a message is received.

Deno
socket.onmessage = (event) => {
  console.log("Message received:", event.data);
  socket.[1]("Echo: " + event.data);
};
Drag options to blanks, or click blank then click option'
Asend
BpostMessage
Cemit
Dwrite
Attempts:
3 left
💡 Hint
Common Mistakes
Using postMessage which is for Web Workers, not WebSocket.
Using emit which is from other libraries like Socket.IO.
3fill in blank
hard

Fix the error in the client code to correctly open a WebSocket connection to ws://localhost:8080.

Deno
const socket = new WebSocket("[1]");
socket.onopen = () => console.log("Connected to server");
Drag options to blanks, or click blank then click option'
Ahttp://localhost:8080
Bws://localhost:8080
Cftp://localhost:8080
Dwss://localhost:8080
Attempts:
3 left
💡 Hint
Common Mistakes
Using http:// instead of ws://.
Using ftp:// which is unrelated.
4fill in blank
hard

Fill both blanks to handle WebSocket errors and close events on the client side.

Deno
socket.[1] = (event) => {
  console.error("WebSocket error:", event);
};
socket.[2] = () => {
  console.log("WebSocket connection closed");
};
Drag options to blanks, or click blank then click option'
Aonerror
Bonmessage
Conclose
Donopen
Attempts:
3 left
💡 Hint
Common Mistakes
Confusing onmessage with error or close events.
Using onopen for error handling.
5fill in blank
hard

Fill all three blanks to create a Deno WebSocket server that broadcasts received messages to all connected clients.

Deno
import { serve } from "https://deno.land/std@0.177.0/http/server.ts";

const clients = new Set();

serve(async (req) => {
  const { socket, response } = Deno.upgradeWebSocket(req);
  clients.add(socket);

  socket.onmessage = (event) => {
    for (const client of clients) {
      if (client !== socket && client.readyState === [1]) {
        client.[2](event.data);
      }
    }
  };

  socket.onclose = () => {
    clients.[3](socket);
  };

  return response;
}, { port: 8080 });
Drag options to blanks, or click blank then click option'
AWebSocket.OPEN
Bsend
Cdelete
Dclose
Attempts:
3 left
💡 Hint
Common Mistakes
Using close instead of delete to remove clients.
Using wrong constants for readyState check.

Practice

(1/5)
1. What is the main purpose of using WebSocket in a Deno application?
easy
A. To keep a live connection open for instant two-way communication
B. To send emails from the server
C. To serve static HTML files
D. To run background tasks without user interaction

Solution

  1. Step 1: Understand WebSocket functionality

    WebSocket allows a continuous open connection between client and server for real-time data exchange.
  2. Step 2: Compare with other options

    Sending emails, serving static files, or running background tasks are unrelated to WebSocket's purpose.
  3. Final Answer:

    To keep a live connection open for instant two-way communication -> Option A
  4. Quick Check:

    WebSocket = live two-way connection [OK]
Hint: WebSocket means live chat-like connection [OK]
Common Mistakes:
  • Confusing WebSocket with HTTP request-response
  • Thinking WebSocket sends emails
  • Assuming WebSocket serves files
2. Which of the following is the correct way to upgrade an HTTP request to a WebSocket connection in Deno?
easy
A. const { socket, response } = WebSocket.upgrade(request);
B. const socket = new WebSocket(request);
C. const ws = new WebSocketServer(request);
D. const { socket, response } = Deno.upgradeWebSocket(request);

Solution

  1. Step 1: Recall Deno WebSocket upgrade syntax

    Deno uses Deno.upgradeWebSocket(request) to upgrade HTTP requests to WebSocket connections.
  2. Step 2: Check other options for correctness

    Options B, C, and D use incorrect constructors or methods not available in Deno's standard library.
  3. Final Answer:

    const { socket, response } = Deno.upgradeWebSocket(request); -> Option D
  4. Quick Check:

    Deno.upgradeWebSocket() = correct upgrade method [OK]
Hint: Use Deno.upgradeWebSocket() to upgrade requests [OK]
Common Mistakes:
  • Using new WebSocket() on server side
  • Calling non-existent WebSocketServer constructor
  • Mixing client WebSocket API with server upgrade
3. Given this Deno WebSocket server snippet, what will the server send back when a client sends 'hello'?
const { socket, response } = Deno.upgradeWebSocket(request);
socket.onmessage = (e) => {
  socket.send(`Received: ${e.data}`);
};
medium
A. "hello"
B. "e.data"
C. "Received: hello"
D. No response sent

Solution

  1. Step 1: Analyze the onmessage handler

    When a message arrives, the server sends back a string with 'Received: ' plus the message content.
  2. Step 2: Substitute the client message

    Client sends 'hello', so server sends 'Received: hello'.
  3. Final Answer:

    "Received: hello" -> Option C
  4. Quick Check:

    Server echoes with prefix 'Received:' [OK]
Hint: Server sends back 'Received: ' plus client message [OK]
Common Mistakes:
  • Thinking server echoes raw message without prefix
  • Confusing e.data as string literal
  • Assuming no response is sent
4. What is wrong with this Deno WebSocket server code?
const { socket, response } = Deno.upgradeWebSocket(request);
socket.onmessage = (e) => {
  socket.send(e.data.toUpperCase());
};
return response;
medium
A. No error, code is correct
B. Not returning the response object
C. Missing await before Deno.upgradeWebSocket
D. Not handling socket.onopen event

Solution

  1. Step 1: Check upgradeWebSocket usage

    Deno.upgradeWebSocket is synchronous and returns socket and response correctly.
  2. Step 2: Verify response return and event handling

    The response is returned properly, and onopen event is optional, not required.
  3. Final Answer:

    No error, code is correct -> Option A
  4. Quick Check:

    Code follows correct WebSocket server pattern [OK]
Hint: upgradeWebSocket is synchronous; return response is required [OK]
Common Mistakes:
  • Adding unnecessary await to upgradeWebSocket
  • Forgetting to return response
  • Thinking onopen event is mandatory
5. You want to build a Deno WebSocket server that broadcasts any received message to all connected clients. Which approach correctly manages multiple clients?
hard
A. Use a single socket variable and overwrite it on each connection
B. Store all sockets in an array and loop to send messages to each socket
C. Create a new WebSocket server for each client connection
D. Send messages only to the last connected client

Solution

  1. Step 1: Understand broadcasting concept

    Broadcasting means sending a message to all connected clients, so all sockets must be stored.
  2. Step 2: Evaluate options for managing clients

    Store all sockets in an array and loop to send messages to each socket stores sockets in an array and loops to send messages, which is correct. Options A, B, and D do not support broadcasting properly.
  3. Final Answer:

    Store all sockets in an array and loop to send messages to each socket -> Option B
  4. Quick Check:

    Broadcast = send to all sockets stored [OK]
Hint: Keep all sockets in a list to broadcast messages [OK]
Common Mistakes:
  • Overwriting socket variable losing previous clients
  • Creating multiple servers instead of one
  • Sending messages only to one client
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