Overview - WebSocket server and client
What is it?
WebSocket is a way for a web browser and a server to talk to each other in real time. Unlike regular web requests that ask and wait for answers, WebSocket keeps the connection open so both sides can send messages anytime. In Deno, you can create both the server and client parts to use WebSocket for live updates or chats. This helps build apps that feel fast and interactive.
Why it matters
Without WebSocket, web apps would have to keep asking the server if there is new information, which wastes time and data. WebSocket solves this by keeping a live connection open, so messages flow instantly both ways. This makes apps like games, chats, or live feeds work smoothly and feel more like real conversations. It changes how users experience the web by making it more responsive and lively.
Where it fits
Before learning WebSocket, you should understand basic networking and HTTP requests. Knowing how servers and clients communicate helps. After WebSocket, you can explore real-time frameworks, event-driven programming, and advanced protocols like WebRTC. WebSocket is a key step toward building interactive web apps and understanding modern web communication.
