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Android Kotlinmobile~10 mins

Custom drawing (Canvas) in Android Kotlin - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a custom View class that overrides the onDraw method.

Android Kotlin
class MyView(context: Context) : View(context) {
  override fun [1](canvas: Canvas) {
    super.onDraw(canvas)
  }
}
Drag options to blanks, or click blank then click option'
AonDraw
BonPaint
Cpaint
Ddraw
Attempts:
3 left
💡 Hint
Common Mistakes
Using draw() instead of onDraw()
Trying to override onPaint() which does not exist
2fill in blank
medium

Complete the code to create a Paint object with red color.

Android Kotlin
val paint = Paint().apply {
  color = [1]
  style = Paint.Style.FILL
}
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AColor.RED
BColor.BLUE
CColor.GREEN
DColor.BLACK
Attempts:
3 left
💡 Hint
Common Mistakes
Using Color.BLUE or other colors by mistake
Not setting the color property
3fill in blank
hard

Fix the error in the code to draw a circle at position (100, 100) with radius 50.

Android Kotlin
canvas.[1](100f, 100f, 50f, paint)
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AdrawOval
BdrawCircle
CdrawLine
DdrawRect
Attempts:
3 left
💡 Hint
Common Mistakes
Using drawRect or drawLine which draw different shapes
Using drawOval which requires a RectF parameter
4fill in blank
hard

Fill both blanks to draw a blue rectangle from (50, 50) to (200, 150).

Android Kotlin
val rect = RectF([1], 50f, [2], 150f)
canvas.drawRect(rect, paint)
Drag options to blanks, or click blank then click option'
A50f
B200f
C100f
D150f
Attempts:
3 left
💡 Hint
Common Mistakes
Swapping left and right values
Using wrong float values
5fill in blank
hard

Fill all three blanks to create a Paint object with stroke style, stroke width 10f, and green color.

Android Kotlin
val paint = Paint().apply {
  style = Paint.Style.[1]
  strokeWidth = [2]f
  color = Color.[3]
}
Drag options to blanks, or click blank then click option'
AFILL
BSTROKE
CGREEN
D10
Attempts:
3 left
💡 Hint
Common Mistakes
Using FILL style instead of STROKE
Forgetting the f suffix on strokeWidth
Using wrong color constant

Practice

(1/5)
1. What is the primary purpose of the onDraw() method in Android custom views?
easy
A. To manage view layout and positioning
B. To draw shapes and graphics on the screen using a Canvas
C. To handle user touch events
D. To load images from resources

Solution

  1. Step 1: Understand the role of onDraw()

    The onDraw() method is called when the view needs to display its content.
  2. Step 2: Identify what onDraw() uses

    It uses a Canvas object to draw shapes, text, or images directly on the view.
  3. Final Answer:

    To draw shapes and graphics on the screen using a Canvas -> Option B
  4. Quick Check:

    onDraw() draws on Canvas [OK]
Hint: Remember: onDraw() is for drawing only [OK]
Common Mistakes:
  • Confusing onDraw() with event handlers
  • Thinking onDraw() manages layout
  • Assuming onDraw() loads images automatically
2. Which of the following is the correct way to create a Paint object with red color and stroke style in Kotlin?
easy
A. val paint = Paint.setColor(Color.RED).setStyle(Paint.Style.STROKE)
B. val paint = Paint(Color.RED, Paint.Style.STROKE)
C. val paint = Paint().apply { color = Color.RED; style = Paint.Style.STROKE }
D. val paint = Paint(Color.RED).style(Paint.Style.STROKE)

Solution

  1. Step 1: Check Paint object creation syntax

    In Kotlin, Paint is created with default constructor and properties set via setters or apply block.
  2. Step 2: Verify correct property assignments

    Using apply allows setting color and style properly.
  3. Final Answer:

    val paint = Paint().apply { color = Color.RED; style = Paint.Style.STROKE } -> Option C
  4. Quick Check:

    Use apply to set Paint properties [OK]
Hint: Use apply block to set Paint properties cleanly [OK]
Common Mistakes:
  • Trying to pass parameters to Paint constructor
  • Using chained setters that don't exist
  • Confusing method calls with property assignments
3. Given the following onDraw() code snippet, what shape will be drawn?
override fun onDraw(canvas: Canvas) {
  super.onDraw(canvas)
  val paint = Paint().apply { color = Color.BLUE; style = Paint.Style.FILL }
  canvas.drawCircle(100f, 100f, 50f, paint)
}
medium
A. A blue filled circle centered at (100, 100) with radius 50
B. A blue outlined circle centered at (100, 100) with radius 50
C. A red filled circle centered at (100, 100) with radius 50
D. A blue filled rectangle at (100, 100) with size 50

Solution

  1. Step 1: Analyze Paint properties

    Paint color is blue and style is FILL, so shape will be filled blue.
  2. Step 2: Identify Canvas drawing method

    drawCircle draws a circle at (100f, 100f) with radius 50f.
  3. Final Answer:

    A blue filled circle centered at (100, 100) with radius 50 -> Option A
  4. Quick Check:

    drawCircle + FILL + blue = filled blue circle [OK]
Hint: Look at Paint style and Canvas method to identify shape [OK]
Common Mistakes:
  • Confusing FILL with STROKE style
  • Mixing up circle and rectangle drawing methods
  • Ignoring Paint color property
4. Identify the error in this custom view's onDraw() method:
override fun onDraw(canvas: Canvas) {
  val paint = Paint()
  paint.color = Color.GREEN
  canvas.drawRect(50f, 50f, 150f, 150f)
medium
A. Missing Paint parameter in drawRect call
B. Paint color should be set after drawRect
C. drawRect requires integer coordinates, not floats
D. onDraw should not create Paint objects

Solution

  1. Step 1: Check drawRect method parameters

    The drawRect method requires a Paint object as the last parameter to know how to draw.
  2. Step 2: Identify missing argument

    The code calls drawRect with only coordinates, missing the Paint parameter.
  3. Final Answer:

    Missing Paint parameter in drawRect call -> Option A
  4. Quick Check:

    drawRect needs Paint argument [OK]
Hint: Always pass Paint to Canvas draw methods [OK]
Common Mistakes:
  • Forgetting Paint parameter in draw calls
  • Thinking Paint color order matters
  • Assuming floats are invalid for coordinates
5. You want to draw a custom view that shows a red circle with a black stroke border of 5 pixels thickness. Which of the following onDraw() implementations achieves this correctly?
hard
A. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.RED; style = Paint.Style.FILL; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, paint) }
B. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.RED; style = Paint.Style.STROKE; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, paint) }
C. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.BLACK; style = Paint.Style.FILL } canvas.drawCircle(100f, 100f, 50f, paint) }
D. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val fillPaint = Paint().apply { color = Color.RED; style = Paint.Style.FILL } val strokePaint = Paint().apply { color = Color.BLACK; style = Paint.Style.STROKE; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, fillPaint) canvas.drawCircle(100f, 100f, 50f, strokePaint) }

Solution

  1. Step 1: Understand the requirement

    We need a red filled circle with a black stroke border of 5 pixels thickness.
  2. Step 2: Check each option's drawing logic

    override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val fillPaint = Paint().apply { color = Color.RED; style = Paint.Style.FILL } val strokePaint = Paint().apply { color = Color.BLACK; style = Paint.Style.STROKE; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, fillPaint) canvas.drawCircle(100f, 100f, 50f, strokePaint) } draws the filled circle first, then draws the stroke circle on top with correct colors and stroke width.
  3. Step 3: Identify why others fail

    override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.RED; style = Paint.Style.STROKE; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, paint) } only draws a red stroke, no fill. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.BLACK; style = Paint.Style.FILL } canvas.drawCircle(100f, 100f, 50f, paint) } draws a black filled circle only. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.RED; style = Paint.Style.FILL; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, paint) } sets strokeWidth but style is FILL, so no stroke border.
  4. Final Answer:

    Uses two Paint objects: red FILL then black STROKE with 5f width -> Option D
  5. Quick Check:

    Draw fill then stroke with separate Paints [OK]
Hint: Use two Paints: one FILL red, one STROKE black [OK]
Common Mistakes:
  • Using strokeWidth with FILL style only
  • Drawing stroke before fill causing overlap issues
  • Using one Paint for both fill and stroke
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