Bird
Raised Fist0
Android Kotlinmobile~20 mins

Custom drawing (Canvas) in Android Kotlin - Mini App: Build & Ship

Choose your learning style10 modes available
Build: Custom Drawing Canvas
This screen shows a custom drawing using Canvas. It draws a blue circle and a red rectangle on a white background.
Target UI
---------------------
|                   |
|      (  )         |
|                   |
|   [     ]         |
|                   |
|                   |
---------------------
Create a custom View that overrides onDraw()
Draw a blue circle centered horizontally near the top
Draw a red rectangle below the circle
Set the background color to white
Starter Code
Android Kotlin
package com.example.customdrawing

import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.util.AttributeSet
import android.view.View

class CustomDrawingView @JvmOverloads constructor(
    context: Context, attrs: AttributeSet? = null
) : View(context, attrs) {

    private val paint = Paint()

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)
        // TODO: Add your drawing code here
    }
}
Task 1
Task 2
Task 3
Solution
Android Kotlin
package com.example.customdrawing

import android.content.Context
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.util.AttributeSet
import android.view.View

class CustomDrawingView @JvmOverloads constructor(
    context: Context, attrs: AttributeSet? = null
) : View(context, attrs) {

    private val paint = Paint().apply {
        isAntiAlias = true
    }

    override fun onDraw(canvas: Canvas) {
        super.onDraw(canvas)

        // Set background color to white
        canvas.drawColor(Color.WHITE)

        // Draw blue circle
        paint.color = Color.BLUE
        val circleRadius = width.coerceAtMost(height) / 6f
        val circleX = width / 2f
        val circleY = circleRadius + 20f
        canvas.drawCircle(circleX, circleY, circleRadius, paint)

        // Draw red rectangle below the circle
        paint.color = Color.RED
        val rectLeft = width / 4f
        val rectTop = circleY + circleRadius + 20f
        val rectRight = width * 3 / 4f
        val rectBottom = rectTop + circleRadius
        canvas.drawRect(rectLeft, rectTop, rectRight, rectBottom, paint)
    }
}

We override onDraw to do custom drawing on the canvas.

First, we fill the background with white using canvas.drawColor(Color.WHITE).

Then, we draw a blue circle centered horizontally near the top. We calculate the radius as one-sixth of the smaller dimension and position it with some padding.

Below the circle, we draw a red rectangle spanning the middle half of the width and with height equal to the circle's radius, positioned with some spacing.

We use a single Paint object and change its color before each shape.

Final Result
Completed Screen
---------------------
|                   |
|       (  )        |
|                   |
|    [       ]      |
|                   |
|                   |
---------------------
The screen shows a white background with a blue circle near the top center.
Below the circle is a red rectangle horizontally centered.
No user interaction is required; this is a static drawing.
Stretch Goal
Add touch interaction to change the circle color randomly when tapped.
💡 Hint
Override onTouchEvent, detect tap inside the circle bounds, then call invalidate() after changing the paint color.

Practice

(1/5)
1. What is the primary purpose of the onDraw() method in Android custom views?
easy
A. To manage view layout and positioning
B. To draw shapes and graphics on the screen using a Canvas
C. To handle user touch events
D. To load images from resources

Solution

  1. Step 1: Understand the role of onDraw()

    The onDraw() method is called when the view needs to display its content.
  2. Step 2: Identify what onDraw() uses

    It uses a Canvas object to draw shapes, text, or images directly on the view.
  3. Final Answer:

    To draw shapes and graphics on the screen using a Canvas -> Option B
  4. Quick Check:

    onDraw() draws on Canvas [OK]
Hint: Remember: onDraw() is for drawing only [OK]
Common Mistakes:
  • Confusing onDraw() with event handlers
  • Thinking onDraw() manages layout
  • Assuming onDraw() loads images automatically
2. Which of the following is the correct way to create a Paint object with red color and stroke style in Kotlin?
easy
A. val paint = Paint.setColor(Color.RED).setStyle(Paint.Style.STROKE)
B. val paint = Paint(Color.RED, Paint.Style.STROKE)
C. val paint = Paint().apply { color = Color.RED; style = Paint.Style.STROKE }
D. val paint = Paint(Color.RED).style(Paint.Style.STROKE)

Solution

  1. Step 1: Check Paint object creation syntax

    In Kotlin, Paint is created with default constructor and properties set via setters or apply block.
  2. Step 2: Verify correct property assignments

    Using apply allows setting color and style properly.
  3. Final Answer:

    val paint = Paint().apply { color = Color.RED; style = Paint.Style.STROKE } -> Option C
  4. Quick Check:

    Use apply to set Paint properties [OK]
Hint: Use apply block to set Paint properties cleanly [OK]
Common Mistakes:
  • Trying to pass parameters to Paint constructor
  • Using chained setters that don't exist
  • Confusing method calls with property assignments
3. Given the following onDraw() code snippet, what shape will be drawn?
override fun onDraw(canvas: Canvas) {
  super.onDraw(canvas)
  val paint = Paint().apply { color = Color.BLUE; style = Paint.Style.FILL }
  canvas.drawCircle(100f, 100f, 50f, paint)
}
medium
A. A blue filled circle centered at (100, 100) with radius 50
B. A blue outlined circle centered at (100, 100) with radius 50
C. A red filled circle centered at (100, 100) with radius 50
D. A blue filled rectangle at (100, 100) with size 50

Solution

  1. Step 1: Analyze Paint properties

    Paint color is blue and style is FILL, so shape will be filled blue.
  2. Step 2: Identify Canvas drawing method

    drawCircle draws a circle at (100f, 100f) with radius 50f.
  3. Final Answer:

    A blue filled circle centered at (100, 100) with radius 50 -> Option A
  4. Quick Check:

    drawCircle + FILL + blue = filled blue circle [OK]
Hint: Look at Paint style and Canvas method to identify shape [OK]
Common Mistakes:
  • Confusing FILL with STROKE style
  • Mixing up circle and rectangle drawing methods
  • Ignoring Paint color property
4. Identify the error in this custom view's onDraw() method:
override fun onDraw(canvas: Canvas) {
  val paint = Paint()
  paint.color = Color.GREEN
  canvas.drawRect(50f, 50f, 150f, 150f)
medium
A. Missing Paint parameter in drawRect call
B. Paint color should be set after drawRect
C. drawRect requires integer coordinates, not floats
D. onDraw should not create Paint objects

Solution

  1. Step 1: Check drawRect method parameters

    The drawRect method requires a Paint object as the last parameter to know how to draw.
  2. Step 2: Identify missing argument

    The code calls drawRect with only coordinates, missing the Paint parameter.
  3. Final Answer:

    Missing Paint parameter in drawRect call -> Option A
  4. Quick Check:

    drawRect needs Paint argument [OK]
Hint: Always pass Paint to Canvas draw methods [OK]
Common Mistakes:
  • Forgetting Paint parameter in draw calls
  • Thinking Paint color order matters
  • Assuming floats are invalid for coordinates
5. You want to draw a custom view that shows a red circle with a black stroke border of 5 pixels thickness. Which of the following onDraw() implementations achieves this correctly?
hard
A. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.RED; style = Paint.Style.FILL; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, paint) }
B. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.RED; style = Paint.Style.STROKE; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, paint) }
C. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.BLACK; style = Paint.Style.FILL } canvas.drawCircle(100f, 100f, 50f, paint) }
D. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val fillPaint = Paint().apply { color = Color.RED; style = Paint.Style.FILL } val strokePaint = Paint().apply { color = Color.BLACK; style = Paint.Style.STROKE; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, fillPaint) canvas.drawCircle(100f, 100f, 50f, strokePaint) }

Solution

  1. Step 1: Understand the requirement

    We need a red filled circle with a black stroke border of 5 pixels thickness.
  2. Step 2: Check each option's drawing logic

    override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val fillPaint = Paint().apply { color = Color.RED; style = Paint.Style.FILL } val strokePaint = Paint().apply { color = Color.BLACK; style = Paint.Style.STROKE; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, fillPaint) canvas.drawCircle(100f, 100f, 50f, strokePaint) } draws the filled circle first, then draws the stroke circle on top with correct colors and stroke width.
  3. Step 3: Identify why others fail

    override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.RED; style = Paint.Style.STROKE; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, paint) } only draws a red stroke, no fill. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.BLACK; style = Paint.Style.FILL } canvas.drawCircle(100f, 100f, 50f, paint) } draws a black filled circle only. override fun onDraw(canvas: Canvas) { super.onDraw(canvas) val paint = Paint().apply { color = Color.RED; style = Paint.Style.FILL; strokeWidth = 5f } canvas.drawCircle(100f, 100f, 50f, paint) } sets strokeWidth but style is FILL, so no stroke border.
  4. Final Answer:

    Uses two Paint objects: red FILL then black STROKE with 5f width -> Option D
  5. Quick Check:

    Draw fill then stroke with separate Paints [OK]
Hint: Use two Paints: one FILL red, one STROKE black [OK]
Common Mistakes:
  • Using strokeWidth with FILL style only
  • Drawing stroke before fill causing overlap issues
  • Using one Paint for both fill and stroke
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard