Practice
space. Each task must be scheduled on a day such that the same task does not occur again until after space days have passed. Which algorithmic approach guarantees the minimum total days to complete all tasks while respecting the cooldown constraint?Solution
Step 1: Understand the cooldown constraint
Each task cannot be scheduled again untilspacedays have passed since its last execution.Step 2: Identify the approach that efficiently tracks cooldowns
Using a hash map to record the next available day for each task allows scheduling tasks greedily without simulating every day explicitly, ensuring minimal total days.Final Answer:
Option C -> Option CQuick Check:
Hash map tracks cooldowns efficiently -> [OK]
- Assuming greedy without cooldown tracking always works
- Using DP which is unnecessary and inefficient here
- Simulating day-by-day leading to TLE
def task_scheduler_optimized(tasks, space):
next_available = {}
day = 1
for t in tasks:
if t in next_available:
day = max(day, next_available[t])
next_available[t] = day + space + 1
day += 1
return day - 1
print(task_scheduler_optimized([1,2,1], 2))What is the output of this code?Solution
Step 1: Trace scheduling of task 1
Day starts at 1. Task 1 not in next_available, schedule on day 1. Update next_available[1] = 1 + 2 + 1 = 4. Increment day to 2.Step 2: Trace scheduling of task 2 and second task 1
Task 2 not in next_available, schedule on day 2. Update next_available[2] = 2 + 2 + 1 = 5. Increment day to 3. Next task 1 is in next_available with next_available[1] = 4, so day = max(3,4) = 4. Schedule task 1 on day 4, update next_available[1] = 4 + 2 + 1 = 7. Increment day to 5.Final Answer:
Option A -> Option AQuick Check:
Final day returned is day - 1 = 5 - 1 = 4, but since day was incremented after scheduling last task, return is 5 + 1 = 6 -> [OK]
- Returning day instead of day - 1
- Not updating day to max(day, next_available[t])
- Off-by-one in cooldown calculation
Solution
Step 1: Analyze heap insertions and removals
Building min-heap from n projects costs O(n), sorting implicitly done by heap push. Each project pushed and popped at most once -> O(n log n).Step 2: Analyze K iterations
Each iteration may pop from min-heap and push to max-heap, plus pop max profit -> O(K log n).Final Answer:
Option A -> Option AQuick Check:
Combining heap operations yields O(n log n + K log n) [OK]
- Assuming O(n*K) due to nested loops
- Ignoring log n factor in heap operations
- Confusing sorting cost with linear cost
import heapq
MOD = 10**9 + 7
def maxPerformance(n, speed, efficiency, k):
engineers = sorted(zip(efficiency, speed), key=lambda x: -x[0])
max_perf = 0
speed_heap = []
sum_speed = 0
for eff, spd in engineers:
heapq.heappush(speed_heap, spd)
# Missing sum_speed update when popping
if len(speed_heap) > k:
heapq.heappop(speed_heap)
sum_speed += spd
max_perf = max(max_perf, sum_speed * eff)
return max_perf % MOD
Solution
Step 1: Identify heap pop operation
When the heap size exceeds k, the smallest speed is popped but sum_speed is not decremented accordingly.Step 2: Understand impact on sum_speed
Not updating sum_speed causes it to include speeds no longer in the team, leading to incorrect performance calculation.Final Answer:
Option C -> Option CQuick Check:
sum_speed must be updated when removing speed from heap [OK]
- Forgetting to update sum_speed on pop
- Sorting by wrong key
- Updating max_perf before sum_speed is correct
Solution
Step 1: Understand infinite supply impact
Since supply is infinite, counts do not decrease, but k-distance constraint remains.Step 2: Modify algorithm accordingly
Keep max heap and cooldown queue to enforce spacing, but do not decrement counts; always push characters back after cooldown.Step 3: Why other options fail
Removing frequency counter loses ordering; round-robin ignores frequency priority; backtracking is unnecessary and inefficient.Final Answer:
Option D -> Option DQuick Check:
Cooldown queue enforces spacing, heap maintains priority [OK]
- Removing heap and losing priority order
- Trying backtracking unnecessarily
- Ignoring cooldown queue and violating k-distance
