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Number of Valid Words for Each Puzzle

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Steps
setup

Initialize Trie and Insert Word Masks

Start by creating an empty trie root node. Prepare to insert bitmask representations of words with up to 7 unique letters.

💡 Building the trie is essential to efficiently represent all word letter subsets for quick lookup during puzzle queries.
Line:self.root = TrieNode()
💡 The trie root node is the starting point for all word insertions and puzzle traversals.
📊
Number of Valid Words for Each Puzzle - Watch the Algorithm Execute, Step by Step
Watching the trie construction and recursive traversal step-by-step reveals how bitmasking and pruning efficiently solve a complex subset problem.
Step 1/20
·Active fill★Answer cell
entering
Call Path (current → root)
root call
backtrackingmask=1
Call Path (current → root)
insert(mask=1)
Tried
0
Partial: [0]
backtrackingmask=262145
Call Path (current → root)
insert(mask=262145)
Tried
018
Partial: [0, 18]
backtrackingmask=4753
Call Path (current → root)
insert(mask=4753)
Tried
01411
Partial: [0, 1, 4, 11]
enteringnode="root"puzzle_mask=1064961first_bit=0has_first=false
Call Path (current → root)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Remaining
012142425
enteringnode="child for 'a'"puzzle_mask=1064961first_bit=0has_first=true
Call Path (current → root)
dfs(child 'a', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Remaining
18111
Partial: [0]
choosingnode="child 'a'"puzzle_mask=1064961first_bit=0has_first=true
Call Path (current → root)
dfs(child 'a', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Remaining
18111
Partial: [0]
pruningnode="child 'a'"puzzle_mask=1064961first_bit=0has_first=true
Call Path (current → root)
dfs(child 'a', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Tried
18
Remaining
111
Partial: [0]
✂ Letter 's' not in puzzle
enteringnode="child 'b'"puzzle_mask=1064961first_bit=0has_first=true
Call Path (current → root)
dfs(child 'b', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'a', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Remaining
4
Partial: [0, 1]
enteringnode="child 'e'"puzzle_mask=1064961first_bit=0has_first=true
Call Path (current → root)
dfs(child 'e', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'b', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'a', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Remaining
11
Partial: [0, 1, 4]
choosingnode="child 'l'"puzzle_mask=1064961first_bit=0has_first=true
Call Path (current → root)
dfs(child 'l', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'e', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'b', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'a', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Partial: [0, 1, 4, 11]
backtrackingnode="child 'l'"puzzle_mask=1064961first_bit=0has_first=true
Call Path (current → root)
dfs(child 'l', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'e', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'b', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(child 'a', puzzle_mask=1064961, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Partial: [0, 1, 4, 11]
backtrackingnode="root"puzzle_mask=1064961first_bit=0has_first=false
Call Path (current → root)
dfs(root, puzzle_mask=1064961, first_bit=0, has_first=False)
Tried
01
Found 1: [1]
enteringnode="root"puzzle_mask=1081343first_bit=0has_first=false
Call Path (current → root)
dfs(root, puzzle_mask=1081343, first_bit=0, has_first=False)
Remaining
0111192025
Found 1: [1]
enteringnode="child 'a'"puzzle_mask=1081343first_bit=0has_first=true
Call Path (current → root)
dfs(child 'a', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1081343, first_bit=0, has_first=False)
Remaining
141118
Partial: [0]
Found 1: [1]
enteringnode="child 'b'"puzzle_mask=1081343first_bit=0has_first=true
Call Path (current → root)
dfs(child 'b', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'a', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1081343, first_bit=0, has_first=False)
Remaining
411
Partial: [0, 1]
Found 1: [1]
enteringnode="child 'e'"puzzle_mask=1081343first_bit=0has_first=true
Call Path (current → root)
dfs(child 'e', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'b', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'a', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1081343, first_bit=0, has_first=False)
Remaining
11
Partial: [0, 1, 4]
Found 1: [1]
choosingnode="child 'l'"puzzle_mask=1081343first_bit=0has_first=true
Call Path (current → root)
dfs(child 'l', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'e', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'b', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'a', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1081343, first_bit=0, has_first=False)
Partial: [0, 1, 4, 11]
Found 1: [1]
backtrackingnode="child 'l'"puzzle_mask=1081343first_bit=0has_first=true
Call Path (current → root)
dfs(child 'l', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'e', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'b', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(child 'a', puzzle_mask=1081343, first_bit=0, has_first=True)
dfs(root, puzzle_mask=1081343, first_bit=0, has_first=False)
Partial: [0, 1, 4, 11]
Found 1: [1]
Answer: [1,1,3,2,4,0]
Total calls: 50 · Pruned: 15

Key Takeaways

✓ Trie structure efficiently encodes all word letter subsets for fast lookup.

This insight is hard to see from code alone because the trie is implicit and built incrementally.

✓ Recursive DFS prunes branches not in puzzle letters, drastically reducing search space.

Visualizing pruning clarifies why the algorithm is efficient despite exponential subsets.

✓ Including the puzzle's first letter in the path is mandatory and tracked via has_first flag.

This subtle condition is critical and often overlooked when reading code without visualization.

Practice

(1/5)
1. You are given a set of sticks with various lengths. The goal is to determine if these sticks can be arranged to form a perfect square, using all sticks exactly once. Which algorithmic approach is most suitable to guarantee an optimal solution for this problem?
easy
A. Backtracking with bitmasking and memoization to explore all subsets efficiently while pruning invalid paths.
B. Greedy algorithm that always picks the longest stick first and tries to form sides sequentially.
C. Dynamic programming based on subset sums without pruning or memoization.
D. Simple brute force recursion that tries all possible assignments of sticks to sides without optimization.

Solution

  1. Step 1: Understand problem constraints

    The problem requires using all sticks exactly once to form four equal sides, which is a partitioning problem with strict constraints.
  2. Step 2: Identify suitable algorithm

    Greedy approaches fail because local choices don't guarantee global feasibility. Simple brute force is correct but inefficient. DP without pruning is too slow. Backtracking with bitmask and memoization efficiently explores subsets and prunes invalid paths, guaranteeing optimality.
  3. Final Answer:

    Option A -> Option A
  4. Quick Check:

    Bitmask + memoization prunes repeated states [OK]
Hint: Bitmask + memoization prunes repeated states [OK]
Common Mistakes:
  • Assuming greedy always works for partitioning
  • Confusing DP without pruning as efficient
  • Ignoring memoization benefits
2. The following code attempts to solve Combination Sum II but contains a subtle bug. Identify the line causing the bug.
medium
A. Line with 'if i > start and candidates[i] == candidates[i-1]: continue' for duplicate skipping
B. Line with 'if candidates[i] > target: break' for pruning
C. Line with 'backtrack(i + 1, path + [candidates[i]], target - candidates[i])' recursive call
D. Line with 'prev = candidates[i]' inside the loop

Solution

  1. Step 1: Understand duplicate skipping logic

    The code uses 'if i > start and candidates[i] == candidates[i-1]: continue' to skip duplicates correctly.
  2. Step 2: Identify subtle bug

    The 'prev' variable is assigned but never used, which is redundant and may confuse readers. The actual duplicate skipping is done by the index comparison, so 'prev' should be removed to avoid confusion.
  3. Final Answer:

    Option D -> Option D
  4. Quick Check:

    Redundant 'prev' variable assignment is a subtle bug causing confusion [OK]
Hint: Duplicate skipping must be consistent and correct at recursion level; remove unused variables [OK]
Common Mistakes:
  • Using prev variable incorrectly
  • Skipping duplicates globally instead of per recursion level
  • Not pruning when candidate > target
3. What is the time complexity of the optimal iterative approach for generating all unique subsets from an array of length n that may contain duplicates?
medium
A. O(n^2) because of nested loops over the array
B. O(2^n) since each element doubles the subsets
C. O(2^n * n) due to generating all subsets and copying them
D. O(n * 2^n) because sorting dominates the complexity

Solution

  1. Step 1: Identify main operations affecting complexity

    Sorting takes O(n log n), which is dominated by subset generation. The algorithm generates all subsets (2^n) and copies subsets of average length O(n).
  2. Step 2: Calculate total time complexity

    Generating all subsets is O(2^n), and copying each subset of length up to n leads to O(2^n * n) total time.
  3. Final Answer:

    Option C -> Option C
  4. Quick Check:

    Copying subsets causes the extra factor n, not just 2^n [OK]
Hint: Copying subsets adds factor n to 2^n subsets [OK]
Common Mistakes:
  • Ignoring subset copying cost and saying O(2^n)
  • Confusing sorting cost as dominant
  • Mistaking nested loops as O(n^2)
4. What is the time complexity of generating all subsets of an array of size n using the bit manipulation approach shown below?
medium
A. O(2^n * n) because for each of the 2^n masks, we check n bits to build the subset
B. O(2^n) because there are 2^n subsets and each subset is generated in constant time
C. O(n^2) because of nested loops over n elements
D. O(n * 2^n) because each of the 2^n subsets requires iterating over n elements

Solution

  1. Step 1: Identify outer loop complexity

    The outer loop runs 2^n times, once per subset mask.
  2. Step 2: Identify inner loop complexity

    For each mask, the inner loop iterates n times to check each bit.
  3. Final Answer:

    Option D -> Option D
  4. Quick Check:

    Total time is 2^n * n due to mask and bit checks [OK]
Hint: Each subset requires checking n bits -> O(n*2^n) [OK]
Common Mistakes:
  • Assuming subset generation is O(2^n) ignoring bit checks
  • Confusing n^2 with 2^n * n
5. Suppose the Matchsticks to Square problem is modified so that each matchstick can be used multiple times (unlimited reuse). Which of the following algorithmic changes correctly adapts the solution to this variant?
hard
A. Use backtracking without bitmask, allowing repeated selection of sticks, and prune when side length exceeded.
B. Keep the bitmask to track used sticks but allow multiple bits per stick to represent reuse counts.
C. Remove the bitmask and use a classic unbounded knapsack DP to check if four sides can be formed from unlimited sticks.
D. Sort sticks and greedily assign sticks to sides repeatedly until all sides are formed.

Solution

  1. Step 1: Understand unlimited reuse impact

    Unlimited reuse means the problem becomes an unbounded partition problem, not a subset partition.
  2. Step 2: Identify suitable algorithm

    Bitmask tracking used sticks is invalid since sticks can be reused infinitely. Backtracking without bitmask is inefficient. Greedy fails due to partition constraints. Unbounded knapsack DP correctly models unlimited usage.
  3. Final Answer:

    Option C -> Option C
  4. Quick Check:

    Unbounded knapsack fits unlimited reuse scenario [OK]
Hint: Unbounded knapsack fits unlimited reuse scenario [OK]
Common Mistakes:
  • Trying to track usage with bitmask for unlimited reuse
  • Using greedy for partitioning
  • Ignoring pruning in backtracking
Recommended

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