Practice
Solution
Step 1: Trace the first iteration of the while loop
Initially, queue contains node 1. We pop node 1 and iterate over its neighbors: nodes 2 and 3.Step 2: Update visited and neighbors
Nodes 2 and 3 are not visited, so they are cloned and added to visited and queue. Then, the cloned node 1's neighbors list is appended with cloned nodes 2 and 3 in order.Final Answer:
Option A -> Option AQuick Check:
Neighbors of cloned node 1 after first iteration are clones of nodes 2 and 3 [OK]
- Assuming neighbors list is empty after first iteration
- Mixing up order of neighbors appended
n x n grid where each cell is either 0 (walkable) or 1 (blocked). You need to find the shortest path from the top-left corner to the bottom-right corner, moving in 8 possible directions (including diagonals). Which algorithmic approach guarantees finding the shortest path efficiently in this scenario?Solution
Step 1: Understand the problem constraints
The grid allows movement in 8 directions and requires the shortest path from start to end.Step 2: Identify the algorithm that guarantees shortest path in unweighted graphs
BFS explores neighbors level by level, ensuring the first time we reach the target is via the shortest path.Final Answer:
Option A -> Option AQuick Check:
BFS is the classic shortest path algorithm for unweighted grids [OK]
- Thinking DFS finds shortest path
- Using greedy heuristics without guarantees
Solution
Step 1: Each cell is enqueued at most once because distance is updated only when -1.
Thus, BFS processes O(n^2) cells.Step 2: Each cell has up to 4 neighbors checked, so total operations are O(4*n^2) = O(n^2).
Initialization is also O(n^2), so total complexity is O(n^2) + O(n^2) = O(n^2).Final Answer:
Option A -> Option AQuick Check:
Multi-source BFS runs in linear time relative to grid size including initialization [OK]
- Assuming BFS runs from each land cell separately
- Counting neighbors multiple times incorrectly
- Confusing initialization cost with BFS cost
Solution
Step 1: Understand infinite reuse of keys means cycles are possible
Without marking visited before enqueueing, BFS can enqueue the same room multiple times causing inefficiency or infinite loops.Step 2: Use BFS with visited marking on enqueue
Marking visited when enqueuing prevents multiple enqueues of the same room, ensuring termination and correctness.Step 3: Why other options fail
Removing visited causes infinite loops; resetting visited loses progress; limiting visits is inefficient and complex.Final Answer:
Option B -> Option BQuick Check:
BFS with visited marking on enqueue is standard for graphs with cycles [OK]
- Removing visited causes infinite loops
- Resetting visited loses track of progress
- Counting visits is inefficient and unnecessary
Solution
Step 1: Understand new rot dynamics
Rot can improve previously recorded rot times, so pruning based on time_grid[r][c] <= time is invalid.Step 2: Modify DFS to allow revisits with better times
Removing pruning condition enables DFS to update time_grid when a faster rot path is found.Step 3: Confirm correctness
This ensures all cells have minimum rot times even if rot spreads back to previously rotten oranges.Final Answer:
Option D -> Option DQuick Check:
Allowing revisits with better times handles dynamic rot spread correctly [OK]
- Keeping pruning causes stale times
- Using BFS without time tracking
- Brute force is inefficient
