Practice
curr after the second iteration of the loop when input s = "226"?Solution
Step 1: Trace first iteration (i=1)
For s[1] = '2', curr = prev1 (1) + prev2 (1) = 2, prev2=1, prev1=2 after update.Step 2: Trace second iteration (i=2)
For s[2] = '6', curr starts at 0, s[2] != '0' so curr += prev1 (2), two_digit = 26 in [10,26], curr += prev2 (1), total curr = 3.Final Answer:
Option A -> Option AQuick Check:
At second iteration curr=3 matches expected decoding count [OK]
- Off-by-one in loop index or incorrect curr update
Solution
Step 1: Understand problem constraints and goal
The problem requires finding the minimum number of jumps to reach the last index efficiently.Step 2: Evaluate algorithmic approaches
Brute force recursion explores all paths but is exponential and inefficient. DFS with memoization improves but still can be costly. Bottom-up DP solves the problem in O(n^2) time. The greedy approach runs in O(n) time by tracking the furthest reachable index and incrementing jumps only when the current range ends, guaranteeing the minimum jumps.Final Answer:
Option A -> Option AQuick Check:
Greedy approach is optimal and runs in linear time [OK]
- Assuming brute force is efficient enough
- Confusing greedy with bottom-up DP
- Thinking DFS with memo is always best
Solution
Step 1: Understand problem constraints and DP suitability
The problem requires minimizing total cost with overlapping subproblems and optimal substructure, which suits dynamic programming.Step 2: Evaluate algorithm suitability
Greedy fails because local minimum cost steps do not guarantee global minimum. Brute force is correct but inefficient. Divide and conquer does not exploit overlapping subproblems. Bottom-up DP efficiently computes minimum cost for each step using previous results.Final Answer:
Option C -> Option CQuick Check:
DP stores and reuses subproblem results for optimal solution [OK]
- Assuming greedy approach always works
- Confusing brute force with DP
- Ignoring overlapping subproblems
Solution
Step 1: Identify time complexity
The algorithm iterates once through prices array, performing constant work per iteration -> O(n) time.Step 2: Identify space complexity
Only constant variables (hold, cool, free) are used, no arrays -> O(1) space.Final Answer:
Option A -> Option AQuick Check:
Single pass, constant variables -> O(n) time and O(1) space [OK]
- Confusing recursion stack space with iterative space
- Assuming DP arrays used in bottom-up
Solution
Step 1: Understand cooldown removal effect
Without cooldown, no need to track cooldown state; buying can happen immediately after selling.Step 2: Adjust DP states
Remove 'cool' state; hold updated as max(hold, free - prices[i]); free updated as max(free, free) (effectively unchanged).Step 3: Why other options fail
Keeping 'cool' or using greedy breaks correctness or adds unnecessary complexity.Final Answer:
Option D -> Option DQuick Check:
Removing cooldown state matches classic Best Time II problem [OK]
- Trying to keep cooldown state unnecessarily
- Using greedy which fails on some inputs
