Practice
for step in range(1, 2 * (n - 1) + 1):
for r1 in range(max(0, step - (n - 1)), min(n, step + 1)):
c1 = step - r1
if c1 < 0 or c1 >= n:
continue
for r2 in range(max(0, step - (n - 1)), min(n, step + 1)):
c2 = step - r2
if c2 < 0 or c2 >= n:
continue
if grid[r1][c1] == -1 or grid[r2][c2] == -1:
continue
candidates = []
if r1 > 0 and r2 > 0:
candidates.append(dp[r1 - 1][c1][r2 - 1])
if r1 > 0 and c2 > 0:
candidates.append(dp[r1 - 1][c1][r2])
if c1 > 0 and r2 > 0:
candidates.append(dp[r1][c1 - 1][r2 - 1])
if c1 > 0 and c2 > 0:
candidates.append(dp[r1][c1 - 1][r2])
best_prev = max(candidates) if candidates else -float('inf')
if best_prev == -float('inf'):
continue
val = best_prev + grid[r1][c1]
if r1 != r2:
val += grid[r2][c2]
dp[r1][c1][r2] = max(dp[r1][c1][r2], val)
Solution
Step 1: Examine candidate state transitions
The candidates appended correspond to previous dp states, but the code does not ensure both players have taken the same number of steps, leading to invalid states.Step 2: Identify the bug
Not verifying that the previous states correspond to the same step count causes incorrect cherry counting or index errors.Final Answer:
Option A -> Option AQuick Check:
Ensuring step synchronization is critical for correctness [OK]
- Double counting cherries when players overlap
- Ignoring thorn cells early
- Using 4D dp instead of 3D
def stoneGame(piles):
n = len(piles)
dp = [[0]*n for _ in range(n)]
for i in range(n):
dp[i][i] = piles[i]
for length in range(2, n+1):
for i in range(n - length + 1):
j = i + length - 1
dp[i][j] = max(piles[i] + dp[i+1][j], piles[j] + dp[i][j-1])
return dp[0][n-1] > 0
Solution
Step 1: Understand dp state meaning
dp[i][j] should represent the maximum difference in stones the current player can achieve over the opponent.Step 2: Identify incorrect recurrence
The buggy line adds piles[i] + dp[i+1][j], which ignores the opponent's optimal response. The correct formula subtracts dp[i+1][j] to account for opponent's best play.Final Answer:
Option A -> Option AQuick Check:
Correct recurrence uses subtraction, not addition [OK]
- Adding dp values instead of subtracting opponent's score
- Forgetting base case initialization
Solution
Step 1: Analyze time complexity
The algorithm iterates over each cell once in nested loops: O(m*n).Step 2: Analyze space complexity
Uses a single 1D dp array of length n, so space is O(n).Final Answer:
Option C -> Option CQuick Check:
Nested loops over m and n, dp array size n [OK]
- Confusing recursion stack space with dp array
- Assuming full 2D dp array used
- Mistaking linear time for exponential
Solution
Step 1: Understand the variant
Allowing one flip means tracking squares formed with zero or one zero flipped inside.Step 2: Adapt DP states
Maintain two DP states per cell: max square size without flips and with one flip used, updating both based on neighbors.Step 3: Reject naive approaches
Original DP ignores flips; multiple runs are inefficient; greedy ignores DP dependencies.Final Answer:
Option A -> Option AQuick Check:
Two DP arrays track flip states efficiently [OK]
- Ignoring flip state in DP
- Trying multiple brute force runs
- Using greedy without DP
Solution
Step 1: Understand reuse variant
Reusing printed characters anywhere means intervals are no longer strictly contiguous; DP must consider merging non-adjacent segments.Step 2: Identify correct DP modification
Original DP assumes contiguous intervals. To handle reuse, DP must be extended to track sets of printed characters or allow merging non-contiguous intervals, which requires more complex state representation.Step 3: Evaluate options
No change (C) ignores new reuse property. Global visited set (B) is insufficient for interval merging. Greedy (D) fails on complex merges. Only (A) correctly adapts DP for non-contiguous merges.Final Answer:
Option A -> Option AQuick Check:
Reuse breaks contiguous assumption; DP must handle non-adjacent merges [OK]
- Assuming original DP handles reuse without changes
- Trying greedy approach
