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Cherry Pickup (Two Paths Simultaneously)

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Problem

Imagine two friends starting at the top-left corner of a grid, each trying to collect as many cherries as possible while moving to the bottom-right corner simultaneously, but they cannot pick the same cherry twice.

Given an n x n grid filled with cherries (represented by 1), empty cells (0), and thorns (-1), two players start at (0,0) and move to (n-1,n-1) simultaneously. Each can only move right or down. They collect cherries on their paths, but if both land on the same cell, the cherry is counted only once. Return the maximum number of cherries both can collect together. If no valid path exists, return 0.

1 ≤ n ≤ 50grid[i][j] ∈ {-1, 0, 1}Both players start at (0,0) and end at (n-1,n-1)Players can only move right or down
Edge cases: Grid with all -1 except start and end → output 0Grid with no cherries → output 0Grid where one path is blocked forcing zero cherries
</>
IDE
def cherryPickup(grid: List[List[int]]) -> int:public int cherryPickup(int[][] grid)int cherryPickup(vector<vector<int>>& grid)function cherryPickup(grid)
def cherryPickup(grid):
    # Write your solution here
    pass
class Solution {
    public int cherryPickup(int[][] grid) {
        // Write your solution here
        return 0;
    }
}
#include <vector>
using namespace std;

int cherryPickup(vector<vector<int>>& grid) {
    // Write your solution here
    return 0;
}
function cherryPickup(grid) {
    // Write your solution here
}
Coming soon
0/9
Common Bugs to Avoid
Wrong: -1 or negative valuesReturning negative infinity or invalid states instead of 0 when no path exists.✅ Return max(ans, 0) at the end to ensure non-negative output.
Wrong: Overcounted cherries (greater than correct max)Double counting cherries when both players land on the same cell.✅ Add cherries from second player only if positions differ: if (r1 != r2 || c1 != c2).
Wrong: 0 when valid cherries existFailing to explore all valid paths or pruning too aggressively on blocked cells.✅ Ensure DP explores all four possible moves and prunes only invalid states with -1.
Wrong: Timeout / TLEUsing pure recursion without memoization causing exponential time complexity.✅ Implement memoization or bottom-up DP to reduce complexity to O(n^3).
Wrong: Incorrect output on single cell gridNot handling base case n=1 properly.✅ Return grid[0][0] if not blocked, else 0.
✓
Test Cases
t1_01basic
Input{"grid":[[0,1,-1],[1,0,-1],[1,1,1]]}
Expected5

One optimal path collects cherries at positions (0,1), (1,0), (2,0), (2,1), and (2,2). Both players coordinate to maximize total cherries without double counting.

t1_02basic
Input{"grid":[[1,1,1],[1,-1,1],[1,1,1]]}
Expected7

Optimal paths collect cherries from most cells except the blocked cell (1,1). Total cherries collected is 7.

t2_01edge
Input{"grid":[[0]]}
Expected0

Single cell grid with no cherries; maximum cherries collected is 0.

t2_02edge
Input{"grid":[[0,0],[0,0]]}
Expected0

Grid with no cherries; maximum cherries collected is 0.

t2_03edge
Input{"grid":[[0,-1],[1,0]]}
Expected0

One path blocked by thorn (-1) forcing no valid path; result is 0.

t3_01corner
Input{"grid":[[1,0,0],[0,1,0],[0,0,1]]}
Expected3

Cherries only on diagonal; both players must pick cherries on diagonal cells without overlap counting twice.

t3_02corner
Input{"grid":[[1,1,1,1],[1,-1,-1,1],[1,-1,-1,1],[1,1,1,1]]}
Expected10

Grid with blocked cells forcing detours; greedy approach picking local max cherries fails here.

t3_03corner
Input{"grid":[[1,1,1],[1,1,1],[1,1,1]]}
Expected9

Tests confusion between 0/1 and unbounded knapsack style counting; cherries can only be picked once per cell.

t4_01performance
Input{"grid":[[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0,0],[0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1,0],[0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,1],[1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0]]}
⏱ Performance - must finish in 2000ms

Large grid with n=50; O(n^3) DP must complete within 2 seconds.

Practice

(1/5)
1. What is the time complexity of the space-optimized bottom-up DP solution for the Maximal Square problem on an m x n matrix, and why might some candidates incorrectly think it is higher?
medium
A. O(m^3) because checking all squares requires nested loops
B. O(m * n * min(m,n)) because of checking all possible square sizes
C. O(m * n) because each cell is processed once with constant time updates
D. O(m + n) because only rows and columns are iterated separately

Solution

  1. Step 1: Identify loops in the code

    Two nested loops iterate over rows and columns, each cell processed once.
  2. Step 2: Understand DP update cost

    Each dp update is O(1), no nested checks for squares inside loops.
  3. Final Answer:

    Option C -> Option C
  4. Quick Check:

    DP avoids checking all squares explicitly [OK]
Hint: DP processes each cell once with constant work [OK]
Common Mistakes:
  • Confusing brute force with DP complexity
  • Assuming nested loops check all squares
  • Ignoring constant time DP updates
2. What is the time complexity of the bottom-up dynamic programming solution for the Stone Game problem with n piles, and why?
medium
A. O(n^3) because of three nested loops over the piles
B. O(n^2) because the DP table of size nxn is filled once with constant work per cell
C. O(2^n) because all subsets of piles are considered
D. O(n) because only linear passes over the piles are needed

Solution

  1. Step 1: Identify loops in bottom-up DP

    There are two nested loops: one for length from 2 to n, and one for start index i, total O(n^2) iterations.
  2. Step 2: Constant work per dp[i][j]

    Each dp[i][j] is computed with a constant number of operations (max of two values), so total time is O(n^2).
  3. Final Answer:

    Option B -> Option B
  4. Quick Check:

    DP table size nxn filled once with O(1) work per cell [OK]
Hint: Two nested loops over intervals -> O(n^2) [OK]
Common Mistakes:
  • Confusing recursion stack space with time
  • Assuming triple nested loops cause O(n^3)
3. The following code attempts to solve the Strange Printer problem using bottom-up DP. Which line contains a subtle bug that can cause incorrect results on inputs like "aba"?
medium
A. Line 18: dp[i][j] = dp[i][j - 1] + 1 assignment
B. Line 13: dp[i][i] = 1 initialization
C. Line 4: compressed.append(c) without checking for duplicates
D. Line 21: if s[k] == s[j] condition

Solution

  1. Step 1: Identify compression step

    Line 4 appends every character without checking if it equals the last compressed character, so no compression occurs.
  2. Step 2: Understand impact of missing compression

    Without compression, the DP runs on the full string length, causing inefficiency and possibly incorrect merges, especially on inputs like "aba" where compression reduces complexity.
  3. Final Answer:

    Option C -> Option C
  4. Quick Check:

    Compression step must skip duplicates to optimize DP [OK]
Hint: Compression must skip consecutive duplicates to avoid TLE and errors [OK]
Common Mistakes:
  • Forgetting to compress string before DP
4. Suppose the problem is modified so that you can reuse the same color for adjacent houses, but you want to minimize the total cost. Which modification to the DP solution is correct?
hard
A. Use brute force recursion without memoization since constraints are relaxed.
B. Keep excluding the previous color but add a penalty cost for same color adjacency.
C. Remove the condition excluding the previous color when computing min_prev; just take min(dp) for all colors.
D. Use a greedy approach picking the cheapest color for each house independently.

Solution

  1. Step 1: Understand constraint relaxation

    Allowing same color for adjacent houses removes the need to exclude previous color in DP transitions.
  2. Step 2: Modify DP accordingly

    Now min_prev is simply min(dp) over all colors, no exclusion needed. This simplifies the DP and still finds minimum cost.
  3. Step 3: Evaluate other options

    Adding penalty is unnecessary. Brute force is inefficient. Greedy fails because costs vary per house and color.
  4. Final Answer:

    Option C -> Option C
  5. Quick Check:

    Relaxed constraints allow including all colors in min calculation [OK]
Hint: Relaxed constraints mean no exclusion of previous color in DP [OK]
Common Mistakes:
  • Still excluding previous color unnecessarily
  • Adding penalty complicates solution
  • Using brute force or greedy incorrectly
5. Suppose the triangle can contain negative numbers and you want to find the minimum path sum. Which modification to the bottom-up DP approach is necessary to correctly handle this variant?
hard
A. Add a check to reset dp values to zero if they become negative during updates
B. Use top-down DP with memoization to avoid incorrect overwrites caused by negative values
C. No modification needed; the existing bottom-up DP works for negative numbers as well
D. Use a breadth-first search to find the minimum path sum instead of DP

Solution

  1. Step 1: Understand DP correctness with negative numbers

    Bottom-up DP computes minimum sums by combining current value with min of two below; negative values do not break this logic.
  2. Step 2: Confirm no overwrite or invalid assumptions

    DP updates are independent of sign; no reset or BFS needed.
  3. Step 3: Conclude no modification needed

    The existing bottom-up DP approach correctly handles negative numbers without changes.
  4. Final Answer:

    Option C -> Option C
  5. Quick Check:

    DP min operations handle negatives naturally [OK]
Hint: DP min works regardless of sign [OK]
Common Mistakes:
  • Assuming negative numbers require resetting dp
  • Thinking BFS is needed for negative weights
  • Believing top-down memoization fixes negative value issues
Recommended

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10 questions~5 mineasy hard