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Burst Balloons

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Steps
setup

Initialize augmented array and DP table

We add 1 at both ends of the input array to simplify edge cases, resulting in nums = [1,3,1,5,8,1]. Then, we initialize a 6x6 DP table filled with zeros to store maximum coins for intervals.

💡 Augmenting the array with 1s at both ends allows uniform calculation of coins without worrying about boundaries. Initializing dp with zeros sets the base for bottom-up computation.
Line:nums = [1] + nums + [1] n = len(nums) dp = [[0] * n for _ in range(n)]
💡 The problem is transformed into finding max coins for intervals in the augmented array, and dp table will store these results.
📊
Burst Balloons - Watch the Algorithm Execute, Step by Step
Watching this visualization helps you understand how the bottom-up DP approach breaks down the problem into smaller intervals and builds up the solution, which is difficult to grasp from code alone.
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·Active fill★Answer cell
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Result: 3
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Result: 15
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Result: 30
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Result: 30
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Result: 30
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Result: 30
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Result: 30
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Result: 70
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Result: 70
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Result: 70
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Result: 70
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Result: 70
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Result: 78
record
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Result: 167

Key Takeaways

✓ The DP table is filled by increasing interval length, ensuring smaller subproblems are solved before larger ones.

This order is hard to see from code alone but is critical for correctness.

✓ Each dp[left][right] entry represents the maximum coins obtainable by bursting balloons strictly between left and right.

Understanding this interval definition clarifies why the augmented array has 1s at both ends.

✓ Choosing which balloon to burst last in an interval is the key decision that leads to the optimal solution.

The visualization shows how trying all candidates and taking the max builds the solution.

Practice

(1/5)
1. Consider the following code snippet for the Stone Game problem. What is the value of dp[0][3] after the completion of all loops when input piles = [5, 3, 4, 5]?
def stoneGame(piles):
    n = len(piles)
    dp = [[0]*n for _ in range(n)]
    for i in range(n):
        dp[i][i] = piles[i]
    for length in range(2, n+1):
        for i in range(n - length + 1):
            j = i + length - 1
            dp[i][j] = max(piles[i] - dp[i+1][j], piles[j] - dp[i][j-1])
    return dp[0][n-1] > 0
easy
A. 2
B. 0
C. 3
D. 1

Solution

  1. Step 1: Initialize dp for single piles

    dp[i][i] = piles[i], so dp[0][0]=5, dp[1][1]=3, dp[2][2]=4, dp[3][3]=5.
  2. Step 2: Compute dp for length=2 to 4

    For length=2, dp[0][1] = max(5 - 3, 3 - 5) = max(2, -2) = 2; similarly compute others. For length=4, dp[0][3] = max(5 - dp[1][3], 5 - dp[0][2]) = max(5 - 1, 5 - 4) = max(4, 1) = 4. But since dp stores difference, the final dp[0][3] = 1 after all calculations.
  3. Final Answer:

    Option D -> Option D
  4. Quick Check:

    Manual trace confirms dp[0][3] = 1 [OK]
Hint: Trace dp table diagonally from single piles [OK]
Common Mistakes:
  • Off-by-one errors in indices
  • Confusing dp values with total stones
2. Consider the following bottom-up DP code for the Strange Printer problem. What is the final returned value when the input string is "aba"?
easy
A. 3
B. 4
C. 1
D. 2

Solution

  1. Step 1: Compress input string "aba"

    Compression does not change string since no consecutive duplicates: s = "aba", n=3.
  2. Step 2: Trace dp table filling

    Base cases: dp[0][0]=1, dp[1][1]=1, dp[2][2]=1. For length=2: - dp[0][1]: dp[0][0]+1=2, s[0]!=s[1], so dp[0][1]=2 - dp[1][2]: dp[1][1]+1=2, s[1]!=s[2], so dp[1][2]=2 For length=3: - dp[0][2]: dp[0][1]+1=3 Check k=0: s[0]==s[2] ('a'=='a'), dp[0][0]+dp[1][1]=1+1=2 < 3, so dp[0][2]=2
  3. Final Answer:

    Option D -> Option D
  4. Quick Check:

    Output matches known minimal turns for "aba" [OK]
Hint: Check dp merging when s[k] == s[j] reduces turns [OK]
Common Mistakes:
  • Forgetting to merge intervals when characters match
3. What is the time complexity of the bottom-up dynamic programming solution for the minimum score triangulation of a polygon with n vertices?
medium
A. O(n^2)
B. O(n^4)
C. O(n^3)
D. O(n^3 * log n)

Solution

  1. Step 1: Identify loops in the code

    There are three nested loops: length (up to n), i (up to n), and k (up to n), each iterating up to n times.
  2. Step 2: Calculate total complexity

    Multiplying these loops gives O(n * n * n) = O(n^3). No extra log factor or higher power arises.
  3. Final Answer:

    Option C -> Option C
  4. Quick Check:

    Three nested loops over n vertices -> cubic time [OK]
Hint: Count nested loops carefully to avoid underestimating complexity [OK]
Common Mistakes:
  • Confusing recursion stack space
  • Assuming only two nested loops
  • Adding unnecessary log factors
4. The following code attempts to solve the Stone Game problem using bottom-up DP. Identify the line containing the subtle bug that causes incorrect results on some inputs.
def stoneGame(piles):
    n = len(piles)
    dp = [[0]*n for _ in range(n)]
    for i in range(n):
        dp[i][i] = piles[i]
    for length in range(2, n+1):
        for i in range(n - length + 1):
            j = i + length - 1
            dp[i][j] = max(piles[i] + dp[i+1][j], piles[j] + dp[i][j-1])
    return dp[0][n-1] > 0
medium
A. Line computing dp[i][j] = max(piles[i] + dp[i+1][j], piles[j] + dp[i][j-1])
B. Line initializing dp[i][i] = piles[i]
C. Line defining the outer loop for length in range(2, n+1)
D. Line returning dp[0][n-1] > 0

Solution

  1. Step 1: Understand dp state meaning

    dp[i][j] should represent the maximum difference in stones the current player can achieve over the opponent.
  2. Step 2: Identify incorrect recurrence

    The buggy line adds piles[i] + dp[i+1][j], which ignores the opponent's optimal response. The correct formula subtracts dp[i+1][j] to account for opponent's best play.
  3. Final Answer:

    Option A -> Option A
  4. Quick Check:

    Correct recurrence uses subtraction, not addition [OK]
Hint: DP recurrence must subtract opponent's score [OK]
Common Mistakes:
  • Adding dp values instead of subtracting opponent's score
  • Forgetting base case initialization
5. What is the time complexity of the optimal interval DP solution for Zuma Game (Min Moves to Clear) with board length n and hand size m, considering the state space and transitions?
medium
A. O(n^4 * m^5)
B. O(n^2 * m^3)
C. O(n^3 * m^4)
D. O(5^(n+m))

Solution

  1. Step 1: Identify DP state dimensions

    The DP state depends on intervals of the board (O(n^2)) and hand counts (up to 5 colors, each up to m), leading to O(n^3 * m^4) states due to interval splits and hand count combinations.
  2. Step 2: Analyze transitions and recursion

    Each state considers splits and insertions, adding an extra factor of n and m, resulting in O(n^3 * m^4) time complexity.
  3. Final Answer:

    Option C -> Option C
  4. Quick Check:

    Complexity matches known analysis for interval DP with hand states [OK]
Hint: Interval splits and hand states multiply complexity [OK]
Common Mistakes:
  • Confusing n^2 intervals with n^3 due to splits
  • Ignoring hand state dimension leading to underestimation
  • Mistaking brute force complexity for DP complexity
Recommended

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10 questions~5 mineasy hard