Inverse kinematics is the process where a robot calculates the angles of its joints to reach a specific position in space. First, the robot receives the desired position of its hand or tool, called the end-effector. Then, it uses an IK solver to find the joint angles that will place the end-effector there. After computing, it checks if these angles are valid and possible for the robot to achieve. If valid, the robot sends commands to move its joints accordingly, making the end-effector reach the target. If not valid, the system adjusts parameters or reports an error. This step-by-step process ensures the robot moves safely and accurately to the desired position.