Performance: Collision avoidance in planning
This affects the robot's path planning speed and responsiveness during navigation, impacting how quickly and smoothly it can avoid obstacles.
use_incremental_planner = True while planning_path: if detect_nearby_obstacle(robot_position): update_local_path_segment() else: continue_current_path()
while planning_path: for obstacle in all_obstacles: if check_collision(robot_path, obstacle): replan_entire_path() break
| Pattern | DOM Operations | Reflows | Paint Cost | Verdict |
|---|---|---|---|---|
| Full path replanning on every obstacle detection | N/A | N/A | N/A | [X] Bad |
| Incremental local replanning with obstacle proximity checks | N/A | N/A | N/A | [OK] Good |
move_group.setStartStateToCurrentState()
move_group.setPoseTarget(target_pose)
plan = move_group.plan()
if plan:
move_group.execute(plan)
else:
print("No valid path found")planning_scene = PlanningSceneInterface() obstacle = CollisionObject() obstacle.id = "box" obstacle.header.frame_id = "world" # Missing shape and pose assignment here planning_scene.addCollisionObjects([obstacle])
Pass the test and this pattern moves unknown