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Raspberry Piprogramming~10 mins

Reaction time game in Raspberry Pi - Interactive Code Practice

Choose your learning style10 modes available
Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to import the module needed to measure time.

Raspberry Pi
import [1]
Drag options to blanks, or click blank then click option'
Atime
Brandom
Cgpiozero
Dsys
Attempts:
3 left
💡 Hint
Common Mistakes
Importing the wrong module like random or gpiozero instead of time.
2fill in blank
medium

Complete the code to wait for a random time between 1 and 3 seconds before starting the reaction timer.

Raspberry Pi
import random
import time

wait_time = random.[1](1, 3)
time.sleep(wait_time)
Drag options to blanks, or click blank then click option'
Achoice
Buniform
Crandom
Drandint
Attempts:
3 left
💡 Hint
Common Mistakes
Using random.choice which picks from a list, not a range.
Using random.uniform which picks a float, not an integer.
3fill in blank
hard

Fix the error in the code that measures the reaction time by capturing start and end times.

Raspberry Pi
start = time.[1]()
# wait for user input here
end = time.perf_counter()
reaction_time = end - start
Drag options to blanks, or click blank then click option'
Asleep
Btime
Cperf_counter
Dprocess_time
Attempts:
3 left
💡 Hint
Common Mistakes
Using time.sleep which pauses the program.
Using time.time which is less precise for short intervals.
4fill in blank
hard

Fill both blanks to create a dictionary that stores reaction times for each player if their time is less than 2 seconds.

Raspberry Pi
reaction_times = {player: [1] for player, [2] in results.items() if [1] < 2}
Drag options to blanks, or click blank then click option'
Atime
Bscore
Creaction
Dresult
Attempts:
3 left
💡 Hint
Common Mistakes
Using the same variable name for player and time.
Using undefined variable names.
5fill in blank
hard

Fill all three blanks to create a dictionary comprehension that stores uppercase player names as keys and their scores if scores are above 0.

Raspberry Pi
high_scores = { [1]: [2] for [3], [2] in scores.items() if [2] > 0}
Drag options to blanks, or click blank then click option'
Aplayer.upper()
Bscore
Cplayer
Dpoints
Attempts:
3 left
💡 Hint
Common Mistakes
Mixing up variable names or using undefined variables.
Not using the upper() method for keys.

Practice

(1/5)
1. What is the main purpose of a reaction time game on a Raspberry Pi?
easy
A. To measure how quickly a player presses a button after an LED lights up
B. To count how many times a button is pressed in a minute
C. To display random colors on an LED strip
D. To control the brightness of an LED using a sensor

Solution

  1. Step 1: Understand the game goal

    The reaction time game tests how fast a player reacts to a signal, usually an LED lighting up.
  2. Step 2: Identify the key action

    The player must press a button as soon as the LED lights up to measure reaction speed.
  3. Final Answer:

    To measure how quickly a player presses a button after an LED lights up -> Option A
  4. Quick Check:

    Reaction time = button press speed after LED [OK]
Hint: Focus on measuring speed after LED signal [OK]
Common Mistakes:
  • Confusing reaction time with counting presses
  • Thinking the game controls LED brightness
  • Assuming it displays colors randomly
2. Which Python code snippet correctly sets up GPIO pin 17 as an input for a button on Raspberry Pi?
easy
A. GPIO.setup(17, GPIO.OUT)
B. GPIO.setup(17, GPIO.IN)
C. GPIO.input(17, GPIO.IN)
D. GPIO.output(17, GPIO.IN)

Solution

  1. Step 1: Recall GPIO setup syntax

    To set a pin as input, use GPIO.setup(pin_number, GPIO.IN).
  2. Step 2: Match the correct option

    GPIO.setup(17, GPIO.IN) uses GPIO.setup(17, GPIO.IN), which is correct for input pin setup.
  3. Final Answer:

    GPIO.setup(17, GPIO.IN) -> Option B
  4. Quick Check:

    GPIO.setup(pin, GPIO.IN) sets input pin [OK]
Hint: Use GPIO.setup with GPIO.IN for input pins [OK]
Common Mistakes:
  • Using GPIO.OUT instead of GPIO.IN for input
  • Confusing GPIO.input() with GPIO.setup()
  • Trying to use GPIO.output() on input pins
3. What will be the output of this code snippet in a reaction time game?
import time
start = time.time()
# LED lights up here
input('Press Enter as fast as you can!')
end = time.time()
print(f'Reaction time: {end - start:.2f} seconds')
medium
A. No output because input() is not called
B. Reaction time: 0.00 seconds
C. SyntaxError due to missing parentheses
D. Reaction time: time taken between prompt and Enter press

Solution

  1. Step 1: Understand timing with time.time()

    The code records time before and after waiting for user input.
  2. Step 2: Calculate reaction time

    The difference end - start measures how long the user took to press Enter after the prompt.
  3. Final Answer:

    Reaction time: time taken between prompt and Enter press -> Option D
  4. Quick Check:

    Reaction time = end - start after input [OK]
Hint: time.time() difference measures reaction delay [OK]
Common Mistakes:
  • Assuming reaction time is always zero
  • Confusing syntax errors with correct code
  • Thinking input() is not called
4. Identify the error in this Raspberry Pi reaction game code snippet:
GPIO.setup(18, GPIO.OUT)
GPIO.setup(23, GPIO.IN)
GPIO.output(23, GPIO.HIGH)
# Wait for button press on pin 23
medium
A. Pin 23 should be set as GPIO.OUT
B. GPIO.setup() missing for pin 18
C. GPIO.output() used on input pin 23, which is incorrect
D. No error, code is correct

Solution

  1. Step 1: Check pin setup

    Pin 23 is set as input with GPIO.setup(23, GPIO.IN).
  2. Step 2: Identify incorrect usage

    GPIO.output() cannot be used on input pins; it is only for output pins.
  3. Final Answer:

    GPIO.output() used on input pin 23, which is incorrect -> Option C
  4. Quick Check:

    GPIO.output() only for output pins [OK]
Hint: Use GPIO.output only on output pins [OK]
Common Mistakes:
  • Trying to write output on input pins
  • Forgetting to setup pins before use
  • Assuming no error when pin modes mismatch
5. You want to improve your Raspberry Pi reaction time game by adding a random delay before lighting the LED. Which code snippet correctly adds a random delay between 1 and 5 seconds before turning on the LED on pin 18?
hard
A. import random import time wait = random.randint(1, 5) time.sleep(wait) GPIO.output(18, GPIO.HIGH)
B. import random wait = random.random(1, 5) time.sleep(wait) GPIO.output(18, GPIO.HIGH)
C. import random wait = random.randint(1, 5) GPIO.output(18, GPIO.HIGH) time.sleep(wait)
D. import time wait = random.randint(1, 5) time.sleep(wait) GPIO.output(18, GPIO.HIGH)

Solution

  1. Step 1: Use random.randint for integer delay

    random.randint(1, 5) returns an integer between 1 and 5 seconds.
  2. Step 2: Sleep before turning LED on

    time.sleep(wait) pauses the program before GPIO.output(18, GPIO.HIGH) lights the LED.
  3. Final Answer:

    import random import time wait = random.randint(1, 5) time.sleep(wait) GPIO.output(18, GPIO.HIGH) -> Option A
  4. Quick Check:

    random.randint + sleep before LED ON [OK]
Hint: Sleep before LED ON using random.randint delay [OK]
Common Mistakes:
  • Using random.random with arguments (invalid)
  • Sleeping after turning LED on
  • Not importing random module
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10 questions~5 mineasy hard