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Embedded Cprogramming~10 mins

State transition table approach in Embedded C - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to define the number of states.

Embedded C
enum States { STATE_IDLE, STATE_PROCESS, STATE_DONE, [1] };
Drag options to blanks, or click blank then click option'
ASTATE_COUNT
BNUM_STATES
CTOTAL_STATES
DMAX_STATES
Attempts:
3 left
💡 Hint
Common Mistakes
Using a name that does not represent the count of states.
Forgetting to add a count identifier at the end.
2fill in blank
medium

Complete the code to declare the state transition function pointer type.

Embedded C
typedef void (*StateFunc)([1]);
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Avoid
Bint
Cchar
Dvoid*
Attempts:
3 left
💡 Hint
Common Mistakes
Using int or other types instead of void.
Adding parameters when none are needed.
3fill in blank
hard

Fix the error in the state transition table declaration.

Embedded C
StateFunc state_table[[1]] = { state_idle, state_process, state_done };
Drag options to blanks, or click blank then click option'
A3
B4
CNUM_STATES
DSTATE_COUNT
Attempts:
3 left
💡 Hint
Common Mistakes
Hardcoding the size instead of using STATE_COUNT.
Using an incorrect size causing out-of-bounds errors.
4fill in blank
hard

Fill both blanks to correctly update the current state using the transition table.

Embedded C
current_state = [1];
state_table[[2]]();
Drag options to blanks, or click blank then click option'
Anext_state
Bcurrent_state
Cstate_table
DSTATE_COUNT
Attempts:
3 left
💡 Hint
Common Mistakes
Calling the function with next_state instead of current_state.
Not updating current_state before calling the function.
5fill in blank
hard

Fill all three blanks to define the state transition table with correct function pointers.

Embedded C
StateFunc state_table[STATE_COUNT] = { [1], [2], [3] };
Drag options to blanks, or click blank then click option'
Astate_idle
Bstate_process
Cstate_done
Dstate_error
Attempts:
3 left
💡 Hint
Common Mistakes
Including a function not defined in the enum.
Mixing the order of functions.

Practice

(1/5)
1.

What is the main purpose of a state transition table in embedded C programming?

easy
A. To store global variables for the program
B. To map current states and events to the next states
C. To handle memory allocation dynamically
D. To perform arithmetic calculations efficiently

Solution

  1. Step 1: Understand the role of state transition tables

    A state transition table is used to define how a system moves from one state to another based on events.
  2. Step 2: Identify the correct purpose

    Mapping current states and events to next states is exactly what a state transition table does.
  3. Final Answer:

    To map current states and events to the next states -> Option B
  4. Quick Check:

    State transition table = map states and events [OK]
Hint: Think: state + event leads to next state [OK]
Common Mistakes:
  • Confusing state tables with variable storage
  • Thinking it manages memory
  • Assuming it performs calculations
2.

Which of the following is the correct way to declare a state transition table in embedded C?

typedef enum {STATE_IDLE, STATE_RUN, STATE_STOP} State;
typedef enum {EVENT_START, EVENT_STOP} Event;

State state_table[][2] = { ... };
easy
A. State state_table[3][2];
B. int state_table[2][3];
C. State state_table[2][2];
D. Event state_table[3][2];

Solution

  1. Step 1: Analyze the enums and dimensions

    There are 3 states and 2 events, so the table should have 3 rows (states) and 2 columns (events).
  2. Step 2: Match the declaration with dimensions

    State state_table[3][2]; declares a State 2D array with 3 rows and 2 columns, matching the enums.
  3. Final Answer:

    State state_table[3][2]; -> Option A
  4. Quick Check:

    Rows = states, columns = events [OK]
Hint: Rows = states, columns = events in table declaration [OK]
Common Mistakes:
  • Swapping rows and columns
  • Using wrong data type for table
  • Mismatching array size with enums
3.

Given the following code snippet, what will be the output?

typedef enum {IDLE, RUN, STOP} State;
typedef enum {START, STOP_EVENT} Event;

State state_table[3][2] = {
  {RUN, IDLE},
  {RUN, STOP},
  {IDLE, IDLE}
};

State current_state = IDLE;
Event event = START;

current_state = state_table[current_state][event];
printf("%d", current_state);
medium
A. 2
B. 0
C. 1
D. Compilation error

Solution

  1. Step 1: Identify current state and event indices

    current_state = IDLE (0), event = START (0)
  2. Step 2: Find next state from table

    state_table[0][0] = RUN (1)
  3. Final Answer:

    1 -> Option C
  4. Quick Check:

    state_table[0][0] = 1 (RUN) [OK]
Hint: Use enum values as indexes to find next state [OK]
Common Mistakes:
  • Mixing event and state indices
  • Assuming output is enum name, not int
  • Forgetting zero-based indexing
4.

Identify the error in the following state transition table code snippet:

typedef enum {S0, S1} State;
typedef enum {E0, E1} Event;

State state_table[2][2] = {
  {S1, S0},
  {S0}
};
medium
A. Wrong enum type used for state_table
B. State enum values are not initialized
C. Array size should be [2][1] instead of [2][2]
D. Missing second element in second row of the table

Solution

  1. Step 1: Check array initialization

    The first row has 2 elements, but the second row has only 1 element.
  2. Step 2: Compare with declared size

    The array is declared as 2x2, so each row must have 2 elements.
  3. Final Answer:

    Missing second element in second row of the table -> Option D
  4. Quick Check:

    Array rows must match declared column size [OK]
Hint: Check all rows have correct number of elements [OK]
Common Mistakes:
  • Ignoring incomplete row initialization
  • Confusing enum initialization with array size
  • Assuming default values fill missing elements
5.

You want to implement a state machine with states OFF, ON, and ERROR, and events POWER_ON, POWER_OFF, and FAULT. Using a state transition table approach, which of the following correctly defines the next state when the current state is ON and the event is FAULT?

typedef enum {OFF, ON, ERROR} State;
typedef enum {POWER_ON, POWER_OFF, FAULT} Event;

State state_table[3][3] = {
  {ON, OFF, ERROR},
  {ON, OFF, ???},
  {OFF, OFF, ERROR}
};
hard
A. ERROR
B. ON
C. OFF
D. POWER_OFF

Solution

  1. Step 1: Identify current state and event indices

    Current state is ON (index 1), event is FAULT (index 2).
  2. Step 2: Determine correct next state for fault event

    On fault, the system should move to ERROR state.
  3. Step 3: Fill the missing table entry

    state_table[1][2] should be ERROR.
  4. Final Answer:

    ERROR -> Option A
  5. Quick Check:

    Fault event from ON leads to ERROR state [OK]
Hint: Fault event usually leads to ERROR state [OK]
Common Mistakes:
  • Using event names as states
  • Assigning ON or OFF instead of ERROR on fault
  • Confusing event and state enums
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10 questions~5 mineasy hard