Event-driven state machine
📖 Scenario: You are programming a simple device that changes its behavior based on events like button presses. This device has three states: OFF, ON, and BLINKING. It starts in the OFF state.
🎯 Goal: Build a small event-driven state machine in C that changes the device state when events occur. You will create the states, define events, write the logic to handle events and update the state, and finally print the current state.
📋 What You'll Learn
Define an enum called
State with values OFF, ON, and BLINKINGDefine an enum called
Event with values BUTTON_PRESS and TIMER_EXPIRECreate a variable
current_state of type State initialized to OFFWrite a function
handle_event that takes an Event and updates current_state based on the rules:OFF + BUTTON_PRESS -> ONON + BUTTON_PRESS -> BLINKINGBLINKING + BUTTON_PRESS -> OFFBLINKING + TIMER_EXPIRE -> ONPrint the current state as a string after handling an event
💡 Why This Matters
🌍 Real World
Event-driven state machines are used in embedded devices like remote controls, appliances, and IoT gadgets to manage behavior based on user input or timers.
💼 Career
Understanding event-driven state machines is essential for embedded software engineers working on firmware for hardware devices.
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