interrupt_vector_table of function pointersreset_handler, timer_handler, and external_handlertimer_handler function from the vector tableinterrupt_vector_table of function pointersreset_handler, timer_handler, and external_handlertimer_handler function from the vector tablereset_handler, timer_handler, and external_handler. Each function should return void and take no parameters.Use the syntax void function_name(void) {} to define each handler.
interrupt_vector_table with three elements. Each element should be a pointer to a function returning void and taking no parameters.Declare interrupt_vector_table as an array of 3 pointers to functions with void return type and no parameters.
reset_handler to interrupt_vector_table[0], timer_handler to interrupt_vector_table[1], and external_handler to interrupt_vector_table[2].Use the assignment operator = to link each handler function to the correct index in the array.
printf statement to print the address stored in interrupt_vector_table[1]. Use %p format specifier and cast the function pointer to void *.Use printf("Timer handler address: %p\n", (void *)interrupt_vector_table[1]); inside main().
What is the main purpose of an interrupt vector table in embedded C programming?
Which of the following is the correct way to declare an interrupt vector table as an array of function pointers in embedded C?
void (*interrupt_vector_table[])(void) = {void (*name[])(void).Given the following code snippet, what will be the output when the interrupt at index 1 occurs?
void handler0(void) { printf("Handler 0 called\n"); }
void handler1(void) { printf("Handler 1 called\n"); }
void (*interrupt_vector_table[])(void) = {handler0, handler1};
// Simulate interrupt 1
interrupt_vector_table[1]();handler1, which prints "Handler 1 called".interrupt_vector_table[1]() executes handler1, printing the message.Consider this interrupt vector table declaration:
void handlerA(void) { /* ... */ }
void handlerB(void) { /* ... */ }
void (*interrupt_vector_table[])(void) = {handlerA, handlerB};
// Somewhere else in code
interrupt_vector_table[2]();What is the problem here?
You want to add a new interrupt handler handler2 to an existing vector table with 2 handlers. Which is the correct way to update the vector table to include handler2 at index 2?
void handler0(void) { /* ... */ }
void handler1(void) { /* ... */ }
void handler2(void) { /* ... */ }
// Existing vector table
void (*interrupt_vector_table[])(void) = {handler0, handler1};
// How to add handler2 correctly?Pass the test and this pattern moves unknown