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Testing Fundamentalstesting~10 mins

App store submission testing in Testing Fundamentals - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to specify the app version in the submission metadata.

Testing Fundamentals
appMetadata = {"version": "[1]"}
Drag options to blanks, or click blank then click option'
Alatest
Bbeta
Cfinal
D1.0.0
Attempts:
3 left
💡 Hint
Common Mistakes
Using non-numeric version strings like 'latest' or 'beta'.
Leaving the version field empty.
2fill in blank
medium

Complete the code to set the app's privacy policy URL during submission.

Testing Fundamentals
submissionDetails = {"privacyPolicyUrl": "[1]"}
Drag options to blanks, or click blank then click option'
Aprivacy
Bexample.com/privacy
Chttp://example.com/privacy
Dhttps://privacy
Attempts:
3 left
💡 Hint
Common Mistakes
Using incomplete URLs without http:// or https://.
Using just a word instead of a URL.
3fill in blank
hard

Fix the error in the code to correctly set the app's minimum OS version for submission.

Testing Fundamentals
appRequirements = {"minOSVersion": [1]
Drag options to blanks, or click blank then click option'
A"14.0"
B14.0
Cversion14
Dminimum14
Attempts:
3 left
💡 Hint
Common Mistakes
Using a number without quotes for the version.
Using descriptive words instead of version numbers.
4fill in blank
hard

Fill both blanks to create a dictionary that includes app name and category for submission.

Testing Fundamentals
appInfo = {"name": "[1]", "category": "[2]"}
Drag options to blanks, or click blank then click option'
AMyApp
BUtilities
CGames
DAppName
Attempts:
3 left
💡 Hint
Common Mistakes
Using generic placeholders like 'AppName' instead of actual app name.
Choosing a category unrelated to the app.
5fill in blank
hard

Fill all three blanks to define app metadata with version, build number, and release type.

Testing Fundamentals
metadata = {"version": "[1]", "build": [2], "releaseType": "[3]"}
Drag options to blanks, or click blank then click option'
A1.2.3
B45
Cproduction
Dbeta
Attempts:
3 left
💡 Hint
Common Mistakes
Putting build number in quotes making it a string.
Using 'beta' instead of 'production' for releaseType in final submission.

Practice

(1/5)
1. What is the main purpose of app store submission testing?
easy
A. To ensure the app works correctly and meets store rules
B. To write the app's source code
C. To design the app's user interface
D. To create marketing materials for the app

Solution

  1. Step 1: Understand app store submission testing

    This testing checks if the app functions well and follows the app store's guidelines.
  2. Step 2: Differentiate from other app tasks

    Writing code, designing UI, and marketing are separate tasks not related to submission testing.
  3. Final Answer:

    To ensure the app works correctly and meets store rules -> Option A
  4. Quick Check:

    Submission testing = check app works and follows rules [OK]
Hint: Submission testing checks app function and rules compliance [OK]
Common Mistakes:
  • Confusing testing with coding or design
  • Thinking marketing is part of submission testing
  • Ignoring app store rules during testing
2. Which of the following is the correct way to test an iOS app before submission?
easy
A. Use TestFlight to distribute the app to testers
B. Upload the app directly to the App Store without testing
C. Test only on the iOS Simulator without real devices
D. Skip testing and rely on user reviews after release

Solution

  1. Step 1: Identify iOS testing tools

    TestFlight is Apple's official tool to distribute pre-release apps to testers.
  2. Step 2: Evaluate other options

    Uploading without testing or skipping testing risks app failure; simulator-only testing misses real device issues.
  3. Final Answer:

    Use TestFlight to distribute the app to testers -> Option A
  4. Quick Check:

    iOS pre-release testing = TestFlight [OK]
Hint: Use TestFlight for iOS pre-release testing [OK]
Common Mistakes:
  • Skipping real device testing
  • Uploading without testing
  • Relying only on simulator tests
3. Consider this Android app testing code snippet using Google Play testing tracks:
val testTrack = "internal"
val appVersion = 5
if (appVersion >= 5) {
  println("App ready for $testTrack track testing")
} else {
  println("App version too low for $testTrack track")
}
What will be printed when this code runs?
medium
A. App version too low for internal track
B. App ready for alpha track testing
C. App ready for internal track testing
D. Compilation error due to syntax

Solution

  1. Step 1: Check the appVersion value

    appVersion is 5, which is equal to the condition threshold (>= 5).
  2. Step 2: Evaluate the if condition

    Since 5 >= 5 is true, the first println runs, printing "App ready for internal track testing".
  3. Final Answer:

    App ready for internal track testing -> Option C
  4. Quick Check:

    appVersion 5 meets condition, prints ready message [OK]
Hint: Check if condition true to find printed message [OK]
Common Mistakes:
  • Misreading the >= operator
  • Confusing track names
  • Assuming syntax error without checking code
4. You wrote this snippet to test app submission readiness:
if (appInfo.isComplete = true) {
  println("Ready to submit")
} else {
  println("Incomplete app info")
}
What is the error in this code?
medium
A. No error; code runs correctly
B. Missing semicolon at the end of println statements
C. Incorrect method name; should be isCompleteInfo()
D. Using assignment (=) instead of comparison (==) in the if condition

Solution

  1. Step 1: Identify the if condition syntax

    The condition uses single = which assigns true instead of comparing.
  2. Step 2: Understand correct comparison

    To check equality, use == instead of = in conditions.
  3. Final Answer:

    Using assignment (=) instead of comparison (==) in the if condition -> Option D
  4. Quick Check:

    Use == for comparison, not = [OK]
Hint: Use == for comparison in if conditions [OK]
Common Mistakes:
  • Confusing = and == in conditions
  • Assuming semicolons are mandatory in Kotlin/Swift
  • Thinking method name is wrong without context
5. You want to test your app on multiple devices before submission. Which approach best ensures thorough testing and smooth app store approval?
hard
A. Rely solely on automated tests without manual device testing
B. Use real devices with different OS versions and TestFlight or Google Play testing tracks
C. Test only on the newest device model and skip beta testing
D. Submit the app immediately and fix issues after release

Solution

  1. Step 1: Identify best testing practices

    Testing on real devices with various OS versions catches more issues and matches real user environments.
  2. Step 2: Use platform beta testing tools

    TestFlight (iOS) and Google Play testing tracks allow controlled distribution and feedback before public release.
  3. Final Answer:

    Use real devices with different OS versions and TestFlight or Google Play testing tracks -> Option B
  4. Quick Check:

    Real devices + beta tracks = thorough testing [OK]
Hint: Combine real devices and beta tracks for best testing [OK]
Common Mistakes:
  • Testing only on newest device misses compatibility issues
  • Skipping manual testing reduces issue detection
  • Ignoring beta testing risks app rejection
Recommended

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10 questions~5 mineasy hard