Designing for change and extensibility means creating software that can grow and adapt without major rewrites. We start by identifying current needs and designing flexible modules using abstraction like base classes or interfaces. This allows adding new features or types by extending existing code, not rewriting it. For example, a Shape base class with an empty area method can be extended by Circle or Square classes that implement area differently. This design supports easy testing and safe changes. The execution trace shows creating Shape, then Circle, overriding area, and calculating area for a circle instance. Later, adding Square is simple without changing existing code. This method helps keep software maintainable and ready for future needs.