Understanding Creational Patterns: Singleton, Factory, and Builder
📖 Scenario: You are learning about creational design patterns used in software engineering to create objects in different ways. These patterns help manage how objects are made, ensuring efficiency and flexibility in programs.Imagine you are designing a simple system that needs to create different types of vehicles. You want to understand how Singleton, Factory, and Builder patterns work by creating examples for each.
🎯 Goal: Build a simple example for each creational pattern: Singleton, Factory, and Builder. You will create a singleton class to ensure only one instance exists, a factory to create vehicle objects based on type, and a builder to assemble a complex vehicle step-by-step.
📋 What You'll Learn
Create a Singleton class called
Logger that only allows one instance.Create a Factory function called
vehicle_factory that returns different vehicle objects based on a type string.Create a Builder class called
VehicleBuilder that constructs a vehicle by setting parts step-by-step.Use clear and simple code to demonstrate each pattern.
💡 Why This Matters
🌍 Real World
Creational patterns are used in software development to control how objects are created, improving code organization and flexibility in real applications like game development, web services, and system design.
💼 Career
Understanding these patterns is essential for software engineers and developers to write maintainable and scalable code, and they are commonly asked about in technical interviews.
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