| Users / Games | Pieces per Game | Movement Rule Checks per Move | Concurrent Moves | Memory Usage |
|---|---|---|---|---|
| 100 users | 32 pieces | 1-5 checks | 10 concurrent | Low (few objects) |
| 10,000 users | 32 pieces | 1-5 checks | 1,000 concurrent | Moderate (thousands of objects) |
| 1,000,000 users | 32 pieces | 1-5 checks | 100,000 concurrent | High (millions of objects) |
| 100,000,000 users | 32 pieces | 1-5 checks | 10,000,000 concurrent | Very High (billions of objects) |
As users and concurrent games grow, the number of piece objects and movement rule checks increase linearly, impacting memory and CPU.