Design: Win Condition Checking System
Design focuses on the logic and architecture for checking win conditions in turn-based games. UI, networking, and player matchmaking are out of scope.
Functional Requirements
FR1: Support multiple game types (e.g., Tic-Tac-Toe, Connect Four, Chess) with different win conditions
FR2: Check if a player has won after each move
FR3: Provide real-time feedback on game status (win, draw, ongoing)
FR4: Allow easy addition of new game types and win conditions
FR5: Ensure correctness and efficiency in win condition evaluation
Non-Functional Requirements
NFR1: Must handle up to 1000 concurrent games
NFR2: Win check latency should be under 50ms per move
NFR3: System availability should be 99.9%
NFR4: Memory usage should be optimized for embedded or low-resource environments
