The State pattern allows an object to alter its behavior when its internal state changes, making it appear as if the object changed its class. This helps manage state-specific behavior cleanly.
The State Interface or Abstract State defines the common interface for all concrete states, ensuring they implement the required behavior methods.
Hierarchical state machines group related states into nested states, reducing the number of classes and improving manageability when many states exist.
The State pattern reduces code duplication by encapsulating state-specific behavior but increases the number of classes, which can add complexity to the system.
The Context first receives the request, then delegates it to the current State. The State processes it and may decide to change the Context's state. Finally, the Context updates its reference to the new State.
