Which of the following best describes the main purpose of the Command pattern in software design?
Think about how commands can be stored and executed later.
The Command pattern encapsulates a request as an object, which allows you to parameterize clients with queues, requests, and operations. This supports undoable operations and logging.
In a typical Command pattern architecture, which component is responsible for executing the actual operation?
Consider which part knows how to perform the work.
The Receiver is the component that knows how to perform the operations associated with carrying out a request. The Command object calls methods on the Receiver to fulfill the request.
You want to design a system using the Command pattern that supports executing commands asynchronously across multiple servers. Which approach best supports scalability and fault tolerance?
Think about how to handle many commands efficiently and recover from failures.
Distributing commands via a message queue to multiple workers allows parallel processing, improving scalability. Message queues also support retries and fault tolerance, making the system more robust.
When implementing undo functionality using the Command pattern, what is a key tradeoff to consider?
Think about what is needed to reverse an action.
To support undo, commands often need to store the state before execution or implement reverse operations. This adds memory overhead and complexity to the command objects.
A system uses the Command pattern with a command queue to handle user requests. The system expects 10,000 commands per second, each command averaging 5 KB in size. The queue should hold commands for up to 10 seconds to handle spikes. What is the minimum queue storage capacity required?
Calculate total commands in 10 seconds and multiply by command size.
10,000 commands/sec * 10 seconds = 100,000 commands. Each command is 5 KB, so total = 100,000 * 5 KB = 500,000 KB = 500 MB.
