LLD - Design — Tic-Tac-Toe GameWhy is it important for Command objects to be immutable or carefully manage state when supporting undo?ATo improve performance by skipping undo steps.BTo allow commands to be reused for different actions.CTo ensure undo restores the exact previous state without side effects.DTo prevent commands from being stored in history.Check Answer
Step-by-Step SolutionSolution:Step 1: Understand state consistency in undoUndo must restore system to exact previous state before command execution.Step 2: Role of immutability or state managementIf command state changes unexpectedly, undo may fail or cause side effects.Final Answer:To ensure undo restores the exact previous state without side effects. -> Option CQuick Check:Undo correctness = immutable command state [OK]Quick Trick: Immutable commands ensure reliable undo [OK]Common Mistakes:MISTAKESThinking commands should be reusable for different actionsAssuming performance gains by skipping undoBelieving commands shouldn't be stored
Master "Design — Tic-Tac-Toe Game" in LLD9 interactive learning modes - each teaches the same concept differentlyLearnWhyDeepArchTryChallengeDesignRecallScale
More LLD Quizzes Behavioral Design Patterns — Part 1 - Why behavioral patterns define object interaction - Quiz 10hard Behavioral Design Patterns — Part 1 - Strategy pattern - Quiz 10hard Behavioral Design Patterns — Part 1 - Observer pattern - Quiz 1easy Behavioral Design Patterns — Part 1 - Template Method pattern - Quiz 3easy Behavioral Design Patterns — Part 2 - Interpreter pattern - Quiz 3easy Behavioral Design Patterns — Part 2 - Visitor pattern - Quiz 1easy Design — Elevator System - State management (idle, moving up, moving down) - Quiz 8hard Design — Library Management System - Reservation and hold system - Quiz 3easy Design — Parking Lot System - Requirements analysis - Quiz 11easy Design — Tic-Tac-Toe Game - Move validation - Quiz 2easy