Recall & Review
beginner
What is the main purpose of creational design patterns?
Creational design patterns focus on managing how objects are created to make the system more flexible and reusable.
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beginner
Why should object creation be managed instead of directly using 'new' in code?
Managing object creation helps control complexity, allows easy changes to object types, and supports better code maintenance.
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intermediate
How do creational patterns improve flexibility in software design?
They separate the process of creating objects from their usage, so the system can change object types without affecting other parts.
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intermediate
Name two common creational design patterns and their roles.
Factory Method creates objects without specifying exact classes. Singleton ensures only one instance of a class exists.Click to reveal answer
advanced
How do creational patterns help in managing system scalability?
By controlling object creation, they allow easy addition of new object types and reduce tight coupling, which supports scaling the system.
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What is a key benefit of using creational patterns?
✗ Incorrect
Creational patterns simplify and control object creation, making code more flexible and maintainable.
Which creational pattern ensures only one instance of a class exists?
✗ Incorrect
Singleton pattern restricts a class to a single instance.
Why avoid using 'new' directly everywhere in code?
✗ Incorrect
Direct use of 'new' ties code to specific classes, reducing flexibility and making changes harder.
Which pattern separates object creation from its usage?
✗ Incorrect
Factory Method pattern separates object creation from usage.
How do creational patterns support adding new object types?
✗ Incorrect
Creational patterns isolate object creation, so new types can be added easily without changing other parts.
Explain why managing object creation is important in software design.
Think about how changing object creation affects the rest of the code.
You got /4 concepts.
Describe how creational patterns help in scaling a software system.
Consider how object creation impacts system growth.
You got /4 concepts.