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LLDsystem_design~25 mins

When to use which structural pattern in LLD - System Design Exercise

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Design: Structural Design Patterns Usage Guide
Covers main structural patterns like Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy. Does not cover behavioral or creational patterns.
Functional Requirements
FR1: Explain common structural design patterns
FR2: Describe scenarios when each pattern is appropriate
FR3: Provide simple examples of use cases
FR4: Highlight benefits and trade-offs of each pattern
Non-Functional Requirements
NFR1: Use clear, simple language without jargon
NFR2: Focus on practical, real-world applicability
NFR3: Keep explanations beginner-friendly
NFR4: Avoid overly complex or theoretical details
Think Before You Design
Questions to Ask
❓ Question 1
❓ Question 2
❓ Question 3
❓ Question 4
Key Components
Client code using the pattern
Interfaces or abstract classes involved
Concrete implementations or wrappers
Relationships between objects (composition, inheritance)
Design Patterns
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Reference Architecture
Structural Patterns Overview

+----------------+      +----------------+      +----------------+
|    Adapter     | ---> |    Bridge      | ---> |   Composite    |
+----------------+      +----------------+      +----------------+
        |                      |                       |
        v                      v                       v
+----------------+      +----------------+      +----------------+
|   Decorator    | ---> |    Facade      | ---> |   Flyweight    |
+----------------+      +----------------+      +----------------+
                             |
                             v
                         +-----------+
                         |   Proxy   |
                         +-----------+
Components
Adapter
Any OOP language
Convert interface of one class to another expected by client
Bridge
Any OOP language
Separate abstraction from implementation to vary independently
Composite
Any OOP language
Compose objects into tree structures to represent part-whole hierarchies
Decorator
Any OOP language
Add responsibilities to objects dynamically without subclassing
Facade
Any OOP language
Provide a simple interface to a complex subsystem
Flyweight
Any OOP language
Share common parts of objects to save memory
Proxy
Any OOP language
Control access to another object, add extra functionality
Request Flow
1. Client calls Adapter to use incompatible interface as expected.
2. Bridge separates abstraction and implementation; client uses abstraction.
3. Composite allows client to treat individual and composite objects uniformly.
4. Decorator wraps object to add features without changing original code.
5. Facade simplifies client interaction by hiding subsystem complexity.
6. Flyweight shares common data among many objects to reduce memory use.
7. Proxy controls access to real object, adding security or lazy loading.
Database Schema
Not applicable for structural patterns; focus is on object relationships and code structure.
Scaling Discussion
Bottlenecks
Adapter can add overhead if many conversions are chained.
Bridge may increase complexity if abstraction and implementation grow independently.
Composite trees can become large and slow to traverse.
Decorator layers can cause deep wrapping and debugging difficulty.
Facade may hide too much, limiting flexibility.
Flyweight requires careful management of shared state to avoid errors.
Proxy can introduce latency or bottlenecks if overused.
Solutions
Keep Adapter usage minimal and well-defined.
Maintain clear separation and documentation in Bridge pattern.
Optimize Composite tree traversal and caching results.
Limit Decorator layers and use clear naming conventions.
Design Facade to balance simplicity and access to features.
Manage Flyweight shared data carefully with immutability where possible.
Use Proxy selectively and monitor performance impact.
Interview Tips
Time: Spend 10 minutes explaining each pattern briefly, 15 minutes discussing use cases and trade-offs, 10 minutes answering questions.
Explain problem each pattern solves with simple examples.
Describe when to choose one pattern over another.
Discuss benefits like flexibility, maintainability, and reuse.
Mention potential downsides and how to mitigate them.
Show understanding of object relationships and design goals.