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LLDsystem_design~10 mins

When to use which creational pattern in LLD - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to choose the creational pattern that provides a single instance.

LLD
class DatabaseConnection:
    _instance = None

    def __new__(cls):
        if cls._instance is None:
            cls._instance = super().__new__(cls)
        return [1]
Drag options to blanks, or click blank then click option'
Acls._instance
Bself
CDatabaseConnection
DNone
Attempts:
3 left
💡 Hint
Common Mistakes
Returning self instead of the stored instance
Returning None causing errors
2fill in blank
medium

Complete the code to use the Factory Method pattern to create objects without specifying the exact class.

LLD
class AnimalFactory:
    def create_animal(self, animal_type):
        if animal_type == 'dog':
            return Dog()
        elif animal_type == 'cat':
            return [1]()
Drag options to blanks, or click blank then click option'
AAnimal
BDog
CCat
DPet
Attempts:
3 left
💡 Hint
Common Mistakes
Returning Dog instead of Cat
Returning a base class instead of specific class
3fill in blank
hard

Fix the error in the Builder pattern code to correctly build a product step by step.

LLD
class CarBuilder:
    def __init__(self):
        self.car = Car()

    def add_wheels(self):
        self.car.wheels = 4

    def add_engine(self):
        self.car.engine = 'V8'

    def get_car(self):
        return [1]
Drag options to blanks, or click blank then click option'
Aself
Bcar
CCar()
Dself.car
Attempts:
3 left
💡 Hint
Common Mistakes
Returning a new Car instead of the built one
Returning undefined variable
4fill in blank
hard

Fill both blanks to complete the Abstract Factory pattern that creates families of related objects.

LLD
class GUIFactory:
    def create_button(self):
        return [1]()

    def create_checkbox(self):
        return [2]()
Drag options to blanks, or click blank then click option'
AWindowsButton
BLinuxButton
CWindowsCheckbox
DLinuxCheckbox
Attempts:
3 left
💡 Hint
Common Mistakes
Mixing Windows and Linux classes
Using unrelated classes
5fill in blank
hard

Fill all three blanks to complete the Prototype pattern code that clones objects.

LLD
class Document:
    def __init__(self, content):
        self.content = content

    def clone(self):
        return Document([1])

original = Document('Report')
copy = original.clone()
copy.content = [2]
print(original.content, copy.content)  # [3]
Drag options to blanks, or click blank then click option'
Aself.content
B'Summary'
CReport Summary
Dcontent
Attempts:
3 left
💡 Hint
Common Mistakes
Passing undefined variable to clone
Changing original content instead of copy

Practice

(1/5)
1. Which creational pattern is best when you need only one instance of a class throughout the application?
easy
A. Singleton pattern
B. Factory pattern
C. Builder pattern
D. Prototype pattern

Solution

  1. Step 1: Understand the requirement for a single instance

    The question asks for a pattern that ensures only one instance of a class exists.
  2. Step 2: Match the pattern to the requirement

    Singleton pattern restricts instantiation to one object and provides a global access point.
  3. Final Answer:

    Singleton pattern -> Option A
  4. Quick Check:

    Single instance = Singleton [OK]
Hint: Single instance? Think Singleton pattern [OK]
Common Mistakes:
  • Confusing Factory with Singleton
  • Using Builder for single instance
  • Thinking Prototype creates single instance
2. Which creational pattern allows creating different types of objects without specifying their concrete classes directly?
easy
A. Singleton pattern
B. Factory pattern
C. Builder pattern
D. Adapter pattern

Solution

  1. Step 1: Identify the pattern for flexible object creation

    The question wants a pattern that creates objects without exposing the creation logic.
  2. Step 2: Match the pattern to the description

    Factory pattern provides an interface to create objects but lets subclasses decide which class to instantiate.
  3. Final Answer:

    Factory pattern -> Option B
  4. Quick Check:

    Flexible object creation = Factory [OK]
Hint: Flexible creation? Use Factory pattern [OK]
Common Mistakes:
  • Choosing Singleton for flexible creation
  • Confusing Builder with Factory
  • Selecting Adapter which is not creational
3. Consider this code snippet using the Builder pattern:
class CarBuilder {
  constructor() {
    this.car = new Car();
  }
  setColor(color) {
    this.car.color = color;
    return this;
  }
  setWheels(wheels) {
    this.car.wheels = wheels;
    return this;
  }
  build() {
    return this.car;
  }
}

const car = new CarBuilder().setColor('red').setWheels(4).build();
console.log(car.color, car.wheels);

What will be the output?
medium
A. red 4
B. undefined undefined
C. red undefined
D. Error: Car is not defined

Solution

  1. Step 1: Check if Car class is defined

    The code uses new Car() but Car class is not defined anywhere, causing a runtime error.
  2. Step 2: Understand the consequence of missing class

    Since Car is undefined, the code throws a ReferenceError before any properties are set.
  3. Final Answer:

    Error: Car is not defined -> Option D
  4. Quick Check:

    Missing class definition = ReferenceError [OK]
Hint: Check if all classes are defined before use [OK]
Common Mistakes:
  • Assuming output is 'red 4' without Car class
  • Ignoring missing class error
  • Confusing Builder pattern with Factory output
4. You have a Singleton class implemented as below:
class Logger {
  constructor() {
    if (Logger.instance) {
      return Logger.instance;
    }
    this.logs = [];
    Logger.instance = this;
  }
  log(message) {
    this.logs.push(message);
  }
}

What is the main issue with this implementation?
medium
A. It creates a new instance every time
B. It does not store logs properly
C. It does not prevent multiple instances
D. It lacks a method to retrieve logs

Solution

  1. Step 1: Analyze Singleton enforcement

    The constructor returns existing instance if present, but the implementation does not fully prevent multiple instances.
  2. Step 2: Identify the issue in JavaScript context

    In JavaScript, this pattern works but can be bypassed by other means; better to use static method to get instance.
  3. Final Answer:

    It does not prevent multiple instances -> Option C
  4. Quick Check:

    Singleton enforcement flaw = It does not prevent multiple instances [OK]
Hint: Singleton needs controlled instance creation [OK]
Common Mistakes:
  • Thinking logs are not stored
  • Assuming new instance is always created
  • Ignoring missing retrieval method
5. You are designing a system to create complex meal orders with many optional parts (drink, main dish, dessert). Which creational pattern is most suitable and why?
hard
A. Builder pattern, because it simplifies creating complex objects step-by-step
B. Singleton pattern, because only one meal order should exist
C. Factory pattern, because it creates different meal types without specifying details
D. Prototype pattern, because it clones existing meal orders

Solution

  1. Step 1: Understand the complexity of the object

    Meal orders have many optional parts and require step-by-step construction.
  2. Step 2: Match pattern to complex object creation

    Builder pattern is designed to build complex objects step-by-step, allowing optional parts to be added flexibly.
  3. Final Answer:

    Builder pattern, because it simplifies creating complex objects step-by-step -> Option A
  4. Quick Check:

    Complex object with options = Builder [OK]
Hint: Complex object? Use Builder pattern [OK]
Common Mistakes:
  • Choosing Singleton for multiple orders
  • Confusing Factory with Builder for complex objects
  • Using Prototype without cloning need
Recommended

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Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard