Which of the following best explains the main purpose of the Singleton pattern in system design?
Think about controlling the number of instances of a class.
The Singleton pattern restricts a class to a single instance and provides a global access point to that instance, ensuring controlled access and consistent state.
Which design approach correctly implements a thread-safe Singleton pattern to avoid multiple instances in a multithreaded system?
Consider thread safety and when the instance is created.
Eager initialization creates the instance when the class loads, which is inherently thread-safe because the instance is created before any thread accesses it.
What is the main challenge when using the Singleton pattern in a distributed system with multiple servers?
Think about instance uniqueness across multiple machines.
In distributed systems, the Singleton pattern must ensure a single instance across all servers, which is difficult because each server runs independently.
Which of the following is a common trade-off when using the Singleton pattern in system design?
Consider how global state affects testing and debugging.
Singleton introduces global state which can make unit testing difficult because tests may affect each other through shared state.
Consider a system with three modules: A, B, and C. Each module uses the Singleton pattern to access a Logger class. The system runs on two servers. How many Logger instances exist at runtime?
Think about Singleton scope and server boundaries.
Singleton ensures one instance per process. Since there are two servers (processes), each has its own Singleton instance shared by all modules on that server.