What is the main advantage of using the Prototype pattern in system design?
Think about how the pattern helps when creating many similar objects.
The Prototype pattern creates new objects by cloning existing ones, which can be faster and more flexible than creating from scratch.
Which component in the Prototype pattern is responsible for cloning the objects?
Consider which part defines how cloning happens.
The Prototype interface declares the clone method that Concrete Prototypes implement to create copies of themselves.
You need to design a system that creates thousands of similar objects quickly. Which approach best uses the Prototype pattern to scale efficiently?
Think about how to reuse existing objects to save time.
Cloning from a prototype registry avoids expensive object creation and allows fast scaling.
What is a common tradeoff when using the Prototype pattern in system design?
Consider what happens when objects have nested or linked data.
Deep cloning is often needed to avoid shared mutable state, which can be complex to implement correctly.
You have a prototype object of size 10MB. Cloning it creates a shallow copy of 1MB plus references to the original data. If you create 1000 clones, approximately how much memory will the system use?
Remember shallow copies share original data but have their own small copy.
Each clone adds 1MB shallow copy plus references to shared data. Total = 10MB + 1000*1MB = 1GB.