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Javaprogramming~10 mins

Object interaction in Java - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create an object of the class Car.

Java
Car myCar = new [1]();
Drag options to blanks, or click blank then click option'
ACar
BObject
CVehicle
Dcar
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using lowercase class name like 'car' instead of 'Car'.
Using a different class name like 'Vehicle' which is not defined.
2fill in blank
medium

Complete the code to call the method startEngine on the car object.

Java
myCar.[1]();
Drag options to blanks, or click blank then click option'
AbeginEngine
BrunEngine
CengineStart
DstartEngine
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using incorrect method names like 'runEngine' or 'engineStart'.
Forgetting the parentheses after the method name.
3fill in blank
hard

Fix the error in the code to access the speed attribute of the car object.

Java
int currentSpeed = myCar.[1];
Drag options to blanks, or click blank then click option'
Aspeed
BcurrentSpeed
CgetSpeed()
DSpeed
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using uppercase 'Speed' instead of 'speed'.
Trying to call an attribute as a method like 'getSpeed()' if it does not exist.
4fill in blank
hard

Fill both blanks to create a new Engine object and assign it to the car's engine attribute.

Java
myCar.engine = new [1]();
[2] engine = myCar.engine;
Drag options to blanks, or click blank then click option'
AEngine
BCar
DVehicle
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using 'Car' or 'Vehicle' instead of 'Engine' for the object type.
Mismatching the variable type and the object assigned.
5fill in blank
hard

Fill all three blanks to define a method in the Car class that returns the engine's horsepower.

Java
public int [1]() {
    return this.engine.[2];
}

Car myCar = new Car();
int hp = myCar.[3]();
Drag options to blanks, or click blank then click option'
AgetHorsepower
Bhorsepower
DstartEngine
Attempts:
3 left
πŸ’‘ Hint
Common Mistakes
Using wrong method names like 'startEngine' instead of 'getHorsepower'.
Using incorrect attribute names.

Practice

(1/5)
1.

What does it mean when two objects in Java interact?

Choose the best explanation.

easy
A. One object calls a method of another object to perform a task.
B. Two objects share the same memory location.
C. Objects are created using the same class.
D. Objects are stored in the same variable.

Solution

  1. Step 1: Understand object interaction meaning

    Object interaction means objects communicate by calling each other's methods to work together.
  2. Step 2: Evaluate options

    Only One object calls a method of another object to perform a task. describes calling methods between objects, which is how interaction happens.
  3. Final Answer:

    One object calls a method of another object to perform a task. -> Option A
  4. Quick Check:

    Object interaction = method calls between objects [OK]
Hint: Objects interact by calling methods on each other [OK]
Common Mistakes:
  • Thinking objects share memory to interact
  • Confusing object creation with interaction
  • Assuming variables store multiple objects
2.

Which of the following is the correct syntax to call a method start() on an object car in Java?

easy
A. start(car);
B. car.start();
C. car->start();
D. start.car();

Solution

  1. Step 1: Recall Java method call syntax

    In Java, to call a method on an object, use objectName.methodName();.
  2. Step 2: Check each option

    car.start(); matches correct syntax. Options A, B, and C are invalid Java syntax.
  3. Final Answer:

    car.start(); -> Option B
  4. Quick Check:

    Method call = object.method() [OK]
Hint: Use objectName.methodName() to call methods [OK]
Common Mistakes:
  • Using arrow (->) like in C++
  • Reversing method and object order
  • Calling method like a function with object as argument
3.

Consider the following Java code:

class Light {
    boolean isOn = false;
    void toggle() {
        isOn = !isOn;
    }
    boolean status() {
        return isOn;
    }
}

class Room {
    Light light = new Light();
    void switchLight() {
        light.toggle();
    }
    boolean lightStatus() {
        return light.status();
    }
}

public class Main {
    public static void main(String[] args) {
        Room room = new Room();
        System.out.println(room.lightStatus());
        room.switchLight();
        System.out.println(room.lightStatus());
    }
}

What is the output when this program runs?

medium
A. false true
B. true false
C. false false
D. true true

Solution

  1. Step 1: Check initial light status

    Initially, isOn is false, so room.lightStatus() prints false.
  2. Step 2: Toggle light and check status again

    Calling room.switchLight() toggles isOn to true. Then room.lightStatus() prints true.
  3. Final Answer:

    false true -> Option A
  4. Quick Check:

    Initial false, toggled true = false then true [OK]
Hint: Track boolean changes step-by-step [OK]
Common Mistakes:
  • Assuming toggle sets true first without initial check
  • Confusing method calls and variable values
  • Ignoring initial value of isOn
4.

Find the error in this Java code snippet involving object interaction:

class Printer {
    void print(String message) {
        System.out.println(message);
    }
}

public class Main {
    public static void main(String[] args) {
        Printer printer;
        printer.print("Hello World");
    }
}
medium
A. The print statement syntax is incorrect.
B. The method 'print' is not defined in the Printer class.
C. The object 'printer' is declared but not initialized before use.
D. The class Printer should be public.

Solution

  1. Step 1: Check object declaration and initialization

    The object 'printer' is declared but never assigned a new Printer instance.
  2. Step 2: Understand consequences of uninitialized object

    Calling a method on an uninitialized object causes a NullPointerException at runtime.
  3. Final Answer:

    The object 'printer' is declared but not initialized before use. -> Option C
  4. Quick Check:

    Uninitialized object causes runtime error [OK]
Hint: Always initialize objects before calling methods [OK]
Common Mistakes:
  • Assuming declaration equals initialization
  • Thinking method absence causes error here
  • Ignoring runtime NullPointerException
5.

You have two classes, BankAccount and Customer. A Customer has a BankAccount object. You want to add a method transferTo in BankAccount that transfers money to another BankAccount. Which of the following best shows how objects interact to perform this transfer?

class BankAccount {
    double balance;
    void deposit(double amount) { balance += amount; }
    void withdraw(double amount) { balance -= amount; }
    void transferTo(BankAccount other, double amount) {
        // Fill in this method
    }
}

class Customer {
    BankAccount account = new BankAccount();
}
hard
A. deposit(amount); withdraw(amount);
B. other.withdraw(amount); deposit(amount);
C. balance -= amount; other.balance += amount;
D. withdraw(amount); other.deposit(amount);

Solution

  1. Step 1: Understand transfer logic

    To transfer money, withdraw from current account and deposit into the other account.
  2. Step 2: Check method calls for interaction

    Calling withdraw(amount) on this object and deposit(amount) on the other object shows interaction.
  3. Final Answer:

    withdraw(amount); other.deposit(amount); -> Option D
  4. Quick Check:

    Transfer = withdraw from one, deposit to another [OK]
Hint: Transfer = withdraw from self, deposit to other [OK]
Common Mistakes:
  • Withdrawing from the wrong account
  • Directly changing balance without methods
  • Depositing before withdrawing