Bird
Raised Fist0
iOS Swiftmobile~10 mins

Gesture recognition (drag, magnify, rotate) in iOS Swift - Interactive Code Practice

Choose your learning style10 modes available
Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to add a pan gesture recognizer to the view.

iOS Swift
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(handlePan))
view.[1](panGesture)
Drag options to blanks, or click blank then click option'
AaddGestureRecognizer
BremoveGestureRecognizer
CbringSubviewToFront
DaddSubview
Attempts:
3 left
💡 Hint
Common Mistakes
Using addSubview instead of addGestureRecognizer
Trying to remove gesture recognizer instead of adding
2fill in blank
medium

Complete the code to get the translation point from the pan gesture recognizer.

iOS Swift
let translation = sender.[1](in: view)
Drag options to blanks, or click blank then click option'
Atranslation
Bstate
Cvelocity
Dlocation
Attempts:
3 left
💡 Hint
Common Mistakes
Using location instead of translation
Using velocity which gives speed, not distance
3fill in blank
hard

Fix the error in the magnification gesture handler to get the scale value.

iOS Swift
func handlePinch(_ sender: UIPinchGestureRecognizer) {
    let scale = sender.[1]
    view.transform = view.transform.scaledBy(x: scale, y: scale)
    sender.scale = 1.0
}
Drag options to blanks, or click blank then click option'
Alocation
Bvelocity
Ctranslation
Dscale
Attempts:
3 left
💡 Hint
Common Mistakes
Using velocity or translation instead of scale
Trying to call a method instead of accessing a property
4fill in blank
hard

Fill both blanks to get the rotation angle and apply it to the view transform.

iOS Swift
func handleRotation(_ sender: UIRotationGestureRecognizer) {
    let rotation = sender.[1]
    view.transform = view.transform.[2](by: rotation)
    sender.rotation = 0
}
Drag options to blanks, or click blank then click option'
Arotation
Bscale
Crotated
DscaledBy
Attempts:
3 left
💡 Hint
Common Mistakes
Using scale property for rotation
Using scaledBy method instead of rotated
5fill in blank
hard

Fill all three blanks to reset the view transform after gestures.

iOS Swift
func resetTransform() {
    UIView.animate(withDuration: [1]) {
        self.view.transform = CGAffineTransform.[2]()
    } completion: { _ in
        print("Transform [3]")
    }
}
Drag options to blanks, or click blank then click option'
A0.3
Bidentity
Creset
D0.5
Attempts:
3 left
💡 Hint
Common Mistakes
Using wrong duration value
Using non-existent transform methods
Printing wrong status message

Practice

(1/5)
1. Which gesture recognizer in SwiftUI detects a dragging motion on a view?
easy
A. MagnificationGesture
B. RotationGesture
C. DragGesture
D. TapGesture

Solution

  1. Step 1: Understand gesture types

    DragGesture detects dragging motions, MagnificationGesture detects pinch zoom, RotationGesture detects rotation, and TapGesture detects taps.
  2. Step 2: Match gesture to dragging

    Since dragging means moving finger across the screen, DragGesture is the correct recognizer.
  3. Final Answer:

    DragGesture -> Option C
  4. Quick Check:

    DragGesture = dragging motion [OK]
Hint: DragGesture is for dragging, Magnification for pinch zoom [OK]
Common Mistakes:
  • Confusing MagnificationGesture with dragging
  • Choosing TapGesture for drag
  • Mixing RotationGesture with drag
2. Which of the following is the correct syntax to add a rotation gesture recognizer to a SwiftUI view?
easy
A. .gesture(RotationGesture().onChanged { angle in /* code */ })
B. .onTapGesture { /* code */ }
C. .gesture(DragGesture().onEnded { _ in /* code */ })
D. .gesture(MagnificationGesture().onChanged { scale in /* code */ })

Solution

  1. Step 1: Identify rotation gesture syntax

    RotationGesture() is the correct gesture for rotation, and .gesture() modifier adds it to a view.
  2. Step 2: Confirm onChanged closure usage

    onChanged receives the rotation angle, so the syntax .gesture(RotationGesture().onChanged { angle in ... }) is correct.
  3. Final Answer:

    .gesture(RotationGesture().onChanged { angle in /* code */ }) -> Option A
  4. Quick Check:

    RotationGesture syntax = .gesture(RotationGesture().onChanged { angle in /* code */ }) [OK]
Hint: Use .gesture(RotationGesture().onChanged) for rotation [OK]
Common Mistakes:
  • Using DragGesture instead of RotationGesture
  • Using .onTapGesture for rotation
  • Confusing MagnificationGesture with rotation
3. What will be the effect of this SwiftUI code snippet on a view?
Image("photo")
  .scaleEffect(scale)
  .rotationEffect(angle)
  .offset(dragAmount)
  .gesture(
    DragGesture()
      .onChanged { dragAmount = $0.translation }
      .onEnded { _ in dragAmount = .zero }
  )
  .gesture(
    MagnificationGesture()
      .onChanged { scale = $0 }
  )
  .gesture(
    RotationGesture()
      .onChanged { angle = $0 }
  )
medium
A. Only dragging works; zoom and rotation gestures are ignored.
B. The image can be dragged, zoomed, and rotated by user gestures.
C. Only zooming works; drag and rotation gestures are ignored.
D. The image is static and does not respond to gestures.

Solution

  1. Step 1: Analyze gesture modifiers

    The code adds three gestures: DragGesture updates dragAmount offset, MagnificationGesture updates scale, RotationGesture updates angle.
  2. Step 2: Understand combined effects

    The view applies scaleEffect, rotationEffect, and offset using these state variables, so all gestures affect the image interactively.
  3. Final Answer:

    The image can be dragged, zoomed, and rotated by user gestures. -> Option B
  4. Quick Check:

    All gestures update view transforms = The image can be dragged, zoomed, and rotated by user gestures. [OK]
Hint: Multiple gestures update scale, rotation, and offset simultaneously [OK]
Common Mistakes:
  • Assuming only one gesture works at a time
  • Ignoring that gestures update state variables
  • Thinking gestures override each other
4. Identify the error in this SwiftUI gesture code snippet:
Circle()
  .gesture(DragGesture().onChanged { value in
    dragAmount = value.translation
  })
  .gesture(MagnificationGesture().onChanged { scale = $0 })
medium
A. Only the MagnificationGesture will work; DragGesture is ignored.
B. Both gestures work correctly without conflict.
C. The code will cause a compile-time error due to multiple gestures.
D. DragGesture will override MagnificationGesture, so only drag works.

Solution

  1. Step 1: Understand gesture modifiers stacking

    Applying multiple .gesture modifiers separately causes only the last one to be active.
  2. Step 2: Identify which gesture is active

    Since MagnificationGesture is added last, it overrides DragGesture, so only magnification works.
  3. Final Answer:

    Only the MagnificationGesture will work; DragGesture is ignored. -> Option A
  4. Quick Check:

    Last .gesture overrides previous = Only the MagnificationGesture will work; DragGesture is ignored. [OK]
Hint: Multiple .gesture modifiers override; combine gestures with simultaneousGesture [OK]
Common Mistakes:
  • Assuming both gestures work independently
  • Expecting compile error for multiple gestures
  • Thinking first gesture always wins
5. You want to allow a user to drag, zoom, and rotate a photo simultaneously in SwiftUI. Which approach correctly combines these gestures so all work together smoothly?
hard
A. Use only one gesture recognizer that detects drag, zoom, and rotate at once.
B. Add three separate .gesture modifiers for each gesture on the view.
C. Use .gesture for DragGesture and ignore zoom and rotate gestures.
D. Use .simultaneousGesture to combine DragGesture, MagnificationGesture, and RotationGesture on the view.

Solution

  1. Step 1: Understand gesture combination in SwiftUI

    Multiple .gesture modifiers override each other, so to combine gestures, use .simultaneousGesture.
  2. Step 2: Apply simultaneousGesture for all three

    By nesting .simultaneousGesture for DragGesture, MagnificationGesture, and RotationGesture, all gestures work together smoothly.
  3. Final Answer:

    Use .simultaneousGesture to combine DragGesture, MagnificationGesture, and RotationGesture on the view. -> Option D
  4. Quick Check:

    Combine gestures with simultaneousGesture = Use .simultaneousGesture to combine DragGesture, MagnificationGesture, and RotationGesture on the view. [OK]
Hint: Combine gestures with .simultaneousGesture for multi-touch support [OK]
Common Mistakes:
  • Adding multiple .gesture modifiers separately
  • Expecting one gesture to handle all types
  • Ignoring zoom and rotate gestures
Recommended

Ready to prove it?

Pass the test and this pattern moves unknown strong while earning +1 Grip toward your certificate.

10 questions~5 mineasy hard