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iOS Swiftmobile~10 mins

Canvas for drawing in iOS Swift - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to create a UIView subclass that can draw a red circle.

iOS Swift
class DrawingView: UIView {
  override func draw(_ rect: CGRect) {
    guard let context = UIGraphicsGetCurrentContext() else { return }
    context.setFillColor(UIColor.[1].cgColor)
    context.fillEllipse(in: rect)
  }
}
Drag options to blanks, or click blank then click option'
AColor
BRed
CredColor
Dred
Attempts:
3 left
💡 Hint
Common Mistakes
Using uppercase 'Red' instead of lowercase 'red'.
Using 'redColor' which is not a UIColor property.
2fill in blank
medium

Complete the code to add the DrawingView as a subview and set its frame.

iOS Swift
let drawingView = DrawingView()
drawingView.frame = CGRect(x: 0, y: 0, width: 200, height: 200)
self.view.[1](drawingView)
Drag options to blanks, or click blank then click option'
AaddSubview
BaddView
CinsertSubview
DappendSubview
Attempts:
3 left
💡 Hint
Common Mistakes
Using 'addView' which does not exist.
Using 'appendSubview' which is not a valid method.
3fill in blank
hard

Fix the error in the draw method to set the stroke color to blue.

iOS Swift
override func draw(_ rect: CGRect) {
  guard let context = UIGraphicsGetCurrentContext() else { return }
  context.setStrokeColor(UIColor.[1].cgColor)
  context.stroke(rect)
}
Drag options to blanks, or click blank then click option'
AblueColor
Bblue
CBLUE
DBlue
Attempts:
3 left
💡 Hint
Common Mistakes
Using uppercase 'Blue' or 'BLUE'.
Using 'blueColor' which is not a UIColor property.
4fill in blank
hard

Fill both blanks to draw a green rectangle with a 5 point line width.

iOS Swift
override func draw(_ rect: CGRect) {
  guard let context = UIGraphicsGetCurrentContext() else { return }
  context.setStrokeColor(UIColor.[1].cgColor)
  context.setLineWidth([2])
  context.stroke(rect)
}
Drag options to blanks, or click blank then click option'
Agreen
Bblue
C5
D3
Attempts:
3 left
💡 Hint
Common Mistakes
Using wrong color names like 'blue'.
Using line width values that are too small or strings.
5fill in blank
hard

Fill all three blanks to draw a filled yellow ellipse with a black border.

iOS Swift
override func draw(_ rect: CGRect) {
  guard let context = UIGraphicsGetCurrentContext() else { return }
  context.setFillColor(UIColor.[1].cgColor)
  context.fillEllipse(in: rect)
  context.setStrokeColor(UIColor.[2].cgColor)
  context.setLineWidth([3])
  context.strokeEllipse(in: rect)
}
Drag options to blanks, or click blank then click option'
Ayellow
Bblack
C2
Dwhite
Attempts:
3 left
💡 Hint
Common Mistakes
Mixing fill and stroke colors.
Using too thick or zero line width.

Practice

(1/5)
1. What is the primary method to override when drawing custom shapes on a UIView in Swift?
easy
A. draw(_ rect: CGRect)
B. viewDidLoad()
C. layoutSubviews()
D. updateConstraints()

Solution

  1. Step 1: Understand UIView drawing lifecycle

    Custom drawing on a UIView is done by overriding the draw(_:) method.
  2. Step 2: Identify the correct method signature

    The method draw(_ rect: CGRect) provides the area to draw and is called automatically when the view needs to render.
  3. Final Answer:

    draw(_ rect: CGRect) -> Option A
  4. Quick Check:

    Custom drawing uses draw(_:) [OK]
Hint: Remember: draw(_:) is the canvas entry point [OK]
Common Mistakes:
  • Confusing draw(_:) with viewDidLoad()
  • Trying to draw in layoutSubviews()
  • Using updateConstraints() for drawing
2. Which Swift code correctly obtains the current graphics context inside draw(_:) for drawing?
easy
A. let context = UIView.getContext()
B. let context = CGContext.current()
C. let context = GraphicsContext.shared
D. let context = UIGraphicsGetCurrentContext()

Solution

  1. Step 1: Recall the UIKit method for graphics context

    UIGraphicsGetCurrentContext() is the correct UIKit function to get the current drawing context.
  2. Step 2: Verify method names and usage

    Other options are not valid UIKit methods or properties for getting the context.
  3. Final Answer:

    let context = UIGraphicsGetCurrentContext() -> Option D
  4. Quick Check:

    Use UIGraphicsGetCurrentContext() to get context [OK]
Hint: Use UIGraphicsGetCurrentContext() inside draw(_:) [OK]
Common Mistakes:
  • Using non-existent methods like CGContext.current()
  • Trying to get context outside draw(_:) method
  • Confusing UIView methods with graphics context
3. What will be the visible result of this draw(_:) code snippet?
override func draw(_ rect: CGRect) {
  guard let ctx = UIGraphicsGetCurrentContext() else { return }
  ctx.setFillColor(UIColor.red.cgColor)
  ctx.fill(CGRect(x: 10, y: 10, width: 100, height: 50))
}
medium
A. A blue rectangle at position (10,10) sized 100x50
B. A red rectangle at position (10,10) sized 100x50
C. No visible shape because fill color is not set
D. A red circle at position (10,10) sized 100x50

Solution

  1. Step 1: Analyze fill color and shape

    The code sets fill color to red and fills a rectangle at (10,10) with width 100 and height 50.
  2. Step 2: Confirm shape and color match

    The shape is a rectangle, not a circle, and color is red, not blue.
  3. Final Answer:

    A red rectangle at position (10,10) sized 100x50 -> Option B
  4. Quick Check:

    Fill color red + fill rect = red rectangle [OK]
Hint: Fill color sets shape color; fill draws the shape [OK]
Common Mistakes:
  • Assuming default color is blue
  • Confusing rectangle with circle
  • Forgetting to unwrap context safely
4. Identify the error in this draw(_:) method that prevents drawing a blue circle:
override func draw(_ rect: CGRect) {
  let ctx = UIGraphicsGetCurrentContext()
  ctx.setFillColor(UIColor.blue.cgColor)
  ctx.fillEllipse(in: CGRect(x: 20, y: 20, width: 80, height: 80))
}
medium
A. UIColor.blue.cgColor is invalid
B. Incorrect method fillEllipse(in:) used
C. Missing guard or forced unwrap for context
D. CGRect coordinates are out of bounds

Solution

  1. Step 1: Check context unwrapping

    The context is optional and not safely unwrapped, causing a compile error because ctx is optional.
  2. Step 2: Confirm method and color correctness

    fillEllipse(in:) and UIColor.blue.cgColor are correct and CGRect is valid.
  3. Final Answer:

    Missing guard or forced unwrap for context -> Option C
  4. Quick Check:

    Always unwrap context safely before drawing [OK]
Hint: Always unwrap UIGraphicsGetCurrentContext() safely [OK]
Common Mistakes:
  • Ignoring optional context leading to no drawing
  • Thinking fillEllipse(in:) is wrong method
  • Assuming color cgColor is invalid
5. You want to draw a green rectangle with a black border of 5 points thickness inside draw(_:). Which code snippet correctly achieves this?
hard
A. ctx.setFillColor(UIColor.green.cgColor) ctx.fill(rect) ctx.setStrokeColor(UIColor.black.cgColor) ctx.setLineWidth(5) ctx.stroke(rect)
B. ctx.setStrokeColor(UIColor.green.cgColor) ctx.stroke(rect) ctx.setFillColor(UIColor.black.cgColor) ctx.fill(rect) ctx.setLineWidth(5)
C. ctx.setFillColor(UIColor.black.cgColor) ctx.fill(rect) ctx.setStrokeColor(UIColor.green.cgColor) ctx.setLineWidth(5) ctx.stroke(rect)
D. ctx.setLineWidth(5) ctx.setFillColor(UIColor.green.cgColor) ctx.stroke(rect) ctx.setStrokeColor(UIColor.black.cgColor) ctx.fill(rect)

Solution

  1. Step 1: Fill rectangle with green color

    Set fill color to green and fill the rect to paint the inside.
  2. Step 2: Draw black border with stroke

    Set stroke color to black, line width to 5, then stroke the rect to draw border.
  3. Final Answer:

    Fill green then stroke black with line width 5 -> Option A
  4. Quick Check:

    Fill first, then stroke for border [OK]
Hint: Fill shape first, then stroke border with line width [OK]
Common Mistakes:
  • Swapping fill and stroke colors
  • Setting line width after stroke call
  • Calling stroke before fill
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10 questions~5 mineasy hard