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iOS Swiftmobile~10 mins

Camera and photo library in iOS Swift - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to import the framework needed to access the photo library.

iOS Swift
import UIKit
import [1]
Drag options to blanks, or click blank then click option'
AMapKit
BPhotosUI
CCoreData
DAVFoundation
Attempts:
3 left
💡 Hint
Common Mistakes
Importing unrelated frameworks like CoreData or MapKit.
Forgetting to import PhotosUI when working with photo library.
2fill in blank
medium

Complete the code to declare a UIImagePickerController variable.

iOS Swift
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
  var imagePicker = [1]()
}
Drag options to blanks, or click blank then click option'
AUIImage
BUIImageView
CUIViewController
DUIImagePickerController
Attempts:
3 left
💡 Hint
Common Mistakes
Using UIImageView instead of UIImagePickerController.
Confusing UIViewController with UIImagePickerController.
3fill in blank
hard

Fix the error in the code to present the image picker for the photo library.

iOS Swift
func openPhotoLibrary() {
  imagePicker.sourceType = [1]
  present(imagePicker, animated: true)
}
Drag options to blanks, or click blank then click option'
AUIImagePickerController.SourceType.photoLibrary
BUIImagePickerController.SourceType.camera
CUIImagePickerController.SourceType.savedPhotosAlbum
DUIImagePickerController.SourceType.photoAlbum
Attempts:
3 left
💡 Hint
Common Mistakes
Using camera source type when wanting the photo library.
Using a non-existent source type like photoAlbum.
4fill in blank
hard

Fill both blanks to check if the camera is available and set the source type accordingly.

iOS Swift
if UIImagePickerController.isSourceTypeAvailable([1]) {
  imagePicker.sourceType = [2]
}
Drag options to blanks, or click blank then click option'
AUIImagePickerController.SourceType.camera
BUIImagePickerController.SourceType.photoLibrary
CUIImagePickerController.SourceType.savedPhotosAlbum
DUIImagePickerController.SourceType.cameraRoll
Attempts:
3 left
💡 Hint
Common Mistakes
Checking for photoLibrary availability but setting camera source type.
Using non-existent source types like cameraRoll.
5fill in blank
hard

Fill all three blanks to implement the delegate method that handles the selected image.

iOS Swift
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
  if let selectedImage = info[[1]] as? [2] {
    imageView.image = selectedImage
  }
  picker.[3](animated: true, completion: nil)
}
Drag options to blanks, or click blank then click option'
AUIImagePickerController.InfoKey.originalImage
BUIImagePickerController.InfoKey.editedImage
CUIImage
Ddismiss
Attempts:
3 left
💡 Hint
Common Mistakes
Using editedImage key when originalImage is expected.
Not casting the image to UIImage.
Forgetting to dismiss the picker.

Practice

(1/5)
1. What is the purpose of setting sourceType to .camera in UIImagePickerController?
easy
A. To select an existing photo from the photo library
B. To record a video using the device camera
C. To allow the user to take a new photo using the device camera
D. To open the device settings

Solution

  1. Step 1: Understand sourceType usage

    The sourceType property of UIImagePickerController defines where the image will come from.
  2. Step 2: Identify the effect of .camera

    Setting sourceType to .camera opens the device camera to take a new photo.
  3. Final Answer:

    To allow the user to take a new photo using the device camera -> Option C
  4. Quick Check:

    sourceType = .camera means take new photo [OK]
Hint: Camera sourceType means take a new photo [OK]
Common Mistakes:
  • Confusing .camera with .photoLibrary
  • Thinking .camera records video by default
  • Assuming .camera opens settings
2. Which of the following is the correct way to declare a UIImagePickerController and set its delegate in Swift?
easy
A. var picker = UIImagePickerController() picker.delegate = self()
B. let picker = UIImagePickerController() picker.delegate = self
C. let picker = UIImagePickerController picker.delegate = self()
D. var picker = UIImagePickerController picker.delegate = self

Solution

  1. Step 1: Correct initialization syntax

    In Swift, UIImagePickerController() requires parentheses to create an instance.
  2. Step 2: Assign delegate properly

    The delegate is assigned as self without parentheses because it is a property, not a function call.
  3. Final Answer:

    let picker = UIImagePickerController() picker.delegate = self -> Option B
  4. Quick Check:

    Initialize with () and assign delegate without () [OK]
Hint: Use parentheses for init, no parentheses for delegate [OK]
Common Mistakes:
  • Forgetting parentheses when creating UIImagePickerController
  • Using parentheses when assigning delegate
  • Declaring picker without parentheses
3. Given the following code snippet, what will be printed when a user selects a photo from the library?
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
    if let image = info[.originalImage] as? UIImage {
        print("Image selected")
    } else {
        print("No image found")
    }
}
medium
A. Nothing is printed
B. No image found
C. Compilation error
D. Image selected

Solution

  1. Step 1: Check the delegate method behavior

    The method imagePickerController(_:didFinishPickingMediaWithInfo:) is called after user picks a photo.
  2. Step 2: Understand the info dictionary

    The info dictionary contains the key .originalImage with the selected UIImage if successful.
  3. Final Answer:

    Image selected -> Option D
  4. Quick Check:

    Image exists in info dictionary after selection [OK]
Hint: If image exists in info, print "Image selected" [OK]
Common Mistakes:
  • Assuming image is nil after selection
  • Confusing delegate method names
  • Not casting info dictionary value properly
4. What is the error in the following Swift code that prevents the image picker from working correctly?
let picker = UIImagePickerController()
picker.sourceType = .camera
picker.delegate = self
present(picker, animated: true)
medium
A. Missing UIImagePickerControllerDelegate and UINavigationControllerDelegate conformance
B. Incorrect sourceType value
C. Delegate should be assigned after presenting picker
D. Cannot present picker without a navigation controller

Solution

  1. Step 1: Check delegate conformance requirements

    To use UIImagePickerController delegate methods, the class must conform to UIImagePickerControllerDelegate and UINavigationControllerDelegate.
  2. Step 2: Identify missing conformance

    If the class does not conform, delegate methods won't be called and picker won't work properly.
  3. Final Answer:

    Missing UIImagePickerControllerDelegate and UINavigationControllerDelegate conformance -> Option A
  4. Quick Check:

    Delegate protocols must be adopted for picker to work [OK]
Hint: Always conform to both delegate protocols [OK]
Common Mistakes:
  • Forgetting to add delegate protocols to class
  • Assigning delegate after presenting picker
  • Using wrong sourceType value
5. You want to allow users to either take a new photo or pick one from their library. Which approach correctly handles both options in Swift?
hard
A. Set sourceType dynamically based on user choice, then present a single UIImagePickerController
B. Use sourceType = .savedPhotosAlbum to cover both camera and library
C. Create two UIImagePickerController instances, one with .camera and one with .photoLibrary, and present both simultaneously
D. Use UIImagePickerController only for camera and a custom UI for photo library

Solution

  1. Step 1: Understand sourceType flexibility

    A single UIImagePickerController can have its sourceType set to either .camera or .photoLibrary before presenting.
  2. Step 2: Handle user choice before presenting picker

    Based on user selection, set the sourceType dynamically and present the picker once.
  3. Final Answer:

    Set sourceType dynamically based on user choice, then present a single UIImagePickerController -> Option A
  4. Quick Check:

    One picker, sourceType changes per user choice [OK]
Hint: Use one picker, change sourceType before presenting [OK]
Common Mistakes:
  • Trying to present two pickers at once
  • Using savedPhotosAlbum to cover camera
  • Mixing custom UI unnecessarily
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10 questions~5 mineasy hard