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HLDsystem_design~10 mins

Online presence system in HLD - Interactive Code Practice

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Practice - 5 Tasks
Answer the questions below
1fill in blank
easy

Complete the code to define the main component that tracks user status.

HLD
class PresenceTracker {
  constructor() {
    this.users = new Map();
  }

  updateStatus(userId, status) {
    this.users.set(userId, [1]);
  }
}
Drag options to blanks, or click blank then click option'
Athis
Bstatus
CuserId
Dusers
Attempts:
3 left
💡 Hint
Common Mistakes
Using userId instead of status as the value.
Trying to assign this or users instead of status.
2fill in blank
medium

Complete the code to check if a user is currently online.

HLD
isUserOnline(userId) {
  return this.users.get(userId) === [1];
}
Drag options to blanks, or click blank then click option'
A'away'
B'offline'
C'online'
D'busy'
Attempts:
3 left
💡 Hint
Common Mistakes
Checking for 'offline' instead of 'online'.
Using a status that means away or busy.
3fill in blank
hard

Fix the error in the method that removes a user from the presence map.

HLD
removeUser(userId) {
  this.users.[1](userId);
}
Drag options to blanks, or click blank then click option'
Adelete
Bpop
Cdiscard
Dremove
Attempts:
3 left
💡 Hint
Common Mistakes
Using remove or pop which are not Map methods.
Using discard which is from other languages.
4fill in blank
hard

Fill both blanks to create a method that returns all users currently online.

HLD
getOnlineUsers() {
  return [...this.users.entries()].filter(([[1], [2]]) => [2] === 'online').map(([userId]) => userId);
}
Drag options to blanks, or click blank then click option'
AuserId
Bstatus
Cuser
Dstate
Attempts:
3 left
💡 Hint
Common Mistakes
Swapping userId and status names.
Using incorrect variable names that don't match the pair.
5fill in blank
hard

Fill all three blanks to implement a method that returns a count of users by status.

HLD
countByStatus() {
  const counts = {};
  for (const [1] of this.users.values()) {
    counts[[2]] = (counts[[3]] || 0) + 1;
  }
  return counts;
}
Drag options to blanks, or click blank then click option'
Astatus
Duser
Attempts:
3 left
💡 Hint
Common Mistakes
Using 'user' instead of 'status' as the loop variable.
Using different variable names for the key and lookup.

Practice

(1/5)
1. What is the primary purpose of an online presence system in a chat application?
easy
A. To track if users are currently online or offline
B. To store chat message history permanently
C. To encrypt messages between users
D. To manage user account passwords

Solution

  1. Step 1: Understand the role of presence system

    An online presence system tracks user activity to know if they are online or offline.
  2. Step 2: Differentiate from other chat features

    Message storage, encryption, and password management are separate features not handled by presence systems.
  3. Final Answer:

    To track if users are currently online or offline -> Option A
  4. Quick Check:

    Presence system = user online status [OK]
Hint: Presence means tracking user online/offline status [OK]
Common Mistakes:
  • Confusing presence with message storage
  • Thinking presence handles security features
  • Mixing presence with account management
2. Which event is NOT typically used in an online presence system to track user status?
easy
A. message_send
B. connect
C. disconnect
D. heartbeat

Solution

  1. Step 1: Identify presence tracking events

    Presence systems use connect, heartbeat, and disconnect to track user activity.
  2. Step 2: Recognize unrelated events

    message_send relates to sending chat messages, not presence tracking.
  3. Final Answer:

    message_send -> Option A
  4. Quick Check:

    Presence events exclude message sending [OK]
Hint: Presence tracks connection, not message sending [OK]
Common Mistakes:
  • Assuming message events track presence
  • Confusing heartbeat with message_send
  • Ignoring disconnect event importance
3. Given this simplified presence update code snippet, what will be the user's status after 10 seconds?
user_last_seen = 0
current_time = 10
heartbeat_interval = 5
if current_time - user_last_seen <= heartbeat_interval:
    status = 'online'
else:
    status = 'offline'
medium
A. Error due to comparison
B. "online"
C. "offline"
D. "unknown"

Solution

  1. Step 1: Calculate time difference

    current_time - user_last_seen = 10 - 0 = 10 seconds.
  2. Step 2: Compare with heartbeat interval

    10 <= 5 is false, so status is set to 'offline'.
  3. Final Answer:

    "offline" -> Option C
  4. Quick Check:

    Time diff > heartbeat means offline [OK]
Hint: Compare last seen time difference with heartbeat [OK]
Common Mistakes:
  • Mixing up less than and greater than
  • Forgetting to subtract last seen time
  • Assuming status is always online
4. Identify the bug in this presence update logic:
def update_status(last_seen, current_time, heartbeat=10):
    if current_time - last_seen > heartbeat:
        return 'online'
    else:
        return 'offline'
medium
A. Function should return a boolean, not string
B. The comparison sign should be reversed
C. Heartbeat value should be negative
D. No bug, logic is correct

Solution

  1. Step 1: Analyze the condition meaning

    If time difference is greater than heartbeat, user should be offline, not online.
  2. Step 2: Correct the comparison

    The condition should return 'offline' when difference > heartbeat, so the comparison sign must be reversed.
  3. Final Answer:

    The comparison sign should be reversed -> Option B
  4. Quick Check:

    Time diff > heartbeat means offline [OK]
Hint: Online if time diff ≤ heartbeat, else offline [OK]
Common Mistakes:
  • Returning online when user is inactive
  • Misunderstanding heartbeat meaning
  • Ignoring return type correctness
5. You need to design an online presence system for a messaging app with millions of users. Which approach best ensures scalability and real-time accuracy?
hard
A. Store presence data in user profile tables updated once per day
B. Store user status in a centralized database and query it on every client request
C. Send presence updates only when users log in or log out, ignoring heartbeats
D. Use distributed in-memory cache with TTL and heartbeat updates from clients

Solution

  1. Step 1: Evaluate centralized database approach

    Querying a centralized DB for every request causes high latency and bottlenecks at scale.
  2. Step 2: Consider distributed cache with TTL and heartbeats

    This approach keeps presence data fresh, reduces DB load, and supports real-time updates efficiently.
  3. Step 3: Analyze other options

    Ignoring heartbeats or updating once per day leads to stale presence info, unsuitable for real-time apps.
  4. Final Answer:

    Use distributed in-memory cache with TTL and heartbeat updates from clients -> Option D
  5. Quick Check:

    Distributed cache + heartbeat = scalable real-time presence [OK]
Hint: Use cache with TTL and heartbeats for scalable presence [OK]
Common Mistakes:
  • Relying on centralized DB for real-time presence
  • Ignoring heartbeat updates causing stale data
  • Updating presence too infrequently