import 'package:flutter/material.dart';
import 'package:permission_handler/permission_handler.dart';
class PermissionsScreen extends StatefulWidget {
@override
State<PermissionsScreen> createState() => _PermissionsScreenState();
}
class _PermissionsScreenState extends State<PermissionsScreen> {
String _status = 'Unknown';
void _requestPermission() async {
final status = await Permission.camera.request();
String newStatus;
if (status.isGranted) {
newStatus = 'Granted';
} else if (status.isDenied) {
newStatus = 'Denied';
} else if (status.isPermanentlyDenied) {
newStatus = 'Permanently Denied';
} else {
newStatus = 'Unknown';
}
setState(() {
_status = newStatus;
});
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Permissions Screen')),
body: Padding(
padding: const EdgeInsets.all(16.0),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: _requestPermission,
child: Text('Request Camera Permission'),
),
SizedBox(height: 20),
Text('Status: $_status'),
],
),
),
);
}
}
We use the permission_handler package to ask for camera permission.
When the button is pressed, _requestPermission runs. It requests camera permission and waits for the result.
Based on the result, we update the _status string to show if permission is granted, denied, or permanently denied.
Calling setState refreshes the screen to show the new status.